CFE Afterthoughts

I bought it today, and I really enjoy it. My enjoyment is similar to Viscant’s posting, whats new about the game is the matchups and I find those incredibly interesting. Especially the warzard system, I honestly see that being really good in the future, Kenji/Mukoro is one of my favorites already.

The only bad things I have found out about this game so far is, the sound effects get really annoying after awhile, mainly Nool’s intro which I heard a million times from my friend picking him. I personally don’t find the game insanely ugly looking, I’m a believer in if nots broken don’t fix it, the only exception is Demitri who you can literally see the pixels on its kind of ridiculous. Not even the other darkstalkers look that bad.

I also enjoy the fact that none of the characters seem really too good or having something disturbingly stupid about them like Team fierce in cvs2, btw to all those who think Jedah is god in this game, hes not that great. Even in Japan he is losing now that people know how to play the game.

Gameplay I don’t find sluggish at all, unless you’re comparing it to MvC2 in which case you’re really comparing it to the wrong type of game altogether. The matches actually seem really short most of the time, and I ended up putting vs mode to 3/5.

Kuro if you’re interested in Ingrid I’m gonna post some stuff on her tomorrow in the CFE section when I get some free time. But just to let you know shes definitely not bad at all, I actually think she is possibly one of the better characters in the game.

My cousin got it and we played a few matches. Shortly afterwards, we wanted to play something else. The thing is, there’s nothing really wrong with woth fighting. It takes a bit to adjust to things, like the speed of the 3Sers, but it plays solid. It’s everything else that drags this game down to being nearly unenjoyable.

The sprite differences really aren’t that big of a deal, especially once things get moving. Those god-awful, poorly conceived levels are the real eyesore. What the hell is up with Adon in Thailand? The music sounds like it was ripped out of Sonic the Hedgehog. The announcer is dull. The hit FX have no snap to them, and the hits themselves don’t feel all that great. With the limited available modes, the game is designed solely for multiplayer competition and progression, but how is that going to be achieved when the game just makes you want to play the better original games? The best feature in this is the ending artwork, and even that’s marred by the generic soundtrack.

Where’s the gallery? Where’s the movelist, amongst the menu interfaces ripped straight from CvS2 and 3S? The whole thing screams bargain title. There wasn’t an ounce of original effort put into this game. I could accept it for what it is, a solid fighter, but c’mon. This CAPCOM we’re talking about! If this is all they could muster up, I’m glad the Street Fighter IP changed hands.

I got shin akuma, he’s so overpowered. Too bad Dan wasn’t the secret boss. I got to him by not losing one round with ryu, and getting a couple super finishes. I beat Ingrid. Once you get to him, you can lose. I used Zangief to take him out with no problem.

Its cool that PS2 CFE has a speed setting. Default is 3. Max is 5. 5 becomes way too fast. 4 seems good, but if arcades are going by default might as well get used to it.

My god !
How could Capcom make a game like this, I never felt any excitment playing this game at all. Everything felt out of place, CFE deserves a place next to SF:The Movie.

Back to 3rd Strike and HSF2 for me.

I played it some more, the game leaves an empty feeling inside. It would have been cool if they modified the system and converted all the characters to it, wtf, Ryu doesn’t have a Super Hurricane kick, and what’s up with the Aegis Reflector?

Matt

I played the game last night and…Sigh

I didn’t want to say this. Actually I didn’t want it to be true…Capcom Fighting Jam is total shit. The name of the game shouldn’t even be Fighting Jam…it should Capcom Fighting Scam.

From the screenshots I saw previously, I really didn’t think the aesthetics or lack thereof in this case would actually bother me. Of course this was before I actually sat down in front a flatscreen Sony Wega and played this game. I can say this with truest honesty that I’ve never purchased a game and been so mortified in my life as to how it looked. My face literally contorted as to how bad this game looked.

