[Character Guide] The Lili De Rochefort Walkthrough (w/ Combos/Strategy/Matchups/Videos/Frame Data)

Lili isn’t really a good rush down character, She is more on the defensive. She has 2 anti-airs, her standing medium kick and her andante, plus you can combo after andante if they jump in.

Considering she also have a counter, she isn’t really a rush character. I really really recommend her 2nd because she can extend combos really well being switched in.

I’m more of a Marvel player who’s still grasping everything this game throws my way, so I was wondering if you guys though Juri/Lili was a good team? I know it’s only Day 2, so anything can change, but it’d be cool to have some opinions.

Yeah I’ve been using her as a combo extender. Just didn’t figure she was necessarily defensive all the way through considering (what looks like) her mixup potential. I was told the same thing about Poison but she has at least semi-decent pressure up close.

I haven’t tried them on a team yet but theoretically they should be very decent. Juri has that windmill kick that can easily be combo’d into. And you can always tag your partner in after a windmill kick. Lili is really good at Juggling, When you tag her in you can do her Angel Knee move into cr.MK and either do a cross art or a dendrobium.

Kenxlili has so much good synergy. I feel like on offense is more mix up than frame traps.

Can anyone with the guide post the frame (dis)advantages on block and hit for all 4 versions of Dendrobium? Pretty please?

I run juri xx lili. The queen and the princess. I need a cool name for them. Senpushy? (change that h) Royal flush? Spider and the rabbit?

Anyways. I do agree. Have lili in 2nd position and have a battery in front. And this is where those damn gems come into play. I believe there’s a gem that gives a gem boost when your partner launches and youre 2’d comes in. Lili is a character that might have a combo like…

Cross rush > lili combo that uses 1 bar > switch cancel… Finish with 1st team member.

This way you can get the damage boost but keep her safe. This damage boost might be better than just using 2 bars and doing super. Needs to be tested or course.

With juri you can so sempusha (on block) switch cancel and now they’re subject to the lili high low. With juri you have a great anti air combo starter and maybe we switch cancel to lili? Possible. I dunno. I’m ass at this game.

we’re currently discussing in the bison thread regarding the synergy between lili. Bison is still a bit on the pokes variation and can usually grant you an easy access inside with hit confirms into launchers to send whoever his 2nd. Would Lili be a nice team player with him? I was picking up Bison near the end of AE and a bit into 2012 until this dropped. That’s at least what I think would be a good team synergy.

What are you guys using as anti air?

I used Andante in my first matches and while it’s really good when it connects, it seems to be kinda slow in a manner you have to predict their jump-ins.

And what about Angel Knee? How realiable is it?

Also, what are you guys comboing after Andante? I was just doing c.hp x sunflower lance.

Here’s a couple of other combo videos. I have no idea how practical they are since I don’t have the game yet, but they look fairly simple.

[media=youtube]l55WBYu0PhM[/media]
from personaworld

[media=youtube]s4rxpzlKU70[/media]
from TheCompetitiveDojo

Oh its only been two days kail. You’ll be the best in no time.
I tried the JuriXLili team out and i didn’t really like it very much.

LiliXKen money inc omfg i can’t even begin to start on how great the team works.
Nice damaging combos and most need only just two meters to start =D
Nice half hp combos off of something things such as hp srk team cancel lk angel keen cr.hp ex rabbit to rabbit thorn. jump hk and marvel at the damage off of something so basic as an srk =D

Combo videos are never practical.

Anyways, how do you play against shotos? They seem to get an edge on her.

She has no DP? So we must learn to block?

Also, her normals don’t seem to be that good. No anti air normals and no way to protect herself from jump ins. Her angel knee sucks and only works if some opponents are standing. If an enemy is crouching she will miss even with EX AK. So what now? I played against a ryu who was treating this game like SF4 who kept running in the corner and shooting hadoukens. Lili can barely jump in on fireballs and her qcf+k move is risky business since the recovery for it is forever. Lili may be a big disappointment guys. She seems like she could not even be good enough to win an serious matches.

