Duh, thanks. Totally forgot that medium/hard gives you +3 on CH.
Imo, Blanka does fine against Seth in 2012 and i see Sagat, Abel & Honda as not so hard, really playable (6/4).
I see Sagat more more more easy than Cammy.
Makoto i don’t know, i have no exp in this match up.
Cammy, Bison, Fei & Boxer are the worst for me.
Fei is a lil bit easy but not too much… nothing change about the first rekka and fei still a strong character.
And Cody is more hard in 2012, Dudley still hard but both are playable for me.
Now, i lose a lot against Cammy, Bison, Boxer & Fei, but fews people play Fei now lol.
Exupball help a lot.
I don’t really agree about Honda, but the reason it seems these matches aren’t so bad even though it’s not in Blanka’s favour is because he still has options for offensive play. Whereas even though vs Bison is 6:4 (personally I think it’s slightly worse), it really sucks because Bison removes almost all his options. You basically just have to wait for punish opportunities or take a lot of risks.
Since Vanilla, I think personally the match up Bison is more hard than a 6/4, between a 7-3 & 8-2… yeah so hardcore, just my opinion here, but even i searched options and solutions, it seems there are not much things and at high level, i only watch great Blankas get destroyed by decent Bisons wich is a great counter pick against.
All you have, Bison have the same but better, better normals, better lows, better zoning and footsies and he have too a great mobility, he can punish a lot of unsafe stuff very easily with knee press and crouching short, the elec pressure don’t works correctly on him, for example : so hard to walk up forward and do a stand jab xx elec after a jump to elec on him, you will eat a crouching short all times.
And like i said he have some good options on his wake up, even Blanka can punish his EX PC, it’s so hard to guess, option select him is a bad thing, his good defensive options kills Blanka’s wake up game, really.
Also, i think Blanka is very weak against the knee press’s pressure and against his corner pressure.
So Blanka can’t poke him, can’t footsies or really hardly him and can’t make an offense on his wake up or very hardly too… everything is hard here, just your skill will help you.
But the exupball in 2012 and HP Ball help a lot here, you have a real reversal with EX, and better positionning after a ball combo.
Blanka is really good on bison knockdowns. if you kill backcharge you can pretty much always guarantee a punish on his escapes, and even if you don’t you can safe meaty/safejump ex scissors/crusher really easily.
Until AE st.jab stopped corner scissor lockdown cold, and Bison can’t jump, can’t reverse, can’t slide, and can’t reliably stomp which limits his mobility.
If Bison is mashing crouch tech you can end your jab xx elec string with low forward, and then confirm the counterhit to sweep and start a meaty high/low game.
Like you have options. I think the match is 6 or 6.5 in bisons favor and I think it has been in every iteration, but I don’t think he has the tools to keep you utterly locked down, and he doesn’t have the damage to keep you worried. Blanka struggles with high damage/stun, and non linear mixupus, and Bison has neither. So even if he has control of the match from the get go, it takes a long time for him to press that advantage into a round win. With a character like Seth, Abel, Makoto, etc. Once you make one mistake you can lose the entire match, and in the case of Makoto she’s able to control where you are in a similar fashion to bison.
I’m not a very optimistic person in general, but Bison doesn’t have the offensive firepower to be a truly horrible matchup.
I think the only exception to the offensive firepower rule vs. blanka is Sagat.
How did you lose to hiro?
Also agree with ves, bison has an edge but good blocking and throw teaching will keep you alive long enough to get a punish on a mistake and blanka can harass bison off a knockdown and score them with tech traps. Bisons love to mash on cr.lk? Just need your spacing to be excellent
Dropped game winning combo into super, super goes off, get punished, go into last round with no meter.
So I’ve been going back and forth on whether I just want to grind the piano method out or not, but after sitting in training mode for the past few days and feeling like I’ve not made any progress (my wrist still hurts after a bit, constantly get EX electricity), I’m thinking about just trying to slide. With that said I’m looking at billard gloves on Amazon to prevent blisters. You guys got any recommendations? They all look the same to me, but then again, maybe they are, I don’t know shit about pool lol.
