Hey guys guess what
aitemu
[details=Spoiler]
Healing Potion - Life Recovery - Use Count: 1
PE - HP gains alotted at the end of the round are larger than normal.
SA - 20% HP Recovery.
IB - Fire a fast single shot projectile.
Mana Potion - Increased Mana Strength - Use Count: 3
SA - Increases Mana Gauge by 50% (of a single bar).
IB - Fire a fast single shot projectile.
Power Bracelet - Increased Attack Strength - Use Count: 3
PE - 20% increase in Physical Attack power.
SA - Increase in Physical Attack strength, but only for a duration of time(about 10 seconds). Unspecified percentage, but likely same as PE.
IB - A pillar of light extends out to the top of the screen in front of your own character. Little damage.
Scroll of Mana - Increased Magic Strength - Use Count: 3
PE - 15% increase in Magic Attack power.
SA - Increase in Magic Attack strength, but only for a duration of time(about 10 seconds). Unspecified percentage, but likely same as PE.
IB - Flame geyser erupts from the ground.
Protection Ring - Increased Defense Strength - Use Count: 3
PE - 15% increase in Defense Strength, and 5% Magic Defense increase.
SA - Increase in Physical/Magic Defense, but only for a duration of time(about 10 seconds). Unspecified percentage, but likely same as PE.
IB - Blue column of light extends out around the top of the screen in front of your own character. Similar to Power Bracelet’s IB. Little damage.
Amulet - Increased Magic Defense Strength - Use Count: 3
PE - 15% increase in Magic Defense Strength, and a 5% Defense increase
SA - Increase in Physical/Magic Defense, but only for a duration of time(about 10 seconds). Unspecified percentage, but likely same as PE.
IB - Geyser erupts from the ground.
Holy Symbol - Life Recovery - Use Count: 3
SA - Recovers less than the Healing Potion, but can be used multiple times.
IB - Large orbs of light rotate around your character. 3 to 4 hits.
SpecialItems
Invisible Mantle - Causes Transparency - Use Count: 3
PE - Start the beginning of the round already transparent; being hit will cancel this effect.
SA - Transparency ends when you are hit, and occasionally your character will re-materialize extremely briefly, like Twelve’s taunt from Third Strike. Also, it seems that there are some properties that cause invincibility while in this state, though unspecified.
IB - A “Power Geyser” fireball.
Wind Boots - Doppelganger/Alter Ego - Use Count: 1
SA - Similar in aesthetic to Yang’s Super Art 3 in Third Strike, but somewhat different in application. This item’s SA creates a silhouette directly behind you that can extend basic chain combos or short corner combos, but seems to be limited to just that. Perhaps for some characters you can create loop setups, but for the majority of characters this item pales in comparison to better choices.
IB - Same as SA.
Medal Of Strength - Resist/“Hyper” Mode - Use Count: 1
SA - Allows your character to enter Resist Mode. In Resist Mode, you are invulnerable to move hit stun, much like Bishamon/Hsien-Ko/Sasquatch’s Dark Forces in Vampire Savior. You still take damage but there is no knock-back. Like the Talisman’s SA, this is especially good for larger characters like Curse Head (though he has a Mana Burst with the same effects) and Troll, who can do huge amounts of damage if they can get in.
IB - A 3-bolt vertical lightning strike. 1 hit.
Master Ring - Move Cancellation - Use Count: 1
SA - From what I understand, you can basically just cancel a single move into another that you normally would not be able to much like SSF4 Sagat’s Angry Scar. In the same vein as that move, it also allows you a moment to see what your opponent is trying to hit you with and react appropriately, or simply give you a moment to collect yourself.
IB - Pretty much identical to Hellfire Sword; Flame Geyser.
Fortunate Coin - Use Count: 3
PE - Increases your arcade score by 125% (Yes, really, the score that you thought was so important as a small child, the one above the lifebars.)
SA - Color of score changes color to orange for a duration of time(about 10 seconds). Point Increase Ratio goes up.
IB - Color of score changes color to red for a duration of time(about 10 seconds). Point Increase Ratio goes up.
Talisman - Use Count: 3
PE - 10% increase in Magic Defense.
SA - Creates a blue barrier that harms the opponent and blocks attacks; they can be pursued afterwards if knocked down. Remains in front of you at all times.
