Chat about anything thread

I still struggle a lot against Yun. He can punish all Blanka’s wakeup options on hit except super/ultra and EX Rainbow.

What safe-jump setup is Air talking about here:

Is he just referring to that manual x-up j.mk timed to make Ryu’s DP whiff (or stuff it from behind), or is this some other setup?

I think that is what he is referring to.

So I lost to a Makoto, lol.

Got 3rd at my Ranbat today. Lost Winner’s finals vs. Hugo101(Yun) 3-2, lost Loser’s finals to Luken(Ryu) 3-1 after beating him in Winner’s early.

Best Yun I’ve played so far, still think the match is even.

Was messing around with U1 character specific spacing. characters with sloping body types lik the twins/bison/honda who aren’t that tall you seem to be able to do more ambigous u1’s.

Vs. characters who are taller it’s much easier to get a U1 that is blockable on both sides.

U1 is pretty good vs. twins if you know how to do it correctly, it’s a guaranteed chip kill on both of them as they have no escape options.

Also this always makes me laugh when it happens so I recorded it.

[media=youtube]7o8aZN2YTp8[/media]

okay I need to wine a bit…

the fei long MU is total BS!
I have absolutely NO CLUE how to fight him!

rekka is so damn strong… the match starts and both players start poking! when I’m lucky I land a few hits with st.MP/LP!
but that means nothing cuz I cant really combo from these pokes!
so sooner or later I eat a rekka combo and I’m in the corner and fucked!
it doesnt even matter if i block it, cuz smart feis will rekka at safe distance and st.LP wont reach him to punish!

even if the s.LP punish hits, what can I do???
cancel into ball does some damage but due to the bounce-back I’m even faster in the corner…
cancel into elec wiffs most of the time and I eat a combo that launches me into the corner…
cancel into hop and comboing works maybe once or twice but than I eat a combo and land in the corner…

once in the corner I am dead! at this point fei seems to have FIVE meter and can do whatever the fuck he wants!
ex upball is suicide!
trying to get out with jump is suicide (EX flamekick and 200 livepoints are gone WTF?)!
trying to punish something with light attacks and combo into elec might work better, but fei fast recovers before you can get out of the corner!
if you block you get thrown or command-thrown! you can tech a throw maybe once or twice but than he is going to flamekick FADC (cuz he has FIVE meter)

seriously, this matchup is 2-8 IMO!
I think its even worth than cammy!

okay…this had to come out…sorry guys!

Play keep away as long as you can while doing electricity to build meter and which can stop rekkas and chicken wings. He can rekka into a crouch attack to knock you ot of electricty so beware of that. Show slide which can counter rekkas, and be ready to cr mp if he tries chicken wing. Stay out of poke range. Counter poke range is ok, but only use lp or mp, hp if you know he’s not gonna jump on you. Maybe doing this you can get 2 bars so that if you do get a lp into roll you can finish it with a fa. Then you have the lead and can continue that stratagy and lame it out keepaway style.

Fei’s pokes are just ridiculous like Balrog because of priority, speed, and the ability to extend into a nice combo. If only Blanka had anything half that nice.

Yeah fei is the worst. Nothing you can really just hope to outplay him. Lame it out poke and get meter. Use that meter to punish a 2nd rekka with super.

That’s my best advice ;[

all I do is bait rekkas and try to ultra/super him(which is now harder without mp safeball, thanks Capcom!). There isn’t a lot else you can do besides play footsies at a disadvantage.

Anyone notice playing on different monitors causing you to not do certain combos or throw off timing? My tv has a 5 ms response time, but playing on a monitor that they use at Evo with 2ms response time and a different stick cause me to not be able to do my bnb j hk > mp > lp > elec combo at all. I couldn’t believe that I couldn’t even do a combo that I have a 95% success rate with.

as i’ve gone away from visual confirmation to muscle memory my time to adjust from monitor to monitor has gone way down.

