Toodles check ur skr Private msg.
I sended u the stuff u need to downlaod my files.
… I think I forgot this port: 21
edit:
Toodles,
My G6 serv is online now.
Toodles check ur skr Private msg.
I sended u the stuff u need to downlaod my files.
edit:
Toodles,
My G6 serv is online now.
I can’t get CVS2 to burn, i tried alcohol 120, Dj, and CDRwin. I have a bunch of bin files and some folders with .pvp, .jpg, and some other stuff. I tried CDRwin because it is compatible with bins, but not with the other kinds. What should i do?
Thanks
pvp’s??? You must mean .pvr. But your post doesnt make much sense. If you mean that these files are on the cd you burned, and it wont boot, it is prolly a version that needs the Utopia bootdisc. If the files you original got were a single .BIN and .CUE, then it definitely is. Try to use the echelon self boot tutorial (link in this thread, dont ask) to see if you can self boot it. If you cant figure that out, use the bootdisk, or download a proper .cdi for Diskjuggler
I dumpped all of the files off a selfbooting copy of CvS2, which gave me about 600 .bin files and several folders with .pvr’s .jpg’s and others. I try to burn these files but to no avial, i have tried a Dc-X boot disc but still no results. Since this didn’t work i used alcohol 120% image making wizard to make a single image from the game, which burns and selfboot fine. But the thing is, is that the game has a crappy ass custom soundtrack that i want to change. I try to make a single image from the files on my hard drive but it doesn’t work, and none of the programs i use support all of the different types of files i have. I’m i doing somthing wrong? All i pretty much have to do is get all of the files on a disc. How can I do this? Can i convert the .bin files? Or make all of the files one image? Any ideas would be great, im desperate, i’ve been messing with this for three weeks now.
Thanks.
You cant just burn the files over again and yes you will need to make all the files into a image…just like toodles said, you need to dl the echelon selfboot tutorial and follow it step by step…
thats not neccessarily true because all i do for my 3s mixes is pop in a nsb of 3s and copy the files to a folder in my hd…then burn all the files on a cd with nero…i dont have to make it an image…but thats just me
in order to make a selfboot game…at one point it will need to make an image of the files…
Ok this guide here can be used to boot selfboot games to selfboot.Tested and everything(did cvs2 and marvel).
How to change and customize Music for DC games (general tutorial)… I have done this w/ a few Capcom games already w/ .ADX sound, have not tried w/ .AFS yet:
Things you will need (I will either find links or post them somewhere):
1)Echelon Selfboot Toolkit
2)Isobuster (a newer ver. recomended)
3)cdrecord (included w/ echelon kit)
4)CDrwin
5)The music you’re gonna add (.wav format duh)
6)adxencd (to encode) and Cinepack (to listen, jap)
7)Dummy file
and various other tools lol, I think most should be in the echelon toolkit
For simplicity sake make two folders in the root directory of of your hard drive that look like this:
C:\adxencd (put adxencd.exe in here)
and
C:\selfboot (put Echelon toolkit in here)
Step 1
Throw the Backup disc for the game you want to edit the bg music for and find out which files are used for the stages. Since I can’t get Cinepack to play the .adx files like it should on my OS I use educated guesses which hasn’t failed me yet. For MvC2 the files were labeled ADX_SXXX.BIN (XXX being a combination of numbers representing the stage ie. 020), for PowerStone the stage files were labeled ST_SXX.ADX (XX represents the stage number ie. 0A)… right now I am working on Heavy Metal Geomatrix, the files have the actual song names ie. MOTOPSYCHO.ADX…
here is a sample list for the stages in MvC2 (actual stage list):
ADX_Sxxx.BIN <-- the xxx are for the numbers below.
ELC - Select screen
000 - The Pirate Ship Stage
010 - Desert
020 - Inside the factory
030 - Carnival Stage
040 - Bridge stage
050 - Blue Underground Cave
060 - Clock Tower
070 - Ice Boat Stage
080 - Abyss 1
090 - Abyss 2
0A0 - Abyss 3
0B0 - Training
another Capcom note… the player select and stage select is usually abreviated w/ a SELC.ADX or .BIN ie. ADX_SELC.BIN or P_SELE.ADX or other variations.