IB - Creates a quick barrier of electricity solely for offensive purposes and a sort of “get off me” move. Up to five hits. This is one of the more diverse item IBs in the game; you can create an unblockable setup in the corner, and to an extent, midscreen. The IB creates a bug that causes you to be stuck in whatever guard you are in at the beginning of the IB. Therefore, you can create a powerful 50/50 during corner oki: low meaty to IB. If they block, they must continue to block low through the IB’s duration, which allows you a free jump-in combo. If they are hit by the low meaty, the IB will connect and you can simply jump in and combo from that. With characters like Nsidor and Vritra, this spells death for an opponent’s character. Midscreen is a bit trickier: You must actually combo into/connect the IB, walk back and jump in for a free combo. Midscreen, it appears that the pushback from the IB causes them to break free of the unblockable before you are able to combo. Regardless, people playing characters like Vritra/Nsidor, and anyone with good low meaties who can cause loop havoc with enough bar (Bernhard, Mara, Orc, etc) will want to try this item out at least once, just for this.
Mutation Stone - Changes Form - Use Count: xx
Depending on your team roster and the order you assign them (the order you choose them at the Character Select screen does not matter), you will get a random item. Rare Items, otherwise unobtainable, may appear.
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RareItems
Elixer - Resurrection - Use Count: 1 (Does Not Recover)
SA - If using after a round loss (that is not your final character), your character will revive with about 30% HP recovered.
IB - 3 gauge full gauge consuming suicide attack.
With this entry I just cut it down because the bulk of the text is describing shit like what the IB looks like and random BS.
Demonic Figurine - Critical Rate Increase - Use Count: 1
SA - Critical rate increases for a period of time(about 10 seconds). Unspecified percentage.
IB - Same as SA.
Seven Keys - Increased Magic Strength - Use Count: 3
PE - 25% increase in Magic Attack power.
SA - Increase in Magic Attack power for a duration of time(about 10 seconds). Unspecified percentage, but likely the same as PE.
IB - Flame Geyser erupts from the ground.
Book of Disaster - Zone Hazard - Use Count: 3
SA - Numerous spikes shoot out of the ground to attack the opponent. Opponent can be pursued after hit. Apparently a difficult item to fully utilize.
IB - Small flying bombs that take away 1 bar of meter from your opponent on hit.
Magistery - Magic Defense Increase - Use Count: 1
SA - Magic Defense increases for a duration of time(about 10 seconds). Unspecified percentage.
IB - Same as SA.
Chaos Ring - Physical Attack Down, Magic Attack Up - Use Count: 1
PE - 10% increase in Physical Attack strength, 30% increase in Magic Attack strength.
SA - Decreases physical strength, but magical attack power rises greatly for a duration of time(about 10 seconds). Unspecified percentage, but likely the same as PE. Not sure how much Physical Attack drops either, especially with the 10% PE boost.
IB - Thunder Pillar. Maximum of 7 hits.
Fang of Manticore - Summon - Use Count: 1
SA - Summon Manticore. Reaches the upper edge of the screen, then attacks with it’s tail. On hit, causes a great deal of damage.
IB - Summon Manticore to spiral wildly across the screen. Anti-airs everything, but can be used for ground pressure/punishment as well.
Dragon Scale - Dragon Force - Use Count: 1
SA - You become encircled in flames. Hits several times.
IB - Flame attack to cover half the screen in front of the character.
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Hellfire Sword - Stat Increase - Use Count: 3
PE - Attack +10% damage, +10% magic attack power. Lambda-specialized equipment. Lambda gains a 30% attack power increase, 10% magic attack power increase. Normals do chip damage.
SA - Guard Denial. Charges a single unblockable attack. Good for oki, not much else.
IB - Flame Geyser erupts from the ground.
Magic Shield - Defense Up - Use Count: 3
PE - 10% increase in both Physical and Magic Defense. Sandra-specialized equipment; unsure of whether she gains a higher percentage increase in defense, as there is no character-specific PE chart for Defense on the wiki. Increased Block Rate.
SA - Increases defense/block rate for a duration of time(about 10 seconds). Unspecified percentage, but likely the same as PE.
IB - 3 hit broad upward splash. Can be used to set up good oki due to the amount of floatiness after the opponent is hit and you are also able pursue the opponent afterwards.
Earth Hammer - Attack Strength Increase - Use Count: 3
PE - +20% Physical Attack strength increase. Cursehead-specialized equipment. Cursehead gets a 44%(!!!) increase in Physical Attack strength. Normals do chip damage.
SA - A small fissure explodes at your feet. Good anti-air. Combo follow-up possible.