My biggest problem adjusting from monitor to monitor or to something like online input delay has been my footsies. Sliding fireballs is much much harder when there is 5 frames of lag, espcially Guile’s or Low Tiger Shots.

You might want to try doing your combos with your eyes closed(not kidding) and maybe even the sound off. The goal is to be able to hit your combos in rhythm without the need of external cues.

Also reported response time and lag don’t actually have a lot to do with on another. My tv is like 1 frame off of an evo monitor though, but I don’t really mind, things feel slightly different for my first 1-2 games when I go to ranbats, but for the most part the lack of lag is actually in your favor as a Blanka player because it opens up your ability to slide, ultra through things on reaction, and use nj.hp more effectively.

Yeah I can see it being in my favor. When I got back home and played everything seemed sluggish. I have that combo down by muscle memory so I think it was the stick more than the monitor that messed me up. I need to hurry up and build a triple modded custom stick.

Yeah playing on other sticks messes me up. I play on a modded SE, and I like the weight and dimensions. Whenever I play on a TE it always feels really weird to me.

I’m also weirded out when i play on non-sanwa buttons. I don’t have much of a preference on sticks as I like Sanwa, Seimitsu, and even the stock sticks in Hori products, but buttons always weird me out. Even Sanwa buttons that aren’t as broken in as mine are just feel weird to me.

Hori stock-sticks are nice. I got a TE last month and was pulling stupid accidental jumps that got me bodied for a few days.

Helping two other players train up a bit with Blanka. It feels pretty rewarding.

I am working on a video project at the moment, I have been slaving my ass off to try to get it where I wanted it. AE release set this back a bit.

I am feeling sort of creative again, but it really isn’t translating to Blanka right now. I do have a full dizzy combo against him with Ryu now. The two combo kill I was using vs. Blanka with Honda no longer exists because of his damage nerfs. Now I have to use ultra and super, but it gets the job done.

People bitch about how messed up Blanka’s hitbox is, but other characters can actually use that to get humongous combos on him, they just have to learn them.

Working my way out of the bad execution club. Taught myself to FFF with viper consistently and RSF with fuerte this morning. Not as bad as I was thinking, I used to find both of those things way out of my execution level, but I guess I’m improving as of late.

Am thinking about what would want for Blanka in an update of some sort, and I guess these are the things.

Dash: 21 frames > 20 frames This would make a blocked level 2 FA +2, I think this really should be changed, there is no reason for blanka’s dash to be so laughably slow. It would throw off some timing on meaty setups, but I think it would be worth it.
Cr.lk: recovery 7 frames > 6 frames
cr.lp: startup 4 frames > 3 frames
overhead: +2 on crouchers > +4 on crouchers
Hop: startup grounded frames reduced. Maybe not to 0, but 4 is too many.
Horizontal Ball Hitstun: 26 frames > 28 frames
MP Horizontal Ball bounceback increased
Upball Recovery on hit: Improved in some way. It shouldn’t be standard that it is punishable, it’s a reversal =/
Electricity: reduce knock back on hit

He’d need damage nerfs with the above changes all implemented. With the cr.lk buff I guess it could lose 10 damage per hit putting it at 20 per. Something would have to be cut with the Horizontal ball and dash buff probably just because j.hk, st.mp, cr.mk xx hp ball FADC cr.mk, st.lp xx hp electricity would be ridiculous. I think he’d be more fun with bigger combos though. Being a low damage character without a fireball or a real reversal is pretty dumb, especially when you get no mixup outside of the corner if you land a combo.

Oh well, won’t happen, if another version comes out I’m expecting another nerf if anything.

Also just thinking about this, Blanka with a cancelable sweep would be amazing.

Just safe rolling attack on hit will be GREAT… and maybe, less recovery on certain normals.

Mmm, chainable lps. I can nearly hear them. slap slap slap

I’ve been compiling data, working on compiling option selects now.

This is so freaking tedious, testing viability on every character is a chore.