OK, so now select the music that you want to have for the bg music… get it into .wav format (however you want), I think you should be able to that w/out a tutorial .
-Increase the volume of the music using soundrecorder which should already be on your OS. Just go to start —> programs —> accessories —> entertainment —> sound recorder.
-Open your .wav file up and then hit effects and increase vol by 25%. I usually increase mine twice then save it.
-Change the name of all of the files so that they match the name of the bg music files you want to replace. ie. Blade - bloodrave.wav becomes ADX_S010.wav etc… (rename them for the stage that you want if you care to find out). The name must be all in CAPS and notice the 0 <-- zeros not O’s.
-Put all your .wav files into the C:\adxencd\ folder on your hard drive.
Step 2
To change the .wav files to .adx you need to use adxencd (no… really???)–> yes, but the problem is it’s not designed for Windows, so you need to use MS DOS prompt.
I hope you know how but if not do this:
-Press the Start button, go to Programs, Accesories, MS-DOS.A window will pop, it will say C:\WINDOWS or something, now type cd C:\ and press return. On the next line type cd adxencd and press return, it should now say C:\adxencd, if not, then the folder “adxencd” is not in your hard drive, so go and fix it.
Now with the C:\adxencd on screen, its time to change the wavs to adxs. To do that you need to type “adxencd” and the name of the wav, hit return.
Example:
C:\adxencd>adxencd ADX_S040.wav
Some info will appear. Now check the “adxencd” folder to see your brand new adx file. Do the same with the rest of the songs you want to convert.
Note: If you want them to loop… you READ the following RECOMENDED:
ExtraStep: Looping songs (optional)
When a song stops playing, you will hear nothing more than silence, if you want them to repeat you need to check the number of bytes that appear whne you are converting. (ie. 9456043… a nice long number like that )
You should take note of that number… so go and write it down.
Now repeat the wav to adx step but this time add: -lps0 -lpe_______ (Replace the line with the number you got)
Full example: C:\adxencd>adxencd ADX.S040.wav -lps0 -lpe9456043
(and yes those l’s are L’s, as in loop not I’s or 1’s)
Do the same with the other songs.
Step 3
Now you have your adx files, so you can trash the wavs. If you need to… for example in MvC2 it is time to give them the extension “.BIN” .
To make sure you do it correctly (otherwise the songs won’t play) i’ll give you the long method, but it won’t fail… unless you screw it up, hehe.
Open the “adxencd” folder to see your adx files. Now open your Control Panel (= Start, Configuration, Control Panel) and go to the Folder option. Click the “View” tab and make sure the box that says “Hide file extensions for known file types” is unchecked. After it’s unchecked, the extensions of all files will be shown in the folder. Now erase the “.adx” and type “.BIN” (capital or not, it’s the same thing). Ignore the crapty warning and click yes, don’t worry, the file is still usable.
Warning: If you renamed the files incorrectly don’t expect them to play.
Step 4
If there isn’t already a folder in selfboot called “data” create it.
i. extract the whole 2nd session of your selfboot game (from the disc) into C:\selfboot\data (this will take a few min to extract)… all you have to do is throw your DC game in your CDrom drive and open ISOBUSTER (if you get a PV something read error get a new version on ISOBUSTER)
-add up the size off all of your .ADX music files combined and add up the size of the .ADX music files you are going to replace. Subtract the total of the original .ADX files from the new .ADX files… this is to see how much more space they are going to take up in the Iso image which you will soon create. You may have to adjust the size of the dummy file if there is one present, .ie if it is 300 MB you may have to make a new one to replace it that is 200 MB or whatever. Dummy file usually look something like 00.DUMMY.DAT so create your dummy file with your Dummy proggy and rename it to whatever… or just name it 000.DUMMY.DAT and erase the old dummy file in the data directory.
-copy and paste your .ADX or .BIN music files from C:\adxencd to C:\selfboot\data and say yes to replace the files… duh.
Step 5
It’s now time to burn your 1st session track. To do this fire up CDRWIN and select the first option Record Disc. Then click the Load Tracks, then click Add. Change the type of file option so it should say something like this All files ., so now browse until you get to your selfbootdirectory and select the AUDIO.RAW file. (if you don’t have this audio.raw file included with the toolkit I will upload it somewhere for you guys b/c I forgot where I got it from) Click OK. Then before hitting the START RECORDING button be sure that the box Open New Session is checked. Otherwise all this you’re doing will be useless and you’ll only waste a beautiful CD-R. Once it’s done click START RECORDING. Now wait till it’s finished. And leave the cd in the tray. You’ll use it in the next step.