IB - Multi-stage fissure explodes across about full-screen. Low damage, but apparently has good oki options. You can also juggle if the IB hits as an anti-air.
Nightmare Blade - Attack Strength Increase - Use Count: 3
PE - 10% increase in Physical Attack strength, 25% increase in Magic Attack strength.
Vritra-specialized equipment. He gains a 32% increase in Physical Attack strength, 25% increase in Magic Attack strength. Normals do chip damage.
SA - Guard Denial. Charges a single unblockable attack. Good for oki, not much else.
IB - Attacks from one edge of the screen to the other.
Evil Staff - Attack Strength Increase - Use Count: 3
PE - 10% increase in Physical/Magic Attack strength.
Nagar-specialized equipment. Nagar gains a 10% increase in Physical Attack strength, 25% increase in Magic Attack strength. Nagar replenishes Mana Gauge slowly if lever is neutral.
SA - Increase in Magic Attack strength for a duration of time(about 10 seconds). Unspecified percentage, but likely same as PE.
IB - The same thing as Nagar’s 214214A Mana Burst (dash back and forth to jumping orb move). 1-hit. Puts opponent in juggleable state.
Death Staff - Magic Attack Strength Increase - Use the magic power-up: 3
PE: 15% increase in Magic Attack strength. Mara-specialized equipment. Mara gains a 32% Magic Attack Strength increase. Mara replenishes Mana Gauge slowly if lever is neutral.
SA - Increase in Magic Attack strength for a duration of time(about 10 seconds). Unspecified percentage, but likely same as PE.
IB - A 3-hit collective of spines attack from the ground; puts opponent into a juggle state. Especially good in the corner, this allows Mara to create devastating loops.
Ice Blade - Use Count: 3
PE - 15% Attack Strength increase, 10% Magic Attack Strength increase.
Elion-specialized equipment. He gains a 38% Attack Strength increase, 10% Magic Attack Strength Increase. Normals do chip damage.
SA - Guard Denial. Charges a single unblockable attack. Good for oki, not much else.
IB - Large ice attack.
Shining Staff - Use Count: 3
PE - 15% increase in Magic attack strength. Feena-specialized equipment. Feena gains a 30% Magic Attack Strength increase. Feena replenishes Mana Gauge slowly if lever is neutral.
SA - Identical to the Talisman’s SA, simply a barrier that remains in front of you to deter attacks. Cannot be used to setup unblockables like the Talisman’s IB.
IB - Large beam of light that fires straight ahead at your opponent.
Shining Bow - Use Count: 3
PE - 10% increase in Magic Attack strength. Evetta-specialized equipment. She does not gain any character specific stat boosts. However, her arrows will hit twice and count as 2 projectiles instead of 1, therefore increasing damage output in that respect.
SA - Fire a 3-count of light arrows. Very diverse tool; can be used for zoning or as an approach method akin to Talisman SA/Shining Staff SA/Nagar fireball/etc.
IB - A hail of arrows fire from behind you and travel about full screen at a downward angle, nearly covering the screen. Puts opponent in a great amount of blockstun and based on videos, you are able to use the enormous amount of blockstun and huge impairment of the screen to create a high-low-front-back mixup. Seems especially good for Orc, who can use his basic BNB to reset into this IB, dash up and make you guess.
Spike Mace - Use Count: 3
PE - 15% increase in Physical Attack strength. Orc-specialized equipment. He gains 40% attack power. Normals do chip damage.
SA - Alternates randomly between Orc’s 214A, 214B, 214C, 214214A/B/C “assists”.
IB - A group of Orc are called in and rush at the opponent for up to 5 hits with what looks like a huge primitive vehicle of some sort. A good move to reset spacing or to allow for usage of a secondary item like Mana Potion.
Demon Club - Use Count: 3
PE - 20% increase in Physical Attack strength. Troll-specialized equipment. He gain a 20% increase in both Physical and Magic Attack strength. Normals do chip damage.
SA - Attack damage increases for a duration of time(about 10 seconds). Unspecified percentage, but likely the same as PE.
IB - Geyser attack.
Goblin Spear - Use Count: 3
PE - 15% increase in Physical Attack. Goblin-specialized equipment. Normals do chip damage.
SA - Attack damage increases for a duration of time(about 10 seconds). Unspecified percentage, but likely the same as PE.
IB - Same effect as Book of Disaster, only 1 hit.
Rune Axe - Use Count: 3
PE - 15% increase in Physical Attack. Dorgan-specialized equipment. Dorgan gains a 32% increase in Physical Attack. Normals do chip damage.
