Well said. Yoshi pretty much suffers from the same problem that Mario (who sucks now IMHO) had in Melee, he’s been buffed to the point where he’s just a balanced character, not an overpowered one.
The main problem with Yoshi in dealing with projectiles and disjointed hitboxes is that he can’t jump out of his shield. Spot Dodging projectiles and disjointed tiltsis also pretty useless in this game because the spamming of high priority tilts/projectiles usually catches up with you eventually.
When dealing with disjointed hitboxes the best thing to use offensively (except on Snake who out-prioritizes EVERY normal in your arsenal) is to use the F-Tilt and Short Hopped Bair. These moves have the speed (and decent priority) to clash or interrupt other moves and setup juggles. Egg Roll w/ Yellow aura can pretty much eat through disjointed hitboxes or at least clash, although the priority is very inconsistent.
Wolf, Zelda, Pit and Toon Link seem to destroy DK utterly. I mean like no chance in hell if these characters are used by smart players. Wolf, Pit and Zelda camping is like the most annoying thing for DK because he has no defense to their projectiles and apart from the fully charged heavy armor Donkey Punch, has no normals that can match theirs.
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My Current Fear:**
I think in a few months really good players, who use bottom tiers really well against mediocre opponents are going to come out of the woodwork and make snazzy “Combo Vids” that will make some Brawlers think that bottom tiers have a chance; only to go into tournies and get creamed when they meet the truly defensive and smart players who know the ins and outs of their “higher” (won’t say top because tiers need to be refined with the advent of new glitches/strats) tiered characters.
Now this isn’t to say they shouldn’t use what they like (I’m a Yoshi/Samus player) and try their hardest, but I just don’t think they should be deluded about the strengths and weaknesses of the characters they play.