Yeah, he needs jab headbutt invinceability, but while I disagree, I can see other’s points on how that headbutt causes some characters really big trouble.
Best thing to do about it if something is to be done, is to make it have more start-up and/or recovery time to make safe hits easier and/or make it more punishable, forcing him to decide when to use it. Mind you, I don’t think it needs to go that far, but that’s what I would do.
Oh and letting him keep everything good about ST honda, and giving him the good O. Honda normals in exchange for losing the fireball destroying torpedo would make him LESS balanced than he was in ST, not more.
Remix changes made him slightly worse against non-fireballers and made him less screwed vs. projectile zoners.
Those changes would do the opposite - it would mean he is just as bad off vs. projectiles and even nastier vs. the characters that he already beats.
My “shin Honda” (unabalanced)
Regain O crouching fierce, (maybe let him keep the new 2-hit one on a different commant, like from offensive crouch.)
Get the old standing fierce back - no more far standing fierce because that’s crouching fierce now.
Regain old standing kicks in the form of toward + K
Let him have the best versions of the frame data for all normals
This by itself would make him nasty but I’m not done
Down charge up + punch is now the HF butt-bomb - he keeps the ST butt-bombs as down-charge kicks. If that’s too stupid then at least he gets med hf butt-bomb as down-charge + 2 kick buttons
He gets remix floating fierce and jumping short
Gets remix fireball destroyer headbutt
Keeps old range on jab headbutt (bye bye Sagat)
Oicho is the ST oicho (full stun, no wiff, storeable), but can be charged both ways - one bounces back, one bounces foreward.
Keeps non-nerfed ST Fierce and med slaps - jab slaps are moveable per HF - keeps easier input.
Super is like old (storeable and fast first hit), but juggles per remix, has faster 2nd hit per remix and has a smaller window between the first two hits so it cannot be interrupted.
This can be summed up as:
best normals
best slaps
non-nerfed, improved oicho
gets remix imporvements
return of HF’s two-hit butt-bomb without losing anti-fireball ST butt-bombs
It’s the best of all SF2 honda’s and a true beast - not as unbalanced as akuma, maybe even not as high-tier as ST Sim, but much less balanced.
Still -a Honda player can dream - hmmmm might have to make this in mugen just to see it once…