SA - Attack damage increases for a duration of time(about 10 seconds). Unspecified percentage, but likely the same as PE.
IB - Leaping attack with an enormous amount of invincibility, it seems. Can be blocked high or low.
Extra Bullet - Use Count: 3
PE - Vargan-specialized equipment. Total amount of bullets he can hold is increased to 10.
SA - Says that he gains an increase in Physical Attack damage for a period of time, but does not specify, and the chart on the same wiki says that he does not gain any attack bonuses from this item. I suppose this will have to be tested once the game is released on PSN.
IB - Large vertical explosion. Basically a longer power geyser.
Dragonic Figurine - Use Count: 3
PE - 5% increase in Magic Defense. Gerhardsen II-specialized equipment. Increased Block rate.
SA - Guard Denial. Charges a single unblockable attack. Good for oki, not much else.
IB - Small series of geysers erupt from one side of the screen to the other.
Blood Sword - Use Count: 3
PE - 10% increase in Magic Attack strength. Bernhard-specialized equipment, he gains a 20% boost in Physical Attack strength and a 10% boost in Magic Attack strength.
SA - Allows you to recover Health by dealing damage to your opponent for a period of time(about 10 seconds). HP gains are 20% of whatever damage you deal. Projectiles do not apply to this, only physical hits.
IB - 3-hit projectile identical to Bernhard’s 214A/B/C. Basically a relatively slow-moving orb that allows you to extend ground combos or juggle from if used as an anti-air. This combined with the PE and SA of this weapon make it a great item, and the specialized PE gives a strong reason to use Bernhard in your squad.
Naught Weapon - Attack Strength Increase - Use Count: 3
PE - 10% increase in Physical Attack strength, 10% increase in Magic Attack strength.
Nsidor-specialized equipment. He gains a 32% increase in Physical Attack strength and a 10% increase in Magic Attack strength. Normals do chip damage.
SA - Attack damage increase for a fixed amount of time(about 10 seconds). Unspecified percentage, but likely same as PE.
IB - Similar to the Book of Disaster, spikes rise out of the ground to strike the opponent; centered around your character.
Dark Staff - Use Count: 3
PE - 10% Magic Attack strength increase. Dzong-specialized equipment. He gains a 25% Magic Attack boost. Dzong replenishes Mana Gauge slowly if lever is neutral. This is the same for a couple of other magic user’s weapons.
SA - Increase in Magic Attack strength for a duration of time(about 10 seconds). Unspecified percentage, but likely the same as PE.
IB - Large ball of energy flies at the opponent for up to 3 hits. Similar to one of Mara’s Mana Bursts.
[LIST]
[]OFFENSIVE BOOST:
[]Power Bracelet - 15%, 0%
[]Scroll of Mana - 0%, 15%
[]Medal of Strength - 10%, 0%
[]Master Ring - 0%, 10%
[]Seven Keys - 0%, 25%
[]Chaos Ring - 10%, 30%
[]Fang of Manticore - 10%, 10%
[]DEFENSIVE BOOST:
[]Protection Ring - 15%, 5%
[]Amulet - 5%, 15%
[]Magic Shield - 10%, 10%
[]Dragonic Figure - 0%, 5%
[]Talisman - 0%, 10%
Lambda - [Hellfire Sword] = (+32%, +10%)
Sandra - [Magic Shield] = (+0%, +0%)
Curse Head - [Earth Hammer] = (+44%, +0%)
Vritra - [Nightmare Blade] = (+32%, +25%)
Nagar - [Evil Staff] = (+10%, +25%)
Mara - [Death Staff] = (+0%, +32%)
Elion - [Ice Blade] = (+38%, +10%)
Feena - [Shining Staff] = (+0%, +32%)
Evetta - [Shining Bow] = (+0%, +10%)
Orc - [Spiked Mace] = (+38%, +0%)
Troll - [Daemon Club] = (+20%, +20%)
Goblin - [Goblin Spear] = (+15%, +0%)
Dorgan - [Rune Axe] = (+15%, +32%)
Vargan - [Extra Bullet] = (+0%, +0%)
Gerhardssen II - [Dragon Figurine] = (+0%, +0%)
Bernhard - [Blood Sword] = (+20%, +10%)
Nsidor - [Naught Weapon] = (+32%, +10%)
Dzong - [Dark Staff] = (+0%, +25%)[/LIST][/details]