Mostly to pursue game dev and career type stuff. I have too many hobbies/projects etc so I had to start giving some more focus than others. I still ‘play’ just more like at monthly offline sessions than every day and night. I ran a 60ish player tournament last year that went pretty well though! I’ve started to get into the whole ‘TO’ and community side of things quite a bit as opposed to just competing.
no point in doing ball combos vs. gouken, just do elec combos, his hitbox is humongous.
congrats though.
I tried looking for the vids but on ipad I can’t watch the twitch site because of flash, and the twitch app only lets me watch live streams I think. Nevillebamshew is a decent gouken, a maimed gouken for a few months and recall playing him a few times.
I think I was looking for super. I could be wrong though.
Yeah I play with Nev quite a lot. He mains Fei.
Played 5 games with snake eyez last night offline went 3-2, but the 2 that mattered were in tournament and I lost them.
I need to be more consistent, but it’s so hard with this character.
recently started trying to get used to doing Jump in (whatever), c.MK xx Electricity as my BnB… to replace s.LP xx Electricity instead…
significantly more damage… and still quite lenient on the amount of frames it lets you cancel into electricity… to the point i’m kinda doing LP+MK, MP, HP, HP, HP and it still fast enough to cancel into electricity and become a combo.
-LAU
Is there much point of doing ball combos at all? Electricity is always a better more consistent punish and ball combos are unsafe on hit if they don’t knock down against a lot of characters.
Another question, hit confirming into super off c.LK only gives 408 damage, do you guys prefer to save Super meter for big damage punishes like c.HP xx Super?
If you’re doing a ball combo… there’s nearly no reason why you shouldn’t be doing HP ball ender unless you are really not confident with your combos…
although like you said… MOST of the time electricity combos are better…
here’s some reasons to do ball combos…
- Some of the biggest damage combos like… jump in whatever, s.MP, c.MK, s.LP xx HP Ball…
- cancelling ball into super does more damage and more consistently easier than landing electricity into super…
- Block punish combos… example against Fei Long… your’e not gonna do jab electricity against blocked 1 or 2 hit rekka… you’ll be doing jab xx ball
- Getting an extra hit with FA cancelling his ball combo to give you a tad more damage and an element of surprise that might be necessary if you’re losing and you need the element of surprise or shock… to get your next mixup in or to provoke a DP
I know a lot of Blanka players here likes to save up their super and get a huge combo in… however because of my play style… i usually spend them on EX… it’s to the point… i will be willing to spend EX to see their reactions… like…
- doing ex rainbow 3/4 screen… and draw back just to see if their reaction is to DP, focus, block or ‘others’…
- jab cancel into EX electricity as block string to push them towards the corner and to continue my offense…
- ex horizontal ball to remind them i do have that move…
-LAU
jab xx fp.ball hits and knocks down from further away than electricity does.
MP Ball into Super does considerably more damage.
Against Balrog or Chun Li I’ll never be confident with that two in one punish because the range between knockdown range and Chun’s “you’re eating an Ultra/Super because I can punish you on hit” is way too small to ever be comfortable with. Most of the time Overhead, s.LP xx FP Ball doesn’t even knock down. The range of the knockdown is pretty bad. Its why its probably one of Blanka’s most requested buffs in 2013
I’m very confident in c.LK, c.LK, s.LP xx FP Ball but c.lK, c.LK, s.LP xx MP Ball xx LP Super gives me trouble in matches sometimes, the cancel window changes depending on where you hit it (or at least I think it does). s.LP xx MP Ball xx LP super is a super easy consistent punish.
if you read on… i mentioned using super… and I would hope people by now realize in AE 2012 you need to cancel super with MP or LP ball…
-LAU
When I combo into super I sometimes piano LP and MP to get it to come out because I have problems getting it consistently. I used to be able to get it consistently, I don’t know what happened. I can do stuff like piano HP electricity and link Overhead to Ultra consistently but comboing into super is a pain in the ass of late.
MP Super doesn’t work on crouching characters (or doesn’t get all the hits) which is problematic.
These days I just save super for baiting a DP and max damaging punishing with c.HP xx Super. I only try and combo into Blanka’s super off an ambiguous j.MK or j.HK/j.HP if I know it will kill. I dunno, I’m still not a fan of c.LK into Super confirms with how garbage the damage is.
ending matches with sweep, dash, overhead, jab xx ball xx super is great!
why doesnt it work on everybody… sigh…

When I combo into super I sometimes piano LP and MP to get it to come out because I have problems getting it consistently. I used to be able to get it consistently, I don’t know what happened. I can do stuff like piano HP electricity and link Overhead to Ultra consistently but comboing into super is a pain in the ass of late.
MP Super doesn’t work on crouching characters (or doesn’t get all the hits) which is problematic.
These days I just save super for baiting a DP and max damaging punishing with c.HP xx Super. I only try and combo into Blanka’s super off an ambiguous j.MK or j.HK/j.HP if I know it will kill. I dunno, I’m still not a fan of c.LK into Super confirms with how garbage the damage is.
Well everyone will have noticed a change in super consistency because MP and LP ball travel slower than FP ball and therefore the range at which you can actually land a super cancel is considerably smaller than it used to be. All supers do the same damage though, so just always cancel into LP to hit crouchers.
Sometimes I’m still like “wtf why I no get super” then I remember I have to be much closer for it now. It’s so awkward to tell sometimes whether you missed it or were out of range.
4-2 at wnf on a broken stick(whoops) and having 0 execution, not happy but at least I lost to honda =/
my ncr pool is hella stacked http://ncr11.challonge.com/ssfivae2012_pool13
coming off 5th place at wnf(very close set with drs chris in losers), so lets see if I can build on that and beat dat momochi tomorrow.
Let’s hope you get some stream time… I’ll try to watch the pools tomorrow.
Blow 'em up Ves.
st.fp high five
My pool is running at the same time as Infiltrations pool, so we’ll see where i am in terms of streaming, it’s definitely the overall strongest pool running during that time though so it might get some stream love.
@Mehtbh After trading with st.fierce I like to hit st.fierce again. Infinite high fives?
in other news I’ve been playing on the Hori VX line for the last few days, I think it’s a huge improvement over Madcatz sticks for me personally. Might have to pick one up and sell my TE.