I wanted to make this thread to get a discussion about Chris against the cast, tips and what and what-not to do against some characters.
Chris vs Dante
Play safe, stay mid-range, anticipate teleports into air-grab, don’t throw fire grenades, use landmines instead, because you recover after it and block a teleport.
Getting Dante in a combo with Chris, it’s over for Dante, with the right DHC’s it will outright kill Dante.
This matchup is pretty even.
Chris vs Taskmaster
Use Magnum as much as possible against him, Magnum beats arrows, Don’t let him get to close to you, as his normals will break you. if he goes for the mighty swing, advance guard, players usually follow it up with Air M, quickly f+h to punish his whiffed move, Try to anticipate normal jump-ins with shotgun.
So don’t let Taskmaster get too close, his normals are way better then Chris and once he gets you in a combo, you can lay that controller down because you’re in for a long combo.
This matchup is slightly in Taskmaster’s favor.
Chris vs Akuma, Keep him way in the back of the screen, his Tatsu will nullify you’re guns, he has low health, magnum will eat his Hp quicky, whether on block or hit, if he goes for a tatsu close range, advance guard the 3rd or 2nd hit, and he will recover in front of you to get a free combo on him, watch out for his teleport shenanigans with assists when he is close. And when you get akuma in a combo it’s goodnight for him.
What to watch out for, his Hyper, it’s the fastest beam hyper in the game, you can’t do anything back unless you have 3bars and reteliate with your sattelite laser.
Chris slightly in favor.
Chris vs Sentinel
Annoying match-up, his nerf was good, but he got a better boost, a faster flight mode, he can use that to close the gap, because his spit will lose to magnum, his HSF eats your grenade launcher up for free, except when Chris has 3 bars, he can use the invincibility to beat the HSF., keeping Sentinel away isn’t easy he has armor on his Cr. M and S, laying mines infront of him is a bad idea, his armor will absorb the hit, and you get launched instead, Chris can’t punish Sentinels launcher, Cr. M can be cancelled in flight. When he is flying above you block high, or else you will eat a frying pan, and don’t get cornered by Sentinel, he has a command grab if you get overly defensive.
This matchup is in Sentinels favor.
Chris vs Spencer
This is a hard match for Chris, Spencer with meter will eat all of your projectiles, Bionic arm trades with grenade launcher at around 65% screen, at full screen bionic arm will lose to grenade launcher, don’t get too predictable if he knows you’re gonna do magnum fullscreen he will zipline over to you, close range Spencer isn’t very dangerous, he has no fast lows, he has a quite slow standing overhead, if you are looking for it you can block it. Spencer might bait you to do a hyper with a upwards zipline and will counter you with a bionic arm if he has meter, so watch out. if you have 3 meters, bait a bionic arm to counter him with a sattelite laser, if he already used his X-factor.
Spencer is in favor in this matchup.
Chris vs Haggar
Chris is pretty free in this one. Use alot of landmine’s, Shotgun if he tries to jump into you. if he super jumps cross-under and lay a mine and then machine-gun.
Watch out for his Pipe it has quite good range, but other then that, he has nothing for Chris.
Chris in favor.
Chris vs Magneto
Magneto has a fast airdash, his disrupter will beat most of Chris’ projectiles, this is one of the hardest matchups for Chris IMO, Magneto is way too mobile for Chris to keep Magneto away, If Magneto gets in at Chris, Magneto can kill Chris in 1 combo with a juicy combo that leads into gravity squeeze, can be said the same for Magneto, this all comes down to who lands the first hit.
Magneto in favor.
Chris vs Amaterasu
Pushblock against the dog, use alot of landmines and fire grenades, pushblocking will put Ammy in the fire for you to get a combo. 1 combo on Ammy leads to death for her. Chris’ Magnum goes over Ammy, so don’t bother, machine-gun will hit her though, and use alot of jumping d+h.
Chris in favor.
Chris vs She-Hulk, Do not use magnum close-range, her slide goes under it. if you do block it, punish with Cr. M, use alot of jumping d+h unless she has meter, she can anti-air hyper. you should abuse landmines to keep her away. Try not to get cornered by her, she has a fast command grab. If you keep her away you can win this fight quite easily.
Chris in favor.
Chris vs Hulk
Magnum, shotgun’s all-day long, Hulk is easy to keep away, if he jumps toward you, try not to cross-under if he is doing j.s it has a strange hitbox and it will hit behind him. Spamming Magnum’s fullscreen doesn’t work if he is doing gamma waves, so do it after he done one, because he has to charge the next one.
I am tired of typing more stuff, so I will do more tommorow.
If anyone disagrees, please explain and I could edit stuff.