Step 6
Once the cd is done you need to find out your SCSI Bus ID# of your CD-W. (Insert quote: What the flock is that??) It’s not an inhuman thingy, you can do it, well… you must do it if you want this to work, hehe… So pay attention:
Open a MSDOS window and change it to the selfboot directory:
cd C:\selfboot
Now run this:
cdrecord -scanbus
It should pop your CD-W info and some values. Write down the values cause you’ll be needing them.
Now, run this:
cdrecord -dev=x,x,x -msinfo
Replace the “x,x,x” with the values the scanbus gave you, for example:
Scan bus gave you these: 0,1,0 <-- so you put these instead of the “x,x,x”. The values differ so be sure to be sure of this, or it won’t work. I’ll refer them as “x,x,x” from now on.
After that command is done it will pop another number, write them down. (Be sure that the CD with the 1st session burned is still in your CD-W). Example:
0,11700 <-- write these, you’ll need them later.(the second one is your msinfo value)
Step 7
Time to do some Cutting and Pasting cut the following files from the data folder and put them in the root directory (C:\selfboot, duh):
1ST_READ.BIN
IP.BIN
So you should have a bunch of weird looking applications plus a 1ST_READ.BIN and IP.BIN files in the selfboot directory.
Note:
You have to delete them from the data directory, they should only be in the selfboot directory.
Open a MSDOS command window and type this:
cd c:\selfboot
It should say now: C:\selfboot . Now type this:
binhack.exe
It will prompt you for the name of binary, so type: 1ST_READ.BIN, now it will ask for the name of the boot sector so type: IP.BIN. After that it will ask for the MSINFO value (remember this?)so type only the second number msinfo gave you, for example:
0,11700<— you only need the 11700
Once it’s finished, copy your new 1ST_READ.BIN to the data directory (where all game files are). NOTE: You only need the 1ST_READ.BIN file in the data dir, leave the IP.BIN where it is.
Step 8
Now, time to make your iso!!! In the MSDOS window type:
mkisofs -C x,y -V ECHELON -l -o data.iso data
“x,y” <<— are your MSINFO values. Example: 0,11700
Wait for your ISO to be created.
Step 9
Once its done you’ll have a data.iso sitting in your selfboot directory. Time to hack it!!!
In a MSDOS windows run:
IPINS.EXE
It will prompt you for the Bootsector filename, so choose: IP.BIN. It will now ask for the ISO filename, so type data.iso. It will patch the IP.BIN as the bootsector in data.iso
Step 9
Time to burn.
Fire up CDRWIN again and choose File Backup and Tools. So for Backup Tool/Operation: Select Record an ISO9660 Image File. For Image Filename choose data.iso in your selfboot directory. For recording options select these:
Disc Type: CDROM-XA
Track Mode: MODE 2
Speed: any
Finalize/Close Session: Yes
Write Postgap: Yes
Open New Session: No
Test Mode: No
Verify Recorded Image: No
Click the Start button and wait.
Once it’s finished, eject the CD and try it in your DC.
Now you have a selfbootable Capcom Title (or otherwise) with your own selection of music.
Enjoy!!! Questions? (lol)
…one more note, I have not tryed this on any games yet that don’t have an IP.BIN, heavy metal geomatrix will be the 1st… so I will either create an IP.BIN (bootfile) or use one from another game… I don’t think it really matters to much b/c you hack it w/ your msinfo and binary (1ST_READ.BIN)… but we shall see. I will let you guys know if I am successful. I was successfull! WHOOOOOOOOOoooooooooooooo!!!.. you can just use any old DC IP.BIN and hack away
I suggest you print this out and use it for reference. Good luck (don’t skip any steps or it will not work), Cheerz.
