Character wake up "speed"?

Is there data that tells you how fast/slow it takes some character to wake up from a knockdown?

Example: chun has the longest recovery process after a knockdown.

(This applies to those who DON’T tech roll)
(Knockdown - back throw in corner, LK tatsu)

Can someone compile a list of fastest to slowest?

more specific data is appreciated.

Forgot where I got some vague specifics from, but those Chinese guy twins get up the fastest IIRC

Makoto gets up fast too? And those 3 have pretty good ways out of Denjin. Gotta block string activate on those karate kids.

http://wiki.shoryuken.com/Street_Fighter_3:_3rd_Strike#Wake_Up_and_Quick_Stand

http://baston.esn3s.com/
ESN’s site also has each characters wake-up times listed under “Misc.”

Seriously, ESN’s site is been the best source of translated info and frame data.

@ESN , thank you so much for adding the game mechanics to the front page. I could never find the links individually and had to modify the address from the Mak v Chun stun combo article.

Dudley gets up the fastes, Chun gets up the slowest. Fag.

Dud gets up 4th fastest with quick stand…

Wake-up speeds are always assumed without quick roll, and it wasn’t stated otherwise in OP’s post.

There aren’t many times where you shouldn’t/don’t/can’t quick stand. You get meter for it and it prevents things like certain Urien unblockables… Who cares about not quick standing?

[details=Spoiler]“fastes fag”

That’s probably you on 2DF to beat the opponent and the input lag. Hoohah

He wants people to escape Aegis unblockables?! Cool. Oh, not escape them, the easier time handing out the “bitch slap room” via laziness. That’s bad and you should feel bad.[/details]
Obscenities might actually help in the Dudley matchup. Fuck that guy. Shit.

To be fair, it can matter in the Urien matchup.

it can be difficult to quick stand from the denjin freeze.

Directed at me? I don’t want it removed, but if I’m playing as Urien I’d rather my opponent not be able to quick stand after Aegis. If I’m playing against Urien, I’d better be prepared to quick stand after Aegis. VERY biased view lol

I understand that, it also helps to not quick stand against Oro on a uppercut into SA2, quick stand equals immediate high/ low/ double dash grab mixup. Which includes his jumping Short&Forward. In general, there aren’t many times where you will face that, or other scenarios where it’s WORSE to quick stand. Be prepared for anything in 3S, it’s 3S…

Oro SA2 just before hitting the ground, Aegis in the same situation (Denjin as you mentioned of course). Oro command grab, Q’s C&DB with NO follow up (lol). Also any supers that hit you. Short list off the top of my head that either make you unable to quick stand, or makes it harder to quick stand after.

IMO, it’s the worst to play someone that has no clue they can quick stand… vomits

Nah, that was me gettin’ yomi’d for not answering OP question exactly to the T but actually knowing the other side of it, tech roll times who’s fastest wasn’t wrong so I hold my ground on that unnecessary last quip at the end of his help.

Left the door open to not knowing & got flamed. Grumpy European country man.

Not quick standing can change the pace of the match and also give you some time to think. The benefits of a given move aren’t always linear and obvious.

Yes, and you can also forego quick standing to mess with your opponents set-ups/momentum. Different circumstances can be tackled using different actions, but rarely do you see high level players opt to stay on the ground given the chance to quick stand. BTW, when you have time to think, your opponent has time to think. They may not change their gameplan much, but they may think you might.

You may want to stay knocked down if you’re still gauging your opponent, seeing if they know specific setups like a dash-through or very ambiguous dive kicks etc. Maybe if you’re cornered and your opponent thinks you’ll quick stand, if you don’t, you may be able to jump out when they realize you haven’t…

Actually playing > Theory fighting I’m not saying this game is only about quick standing, nor am I saying it’s only Rock Paper Scissors mixups.

Also see:

/opinions

Um… that’s what I said but with less words.

It may be because I haven’t had any sleep yet, but it seems like what you said earlier was what I said… yesterday, I was just adding more specificity to what was said then.

If you need time to think, then think. But that doesn’t mean it can’t bite you in the ass.

You said “Who cares about not quick standing”. And I think that is false. You are right that it can backfire on you and so can almost every other option in this game including quick standing.

Staying on the ground may not be used often or like every other option in this game it can backfire on you but that doesn’t mean it doesn’t have its place in the game and dismissing it instead of taking it into consideration can only be bad for the player.

I also said “be prepared for anything”, which includes knowing when staying grounded best suits you.

“Who cares about quick standing” was general sarcasm, since I believe that in 90%+ of scenarios, you should quick stand if able.

EDIT: Basically with my first response to you, I was agreeing that you shouldn’t blatantly overlook, not quick standing. I was also trying to add slightly more specific cases where you may want to skip it.