Note: Matchup analysis doesn’t cover assists. Just assume there is 1 character left on both teams no x factor.
Matchups seen often:
Dante: Pretty much free pressure for Dante at midscreen since Chris doesn’t have an answer for stinger harass. (Dante can just repeatedly Stinger BM 214L) If Dante is fullscreen he may be baiting a gun to teleport behind it and start a combo so gunfire is out of the option. Landmine is generally useless here since Dante can just airdash over it and crossup with j.H Hammer for easy double overhead/instant pressure that is safe on block. Dante’s normals are about twice the range of Chris’s with the exception of Chris’s 5H so poking is generally going to get you combo’d.
Of course random teleports and jumping at Chris will result in an airthrow.
The main thing Chris can do to Dante is to stay in the air above dante. You can risk getting airthrown but the combo afterwards is generally so weak it will do meaningless damage. Jumping outside of Dante’s 5M range and doing j.M~236L is a good tactic to force Dante to commit to a jump from which you can attempt to airthrow. If Chris can stay airborne and out of Dante’s range he has a slightly better chance at coming out on top in the matchup.
Dante controls so much space it is ridiculously tough to fight. Also he very well can one shot you if he lands the right starter.
Wesker: Wesker flat out refuses to be zoned until he is knocked down (Projectile Counter isn’t fast enough to counter meaty bullets) Staying just outside of teleport range is where Chris wants to be in case Wesker decides he wants to be impatient and just does gun - teleport. From there it is a free punish with whatever you want since it is generally unsafe.
Wesker simply wants to get inside and frame rape Chris to death with mind numbing 2M 5H 2M 5H S 2L 2M 5H S 2L…etc etc. There’s no pokes Chris can do to get out. There’s no super he can do to get out. Just a well timed pushblock and jump back M to try and get out of pressure. Be very cautious of command grab. Free 400 for Wesker everytime you get grabbed. Potentially more depending on his meter.
Landmine is a good zoning tool as it will force Wesker to wait it out (Shoot him then) or teleport up (Airthrow, flamethrower, c.M anti air) If Wesker is running away shooting the gun then you have simple options to stop him from doing that. If it is a constant stream of superjump 3H~H then as he jumps dash forward and shoot a magnum. If he constantly shoots it from a standing position just duck and wait for him to advance.
Unfortunately, Wesker with a health lead is the worst. You have no overheads or command grabs that force Wesker to make a decision. He will simply just wait it out, continually chip you with handguns, and then when you get close and you need to push a button he might just superjump teleport away or he can just counter you. It’s simply a matter of forcing Wesker to make a mistake at this point.
Wesker controls this matchup handily.
Magneto: Zoning is dead. L Disrupter will beat out the startup of any projectile move you have. The best thing you can do is wait for him to superjump and lay down a landmine and a grenade or two. If it’s a trijump, you generally can just 2M most of his jump ins outside of j.L. If Magneto does Magnetic Blast before commiting to a jump in (Which I believe all Magneto’s should do since it is safe chip damage+blockstun) then you are forced to block the simple mixup.
Superjumping and shooting guns is generally bad in this matchup as Magneto can either Squeeze, Shockwave, or wavedash under you and airthrow your recovery. Or you know, super jump along with you and disrupter your face in. Going on the offense is your only hope in this matchup since Magneto’s defensive options are lacking (Health too) Though Chris is generally easy to block, just like Magneto you can combo off throw. Remember when all blockstrings fail, throws are just as good. Also you run the risk of getting anti aired when jumping with 5L or just launch.
It’s definitely not a good matchup but one combo should generally put enough hurt on Magneto that he will be in panic mode.
to be continued