All the sprites are from different games which is already common knowledge and I knew that beforehand in watching various Japanese tourney vids from Carol and other arcades. That’s not the biggest problem of the MANY graphical sins Capcom committed in this game. My problem is the fact they didn’t even think to try to clean the resolution on any of the characters. Even Ingrid looks outdated. Her animation is smooth but why is a new sprite still so pixelated? Maybe System 246 isn’t too user friendly for 2-D games, all I know is that it came off as if there was no effort to even make this game slightly pleasing to the eye.

And sadly enough even though the graphics have been bitched about for so long in other threads, after acutally playing the game there are still some things that have to be addressed. The backgrounds. You know its bad when not only do the backgrounds for the most part don’t even match ANY of the sprites, but when they actually start taking artwork from the different series, cropping the images lowering the res altering the channels of the picture so you can’t see all the detail from the original and pasting it to the background merely to add a background character, so they don’t have to draw one…If you want proof, go the “NEW YORK” Stage and just sit there for a while and look at the background. If you have any of the artbooks or have at least seen:

-Conceptual Designs for Characters in the Alpha Series
-Actually Character artwork for Character Selection in Sf3 Third Strike ( Looks at artwork for Ken in 3s and then look at T Hawk in the NY BG in CFJ )
-Cover Designs for Alpha 3
-Sprites from MVC1 (Seans sprite for Ryu’s intro)

Another note, Demitri’s Midnight Bliss Transformation Super is pathetic. They don’t even animate at all, they’re just still sprites. Play VS and look at the difference between the Supers and how bad the new incarnation is.

You can see how much Capcom really put no effort into the aesthetic of the game. This is only 1 stage I picked apart so I don’t have a clue of what else could be pointed out. Besides the graphics, CFJ has a major problem that affects the entire presentation. CFJ has really a shoddy,sluggish feel to its gameplay. This could be attributed to how a game feels in its early stages of play to a new player but it really feels sluggish, moreso than any other Capcom game I’ve played for the first time.

The ST System is quite contradictory in the fact that most characters have supers that are from more recent versions of the characters and the fact they have more than 1 super is beyond me. Most of the ST characters don’t really feel like ST at all they feel more like CVS2 characters with roll,dash,low jump, and super jump turned off. They have bits of ST stuff but not really much.

The 3s system feels very “trashy” and not well thought out at all in comparison the original counterparts in the series. Parry feels “P-groovey” which at least in my opinion is sad within itself but was something to be expected since CFJ doesn’t animate the same as 3s which is also probably why “Red Parry” was removed as well. At least speaking for Urien he feels very “sloopy” when played. His Chariot Tackle slides inexcusably across as if he has no control of himself making the move very loose and giving it extreme lag which I guess in turn was to make sure that “Partitioning” was removed from the game. I can look at that so say there was effort to make sure he wasn’t too broken. Super Cancels are now Manual Input only, meaning you must input all motions to Super Cancel. You can no longer Cancel from a qcf+p move into a qcf+p and get super, which honestly wasn’t that broken of an advantage and now thats gone for the 3s characters. It seems as if in an effort to make things different in this case Capcom took components of the games and made them worse.

The Custom Combo System if anything, just seems like a really watered down CVS2 A-Groove System with implementation of percentage distribution ala A3; couple that with the fact that no one in the Alpha group has an actual roll, not much can be cancelled to create a high possiblity to discover useful custom combos which at least at the moment makes CC’s useless outside of Rose and Karin for now. And if its anything like the Damage Scaling of CVS2 for A-Groove less than half of the Alpha roster will have good CC’s. Link combos feel more like Chain Combos because you have to do them so slow, and there’s no “tight” feel to its execution. The big appeal of the game is supposed to be the diversity of the different systems from each respective game, which has become a common staple in most of the recent Capcom games released under NAOMI hardware (CVS,CVS2). The issue with this is that with each respective fighting system a group of characters from that game are restricted their original game which only leads to contrived gameplay without much potential for any competitve growth at least in that respect. Lack of system is just another let-down that I experienced in playing CFJ. Overall, the gameplay is something that really isn’t too intriguing not just for a rainy day casual gamer but even for most SF veterans. One of my biggest “line’s of defense” when debating the validity or merit of CFJ was that:

-" No other company has been able to capture the feel of SF in their games and thats why I always played Capcom fighting games…"

That sentiment has changed in the fact that CFJ honestly does not feel like any SF game at all. The Default Speed of 3 actually feels more like Normal or Speed 2 of CVS2 which is slower than CVS 2’s default speed. It really feels as if no effort was really put into this game at all, not just graphically but concerning one of the most important aspects to any video game,especially SF…the gameplay. You can put all the graphical faults to the side and not even be concerned with how it looks and still see that the structure of CFJ is really weak and if anything this game will be forgotten in a matter of months. This is CVS1 Revisited or better yet the “Mario Party” of SF.

In the end, I really tried to stick up for Capcom’s “newest” installment and hope that this game would be good. I really didn’t even want to make this post because well it doesn’t match how I felt before I played the game but I have to be honest and join the many who are eating crow now because they realize the game sucks. The only saving grace for me was since I traded some games in I only paid 10 bucks for it, but in a way I still want that 10 bucks.

Derek Daniels was right.
Inkblot was dead-on.
David Dial was right.
My gf was right too ( won’t be living that down for a while)

There’s no other way to say it, this game is trash and I really don’t see anything happening competitively in this game to change the majority’s opinion of the game. I can’t say that CVS2 has ever looked so good to me now.

-Nokato Sakurazuka

The truth has been spoken. Great post.

I told you so buddy.

And the sad thing is we’re all going to play the FUCK out of it until they make something even worse for us to buy anyway.

Have fun. :clap:
No point in hanging around srk now so I’m outta here. I’ll come back in four years when they release CFE2.

Hey now, I play plenty other fighters, KoF and #R included.

I was prepared!

:smiley:

heh, I really didnt like the thought of this game, but now that I have it; I actually think its good. shurg

yeah, speed 4 is the perfect speed, but you know if it is played in tournaments here, it will be on default speed, which is “blah” IMO. :sad:

DUDE, it’s a DIFFERENT GAME with a DIFFERENT ENGINE! :rolleyes:

Have you played it with Progressive Scan yet? Good lord… :tdown:

If it’s any consolation, you did the right thing and waited to see for yourself, after playing it, rather than jumping on a bandwagon. Not that the people you mentioned didn’t do the same thing, mind you (except for one of them that should be obvious by now), but there’s no need to admit that anyone was right; you formed your own opinion of the game. Good or bad, you don’t owe anyone anything.

This game is pathetic, I didn’t feel any hype while playing it. The music is horrible and the sprites too. WTF type of gay Character Select music is that? fucking worse than marvel…

They also nerfed certain characters and made them not even feel like 3s… Yun, His sprite is different or something because his BnB has a different timing, Chun has no priority, Uriens cr.FP doesnt even pop them up to set up tackles anymore… Guile is no way near ST guile… He’s CVS2 guile without a dash.

And karin fucking rapes wtf

How are the character voices? Are they all taken from the preexisting voices from their old games? And if so, which specific games are they from? Example: Is Zangief’s voice from SFA3 or CvS, etc.

Of course its a different game, that doesn’t mean it has to be crap though. Of course certain aspects of the game are going to be different I understand that. Its just that CFJ literally feels like a jumbled mess and everythings out of place and hasn’t been thought out. It doesn’t feel like an SF. It feels like builld of a Mugen game. I’m all for things being different I don’t think that it should be bad though. What speed do you play it on at your arcade?

Just wanted to say thanks.

Metroid here I come.

All of the seiyuu for the game are from previous games.Urien,and Alex’s voice samples are from Third Stirke. Sakura, Guy, and sounds more like voice actresses and actors from Alpha 2. Zangief sounds like its more A3. Jedah,Anakaris,Demitri,and Felicia are from Vampire Savior voice samples. Guile,Bison,and Ryu’s are from CVS 2.

Ummmmm… This game actually fels faster then cvs to me. I think the game is hot. Cant wait to get some comp in this shit. Anyone know if chinatown has it?