Leaning toward this one for incredibly obvious reasons: http://www.amazon.com/Renzline-Billiard-Glove-Olive-Green/dp/B00545W87E/ref=sr_1_sc_22?s=sporting-goods&ie=UTF8&qid=1324276040&sr=1-22-spell
don’t know if you need a glove.
henry cen just uses a piece of tape, I’ve just built a callous on the inside of my middle finger.
That’s the thing though, it’s not that easy to score a knockdown in this match. And even when you do get the knockdown, it’s hard to pressure him because even if you do destroy his charge he can still mash teleport. You can OS it if he does it as a wakeup reversal, but it’s much harder to deal with if blocks first and then mashes. If you stop your strings early to try to deal with teleport or a EX PC, you risk him landing a cr.lk/lp which effectively reverses the whole pressure game.
In any case I’m not gonna worry about this matchup any more. Even though I can do OK by being patient and playing conservatively, it’s still mentally draining and not much fun. I’m just going to counter-pick with Guile.
I must be the only person who doesnt need a glove or sweat or anything like that to slide technique properly…
As long as my hands arent all clammy, then I can slide comfortably. Then again, I only slide when going from low short or low forward to electricity, jab to elec I piano.
So i think to win against Bison, we need to understand all of his reversals (EX PC, teleport, EX devil reverse etc…) and know all setups wich works on him.
And guys, you think Blanka can jump on him at close distance ? I know Bison has struggles with AA.
Yes there is a space where dictator can only FA or air to air MP.
He gets stuffed everywhere else. but there is a space where s.HK beats your options. It’s really a battle of controlling that spacing
Also that sucks Ves. having to play blanka mirror when new changes JUST came out. That matchup is super different i’m sure with the ex upball changes.
I played against one of my normal sparring partners in the mirror online, and I had to play jonkun earlier in the pool, and I won the ft10 10-2, and I beat jonkun pretty easily, but Hiro is better than them both.
And yeah it’s much harder to setup ch setups and kara throw setups with ex upball threatening. Holding meter is hard.
Basically my wakeup playstyle has to be much more bait/wiggle based. And before it was complete setplay where I would basically be running a vortex after every knockdown. I need to figure out how to make ex upball whiff now.
I still should have won though, my fault for dropping combos.
Execution errors bother me the most, since I know its my own fault. I try to keep things as simple as possible because of it.
At about the range wherej.mk looks ambiguous, Bison’s FA will always hit if you press a button in the air. It’s a twitch reflex (Bison players react to the jump not the actual jumping attack) so you can empty jump and then throw (useful against players who wait for the blockstun to mash teleport) but it loses to jump back attacks. Forward j.mp can hit you if he’s not recovering from a slow poke as you’re descending.
dont forget bisons ex psychocrusher is a pretty good anti air against blanka. Either it hits u, or if u cross up, he is full screen. Needs to be baited, but really, directly jumping at bison is just waiting to be jump strong into ultra’d
I would generally say that directly attacking bison is not the way to go. In many ways this match is kinda similar to honda. Direct confrontation leads blanka to get his ass handed to him. Playing defensively, looking for punishes, heavy usage of appropriate standing jabs, and taking the offense when opponent is grounded is kinda the way to go.
Though its hard to do, if you can push bison into the corner, life is pretty good. If he psycho crushes to get out, free slide, to set up block string that pushes bison back to corner. if he is in corner, its easier to get elec strings working. Can control spacing better as well, so more pokes become useful.
My general strat for bison is literally to just move back and forth and hit jab. Whereas in vanilaa it was good to do stand jab after scissor kick, that has now changed and its heavily distance dependant. I bide my time, and dont get confrontational until at such a point where i get a knockdown punish, and then i go all shits and giggles.
Intriguingly, while i love to counterpick, I would likely keep blanka for the bison match. Bison blanka reminds me of the ultimate footsie match, and while bison stand mk and rh are rough, its certainly not impossible to deal with. If bison makes a wrong guess on an errant jump-in, blanka can make a nice comback. Safejumps work well on bison, there is certainly room for offense. But it certainly is a patience game…nothing is done quickly in this match.
I counter the fuck outta honda though, I just dont see any real opening or opportunity there if the honda has at least a semblence of intelligence.
I need a character for my tough matches, who do you suggest Josh?