This guide is somewhat garbage because most of the proggies ull need to use it are kinda hard to find…not to mention cdrwin with the compatiblity problems and i think u have to have a certain version of it also…ive seen the video that closely resembles the way ur doing things and ive gone thru countless times with no avail…i dunno whatever makes the customer happy i guess
holla
Thats a little cold, 4DI. The guide is spot on. If you dont want to use CDRWIN, you can use cdrecord. I think your choices are pretty much limited to those two; THere are other programs (hell, all of em) that will allow you to add the files as a second session to the disc, but you need to make the .ISO image so you can insert the IP (IPINS.EXE) before burning. I know of no programs that will allow you to.
The only thing I might want to add is that some games have more than 1 executable that needs binhack’ed. SF3:DI is an easy example because SF3 and SF3:GI are separate executables in different directories. The 1st_read.bin is for the selection screen. MvC2 and CvS2 do as well, but the other executables are for the web browser, and who the hell uses that?
Snake (I aint countin the vowels), the IP.BINs are almost always completely interchangable. There may be some difference in the ones for WinCE games vs Katana games, but I know for a fact that ones for Katana games can be used on any Katana game, as long as the correct filename is give to it to boot (1st_read.bin). You should have no problem using the mvc2 or cvs2 IP.BIN on HMGeo or most other games.
LMCZITZ, clean out yer inbox or get on AIM. I got two possible causes of your problems.
yeah i could see where ur coming from and i apologize if i sounded like an ass about that…its just i was using that guide the first time i wanted to make a custom and it never worked…it made me so frustrated so im just totally against it now or untill i can find a way to make cdrwin work…i might just go ahead andget the cdrrecord proggie…i dunno…a link to the proggie might be a good thing if anyone has it
anyway sorry about the outburst i was just overwhelmed by the horrible memories of wasting countless cd’s on that method…sorry again:(
If I was able to make a rebootable dc game everybody else can.
I sended u an email about what happened with what u sended me.
Toodles is the man period…
Thanks to him we were able to find what were the problems I was having and then come up with solutions to fix them.
To those that still trying:
After 18 coasters I was able to make a self-bootable mvc2 cd. So don’t give up, just keep trying different methods that you wiill get it sooner or later…You might end up wasting about 30 cds but so what is not as cdr are that expesinve and the rewards of learning how to make a selfbootable cd are enough to keep trying untill u finally get it to work…(SB is the way to go. )
The reason why I couldn’t make a working selfboot mvc2 was due to the fact that:
my 1ST_READ.BIN or the IP.BIN (Toodles found out that the problem was been cause by some extra code that were not suppost to be in the ip.bin) were not properly created, therefore I could not hack them sucesfully even tho binhack and ipins were telling me that the hacking was done successfully.
The solution will be to replace the IP.BIN that you took from the game you are about to hack/make rebootable with the one of another bootable game (like the one from this game: VIRTUA STRIKER 2 ).
If after hacking it using the new ip.bin from VIRTUA STRIKER 2 or another selfboot game, it still don’t work, then try copying and pasting the 1ST_READ.BIN also from another SB MVC2 (or do this: try the 1ST_read.bin and IP.BIN located in the Z_MVC2 (VS2 bootable files) directory of Toodles’ TLC…3in1 game… SUPRNOVA has it).
I hope this help someone… I will be making a video for the visual learners out there…
good job guys…my hat goes off to both yous guys:D
Can GGX music be edited? if so anyone have the tracklist and stuff?
For GGX, all of the music is CDDA (compact disc digital audio. In other words, you can put the CD in your walkman and play the tracks). I dont have a track list for you though, but changing the music would be a snap. Follow the directions in the Echelon tutorial for selfbooting CDDA games, and youll be golden.
sweet thanx
people still play ggx???:eek:
When you’re poor, ya. You can get a DC and a spindle of cd-r’s for what a new GGXX will cost ya : )
Besides, you can customize the music on it
I followed the instructions to make MvC2 selfboot, but when i try to burn the second session using CDR-win it says:
‘Unable to initialize the ASPI manager. ASPI manager was not found on system’ (I dl/ed ASPI drivers from the golden hawk site, but it didn’t help the problem)
So then it says that no cdrom recording devices were found. It won’t let me burn the image because of it.
How can I get it to work?
Hey Toodles,
I just recieved your tdcfinal.cdi
However, I can’t seem to burn it correctly. I tried burning it with various programs, but it doesn’t “self-boot” on the DC. The DC just goes to a menu screen and tells me that it is not a game disc.
Is there a specific method and a program that I need to use?