Cheapest Guile ever. AI Cheats!

So I haven’t played against the computer in quite some time, but I figured it would be fun to have a quick go through of the arcade mode. When it came time to fight Guile, I shit you not, he threw sonic booms like they were going out of style. He wasn’t even CHARGING any of them. This may be hard to believe, but there were 3 sonic booms on the screen at the exact same time.

Whatever happened to the 2 second charge? The computer is a cheap little bastard.

The ai has a completely different moveset than the regular player.

Charge characters don’t need to charge, throws like dhalsim’s noogie can do 80% damage, etc.

Remember World Warrior? I remember seeing guile just walking up casually and bam! flash kick (while walking) LOL!!! I used to try to replicate it… but little did I know back in 92’. As far as head butts and noogas go…button smashing will reduce it to 79% hahaha :smile:

After World Warrior, there was a test bootleg version in the arcades between that and Championship Edition. Shotos like Ryu and Guild could put 50 fireballs and sonic booms on screen… while in the air too! Imagine walking into every one of them.

lol is it really like this?

having trouble believing the computer can throw 3 SB’s on the screen at a time. the no charging / ridiculous mashing throw damage and whatnot is old news though

also vestax is probably talking about Rainbow edition.

what will happen is that the non cpu character, say ryu, throws a fireball from full screen. Guile responds with his sonic boom and it nullifies ryu’s fireball close to guile, ryu then throws a second fireball after his fireball recovery… but so does guile and guile’s sonic boom cancels ryu’s fireball close to ryu’s body. as soon as that’s gone guile has already thrown a 3rd sonic boom which you have to block. so it feels like the computer always has two sonic booms on the screen, but the computer will adhere to the game rules of 1 fireball/character on the screen at all times.

it’s mostly that instance where you go fireball fireball against sonic boom sonic boom. in a real game, ryu wins the fireball fight every time, and that’s what we’re used to. but what happens is that the computer cheats and throws us off when we lose the fireball fight on the second fireball due to guile’s no charge sonic booms.

I actually have a good bit of fun playing against the ST AI. I keep it at default 4, but I love watching all the ridiculous counters the comp will pull. I do save state through the whole arcade settings, and it’s absolutely hilarious watching the shit the comp does.

Street fighter’s cpu has always been a cheater!!
It’s obvious with characters which use charge special moves

The best example is the standing flashkick! WTF?

Standing flashkick can technically happen due to a bug if i remember correctly.

Not exactly a bug; it was a deliberately added 1/256 chance of a special each time you pressed a button in the original SFII.

Human controlled version differs from the AI ones for example :

AI can do charge moves without a charging

AI can block while walking towards

AI can cancels any normal into special

Sometimes AI characters can have special properties unique to them for example I’m very sure AI T.Hawk has more throw range than the human controlled versions, AI Ryu’s overhead and rushing fierce have recovery and can’t be comboed after !

Oh AI versions can go crazy and walk or do specials in mid-air !! (a very rare bug !)

The AI is Super Turbo is very cheap, it will read your button inputs and react with god-like timing. It is beatable if you make it react to your advantage.

Ex. I main Guile and I’m facing T. Hawk, just crouch and charge flash kick while T. Hawk will spam his dive and dp and you can counter easily with flash kick or super.

ive heard AI t.hawk can cancel his cr.fp into dp. he definitely has way more throw range.

Just saw this now, so sorry for the bump, but i just wanted to clarify. This is true, it works, but only on a specific arcade board. It’s on world warrior version number 910318, one of the many versions of the world warrior that was released across the various world territories. I think it was US version 3 or 4 back in the day. As far as i know it’s the only version where it works and doesn’t reset the machine instead. Emulator fans can try it out at home.

Here’s how you do it:

Throw your opponent with medium punch, and IMMEDIATELY charge a flash kick (hold down, up+kick) and do it before the throw animation ends, (doesn’t matter which kick you use)then hold forward, throw an attack or 2 like a jab punch or whatever to fake out your opponent (make sure you keep holding the direction button on the stick), walk close enough to them to connect, and then hit a kick button to do an instant flash kick.You have only 7 or 8 seconds to use the move before it doesn’t work, and releasing the direction button cancels it out.

AI can also walk backwards when you have active hitboxes on screen.

[media=youtube]tbsmckSPmpk[/media]

Hadou-Hadou-Hadou-Hadouken!!!

LOL 3 hit combo hadouken. Nuts.

Thanks for posting that video. Maybe now people will realize that when I started this thread, I wasn’t kidding when I said there was 3 Sonic Boom’s on the screen at the same time!

There’s never more than one hadoken on screen at a time in that video, and there wasn’t more than one sonic boom on screen when you were playing. The game just won’t allow for multiple projectiles, even for the AI.

Anyone notice that its the same as the fake hadoken? Perhaps there’s something in there that’s allowing the CPU to find fake hadoken and its combining it with the real attack.

Correct. I’ve had CPU Ken and Ryu lock me down with Hadoukens in the corner but I’ve yet to actually see multiple projectiles allowed on the screen at once.