Yeah C. Viper is a bit of a problem, I don’t seem to have an issue with Dorm though. Chris puts a lot of damage on Dorm.
Oh! On C. Viper, I try to bait the Emergency Combo. My general tactic is to jump away machine gun and ground machine gun. I don’t bother with anything else, occasionally I’ll shoot an air magnum (trying to get a free hit lol) to change the timing on her. So eventually they’ll get frustrated and annoyed and will randomly throw out the Emergency Combo (or super) by air dash/ground dash to whatever. And I’ll just block.
At this point, they’ll either; XFC or DHC, but a lot of times they won’t do anything and that’s a free combo.
Also, sometimes boulder punch (H) will sometimes beat out emergency combo, I practiced it in training mode, but it’s a bit scary to do. It seems like you have to whiff the first part, then hit with the second part. However, it’s not 100%, so you guys who want to try it should try it out in training mode first lol.
As an update, I haven’t had as much issue with wesker recently, if I’m fighting against wesker, I seem to rush a bit more, and wait until I can get a cr.M->H->f+H->XFC repeat to bnb.
That’s also my way of dealing with wolverine now lol.
Speaking of wolverine, as we know, dive kick, and mine will trade, but in wolverine’s favor. If you can time it right, you can set the land mine, and back dash! However, you have to be psychic to do it lol.
Also I’ve been baiting the dive kick, I’ll place a land mine, and the moment I hear “suck” I instantly XFC, wolverine eats the mine, and get a free combo, to death on wolverine
Dante, all you have to do is block, Chris’ cr. M will hit Dante after a blocked S, after that, free combo!
Hardest part, is to try to catch him or make a mistake.
Magneto, be careful when he has bar, I usually turtle a bit against Magneto, unless he has three bars, jump any weapon is bad business, because gravity cheese hits, and it hits hard.
A lot of times if I can read the mag player, I’ll let him do his fly/unfly H, while Chris is cornered, because if you time it right, you can jump up and air grab him. Or if you can read it right, push blocking the fly/unfly H will put him in flamethrower range for chip, but ONLY do that if you are sure you can kill him with chip.