Changes for Morrigan in UMvC3

Did anyone see that ‘leaked’ changelist? Idk if its true or not but of course the change is no meter gain in AV.

Link?

it was on SRK but the article got deleted. I have the list though. I guess i’ll copy pasta. Its pretty long. here was the original link http://shoryuken.com/2012/03/26/umvc3-upcoming-balance-patch-alternate-costume-glitch-fixed-capcom-changelog-revealed/

[LEFT]UMVC3 Patch: Capcom side[/LEFT]

[LEFT]Game -[/LEFT]
[LEFT]- Alternate Costume Glitch that would let you use ALT Costume without purchasing them has been fixed.[/LEFT]
[LEFT]- Hit Stun Scaling from an Aerial Exchange is now in-tact.[/LEFT]
[LEFT] [/LEFT]
[LEFT]Capcom Side -[/LEFT]
[LEFT] [/LEFT]
[LEFT]Akuma:[/LEFT]
[LEFT]- Tatsumaki Zankukyaku now causes hard knockdown.[/LEFT]
[LEFT]- Tatsumaki Zankukyaku no longer nullifies projectiles.[/LEFT]
[LEFT]- Health decreased to 725,000. Previously, it was 750,000.[/LEFT]
[LEFT] [/LEFT]
[LEFT]Amaterasu:[/LEFT]
[LEFT]- Fully Charged j.H no longer forces a Ground Bounce.[/LEFT]
[LEFT] [/LEFT]
[LEFT]C.Viper:[/LEFT]
[LEFT]- Seismic Hammer is no longer jump cancelable.[/LEFT]
[LEFT] [/LEFT]
[LEFT]Dante:[/LEFT]
[LEFT]- The Hammer no longer has invincibility frames.[/LEFT]
[LEFT]- Increased damage scaling on Beehive.[/LEFT]
[LEFT]- Special attacks can be canceled into other special attacks without the need of Bold Move.[/LEFT]
[LEFT] [/LEFT]
[LEFT]Felicia:[/LEFT]
[LEFT]- Dancing Flash can OTG.[/LEFT]
[LEFT] [/LEFT]
[LEFT]Firebrand:[/LEFT]
[LEFT]- Luminous Body now lasts 5 more seconds.[/LEFT]
[LEFT]- Chaos Tide now lasts 5 more seconds.[/LEFT]
[LEFT] [/LEFT]
[LEFT]Frank West:[/LEFT]
[LEFT]- Object Throw is now cancelable.[/LEFT]
[LEFT] [/LEFT]
[LEFT]Haggar:[/LEFT]
[LEFT]- Additional hits can be added to Wild Swing through rapid joystick rotations.[/LEFT]
[LEFT] [/LEFT]
[LEFT]Hsien-Ko:[/LEFT]
[LEFT]- Senpu Bu is now cancelable.[/LEFT]
[LEFT]- Henkyo Ki can OTG.[/LEFT]
[LEFT]- Air Dash is faster.[/LEFT]
[LEFT] [/LEFT]
[LEFT]Jill:[/LEFT]
[LEFT]- Machine Gun Spray now floats higher.[/LEFT]
[LEFT] [/LEFT]
[LEFT]Morrigan:[/LEFT]
[LEFT]- Cannot gain Hyper Meter during Astral Vision.[/LEFT]
[LEFT] [/LEFT]
[LEFT]Nemesis:[/LEFT]
[LEFT]- Assists α,ß,γ now cause Hard Knockdown. Previously, it was Soft Knockdown.[/LEFT]
[LEFT] [/LEFT]
[LEFT]Phoenix Wright:[/LEFT]
[LEFT]- Ace Attorney damage reduced to 500,000. Previously, it was 600,000.[/LEFT]
[LEFT]- “M-Maya!?” L now reflects projectiles.[/LEFT]
[LEFT]- “Order in the Court!” no longer knocks down Phoenix Wright.[/LEFT]
[LEFT]- j.H in Turnabout Mode can OTG.[/LEFT]
[LEFT] [/LEFT]
[LEFT]Ryu:[/LEFT]
[LEFT]- Jodan Sokuto Geri now causes Hard Knockdown.[/LEFT]