Unless we find out how to beat shotos and get an edge on them first

The combo vids are too flashy and very impractical. Blowing meter for not reason. Lili’s more interesting and damage combos into her super arts can do about 350-506 damage.

She’s mix up. You need to apply pressure with forward mk which has very good reach and if it connects you do hp to get a hard KD. I’m trying to find a habit where i can mix it up. All her big and decent damage comes from nailing cr.mp to dendrobium. You have to apply pressure by condition your opponent to block low. I went into the lab and test a few things such as…cr.mp into den and mixing between lk and mp. i was ryu and tried to mash jab and mash srk. Mash jab worked a few times other times i ate a counter hit. srk came out only a few times. i tried doing it without mashing but couldn’t i had to really mash to counter lili’s pressure. If you hit a cr.mp and have bar you can wall bounce them and convert at least 30% damage on your opponent. If you have three bars that’s a half hp combo.
Now i’m thinking while applying this pressure you have to do her sunflower lance. It’s a hard kd and can set you up for more crazy stuff.

While in the lab her j.fp actually hits on the other side if spaced and done right. Really try it. that shit crosses up. Other times it crosses up and she ends up on the other side. It’s so strange.

Don’t toss lili into the fan just yet. It’s only day 2. This is a team game. You create teams that accommodate each other.

Oh and don’t forget we have a nice counter that does almost 20% damage.

Honestly I’d have to say. Lili is really really good. I play Rolento / Lili. Lili 2nd of course. With the team I have really no use for the onslaught gems because both Rolento and Lili generate so much meter already.

With that said I can honestly say that having a auto grab escape gem is necessary for both of them. Yeah it takes up 1/2 a bar. But it won’t drain your meter as much as an auto block gem. And when you do face someone who likes to grab a lot you have that auto escape.

What I found is that she has a really good frame trap with. cr.LP’s into f.MK-MP or f.MK-HP. Safe pressure. She also has two anti airs. 2 target combo’s into the air. Very good mixup opportunities as well as a pretty decent vortex.

I always always recommend using lili as the 2nd character. Use someone who can build meter and do a lot of damage while remaining safe as a point character. Such as Rolento or Vega.

What move is KD? knee drive?

She’s ok, mean if you play against scrubs she is tricky.

But honestly I don’t know what to do against these setups:

  • shoto j.rh (jump in)
  • crossup tatsumaki
  • (blocking) tatsumaki [what do you do? You either throw or block right?]
  • shoto c.MP --> c.MK --> hadouken block strings
  • wake up shoryukens
  • wake up auto correct shoryukens

Hey if you bait any shoryukens tho, make sure to use c.fierce --> heavy den for an awesome punish

Isn’t cf.RH one of the best anti-airs in the game? It apparently has some invulnerability frames and has a pretty good hitbox. Novril did a video about it on his channel and I’ve been using it myself with great success. It really makes Lili hard to jump in on if you use it correctly.

Against Ryu: if you block a 3rd Strike back kick, you can potentially punish with EX AK and even link her super. So that’s a good punish.

Other than that, why is it so hard to do her counter move? It is like the motions are so demanding on the timing. Here’s the problem… You can’t even use her counter move on the player 2 side. You can only use it on the player 1 left side.

I do not plan to let go of her at all; but she seems like a very tedious and strict character to use. I like it but it is hard that’s all I’m saying.

  • j.rh is good against air jump in ONLY if you are a little far. Her kick just will not time or reach in time

  • if shoto jumps in, and in you time her c.fierce punch as an anti air, you can knock the jumping opponent into a juggling state and you can immediately link a heavy den and knock them down as they come down

Other than that, I just need to know what a “hard KD” is. And how does it correlate with f.mk --> s.fierce punch

hard knockdown

what’s a “den”?