[LEFT] [/LEFT]
[LEFT]Spencer:[/LEFT]
[LEFT]- Increased invincibility frames on Bionic Lancer.[/LEFT]
[LEFT] [/LEFT]
[LEFT]Strider Hiryu:[/LEFT]
[LEFT]- Vajra has longer startup.[/LEFT]
[LEFT]- Vajra can OTG.[/LEFT]
[LEFT] [/LEFT]
[LEFT]Trish:[/LEFT]
[LEFT]- Low Voltage can OTG.[/LEFT]
[LEFT]- Stiletto Kick now staggers.[/LEFT]
[LEFT] [/LEFT]
[LEFT]Tron Bonne:[/LEFT]
[LEFT]- Added Super Armor to Assist ß (Gustaff Fire).[/LEFT]
[LEFT]- Decreased Damage Scaling from Bonne Strike.[/LEFT]
[LEFT]- Decreased Damage Scaling from Gustaff Fire.[/LEFT]
[LEFT]- j.H causes Hard Knockdown.[/LEFT]
[LEFT]- Air Bonne Strike H causes a wall bounce.[/LEFT]
[LEFT]- Additional hits can be added to Servbot Takeout through rapid buttons presses.[/LEFT]
[LEFT] [/LEFT]
[LEFT]Vergil:[/LEFT]
[LEFT]- Increased Damage Scaling from Spiral Swords.[/LEFT]
[LEFT]- Increased Damage Scaling from Lunar Phase.[/LEFT]
[LEFT]- Additional hits can be added to Dark Angel through rapid buttons presses.[/LEFT]
[LEFT] [/LEFT]
[LEFT]Viewtiful Joe:[/LEFT]
[LEFT]- Decreased Charge Time on Voomerang.[/LEFT]
[LEFT]- Red Hot Kick L can OTG.[/LEFT]
[LEFT]- Fixed Glitch with Assist γ (Shocking Pink) where you can call it again if the user was blocked.[/LEFT]
[LEFT] [/LEFT]
[LEFT]Wesker:[/LEFT]
[LEFT]- Increased startup of Mustang Kick.[/LEFT]
[LEFT]- Phantom Dance does not increase speed and damage by removing the glasses. Damage must be taken to recieve the buff.[/LEFT]
[LEFT]- Samurai Edge (Lower Shot) cannot be canceled into a Cross-Over Combination.[/LEFT]
[LEFT] [/LEFT]
[LEFT]Zero:[/LEFT]
[LEFT]- Sentsuizan M/H cause Ground Bounce.[/LEFT]
[LEFT]- Zero Buster charge time decreased.[/LEFT]
[LEFT]- Increased Damage Scaling on Raikousen.[/LEFT]
[LEFT]- Sougenmu has longer recovery frames.[/LEFT]
[LEFT]- Damage of Genmu Zero increased to 400,000. Previously, it was 350,000.[/LEFT]

Buffs for Hsien-Ko? I smell a troll.

[LEFT]Freaking fake![/LEFT]

Hekyo Ki being the OTG move instead of cr.H sounds like a real Capcom buff though lol.

Yeah, a lot of those “changes” make no sense:P

A lot of changes would just plain break the game. I’m also pretty sure the game as it is now does not support specific move scaling values.

Not a fan of these changes.

Also not a Morrigan player.

Sentinel life buff please…

you do kno bionic lancer is the arm right?

I mixed the two, so used to see Bionic Arm, so I assumed it was the other for some reason but yeah. ehh even still, giving that move more invuln means bionic arm would just beat out more hypers or full screen shit, and give him the ability to combo after it. he doesn’t need more invuln at all, it doesn’t need to beat out everything lol.