X-23/Ammy/Doom combos and some phoenix ideas
Here’s me playing at the UCI tuesday casuals vs people like djdivine, richard nguyen, pulsr, y2j, razyrbyrn, AZ, etc…
I’m Tron/Haggar/Doom
matches start at around 9:40 or so but you can see me actually beast at 1hr39
I get some matches in at 1hr9min vs AZ, pulsr, and some other people
not sure if this is the place to ask for critique but I’d appreciate any constructive feedback. thanks!
i know my doom looks super free, and that’s because it’s a mixture of it being super free + nerves playing vs ‘pro’/good people. i call it a ‘day one doom’ but i’ll work on my execution…
I’m going to assume you’re the razyrbyrn guy.
If so I liked what I saw. Funny enough more so out of the Tron/Haggar combo than anything. At first I was like “the only time I ever picked Tron and Haggar on the same team was to troll people with their assists…”. Then I saw it play out and it seemed to work surprisingly well. Tron with 2 strong assists is pretty legitimate on point because she has more things to cover her air H game and more time to set up grabs and safe drills for chip. Hidden missles gives her room to move in and Haggar assist protects her from the rush pretty nice.
Your Doom wasn’t bad on point since you usually got him in with an assist or two to help him lock people down.** I would say so far the immediate thing you could do on point with Doom is make more use of hidden missles.** Like when you combo into sphere flame with Doom just throw a bunch of hidden missles up in the air instead of the one photon shot. They are stuck at a super jump height in the air without the ability to call an assist till they land so you can force them to block missles on the way down that will track and chip them and set up another mix up.
That one match where you were fighting against another XF3 Haggar you should have used hidden missles to stop his pipe approach. Don’t throw them all out. Just like sporadically put 2 or 3 missles on the screen then tri dash backwards and put 2 or 3 more on the screen then when you get enough room start following them to amount an offense.Doom doesn’t really have anything else that he can safely throw out against pipe other than foot dive at closer ranges. If you’re far enough away you can use a ground photon shot to get more shit on the screen before throwing the missles if you want. At closer range the slow start up will kill you though.The missles will protect you from getting comboed if he ever gets in range for the pipe and will force him to block and set up opportunities to air throw him or air M him out of the air and start combos. If he gets too close to you in a desperate situation either burn some meter and throw out ground photon array or just go for some pray hidden missles if you don’t wanna burn meter. Unless he regular or command grabs you out of the hidden missles they’ll at least keep you from getting comboed if you take a hit.
Gonna add in some highlights of casuals vs. my bro with my anchor Doom. You can view the rest of the vids on my youtube page. I’ll be putting up more vids periodically so suscribe if you like. First video doesn’t really have much footage of Doom till the end, second one has more.
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Thanks so much for the advice. I am still not quite familiar with how to utilize all of Doom’s tools in different situations because my usual gameplan is to OTG off of a clean lariat assist haha. I’ll work on using hidden missiles… im sure it would help my team’s zoning game a lot since my point chars are all slow rushdown.
edit: oh, i don’t go by Razyrbyrn, the streamer was just too lazy to change it and nobody knows who i am lol. razyrbyrn IIRC was a top TVC player.
Man I actually really enjoyed those matches. It’s great you got to play during the call in segment hahahaha.
I was running a Tron/Ammy/Doom team and started switching it up to various other configurations… the only real constant being Doom… but I like what you do here a lot. I might have to give Haggar a try. I’ve mostly written him off after trying to use him on point against a friend who plays Wolv/Mag/Akuma but seeing this lineup in action is making me want to give it a shot (plus a really good player told me I should look into Haggar). What gives you the most trouble matchup-wise? I’d imagine people with solid “keep-away” teams give you hell, right? Does it hold up alright against some “rushdown” teams due to the really solid assists?
I have lots of trouble against people who outrange me or have tools to keep me out. Dormammu and Wesker are nightmares. I personally don’t know how to fight a good, patient Sentinel either. Small characters or characters with good lows like Shehulk and Ammy kinda F up my Haggar assist as well. Against characters like Magneto I have some trouble because if I don’t hit him first, there’s a good chance I’m going to get DHC glitched into and lose a character.
I do have some ways around this though – my team has 3.4 million health so even with DHC trick it’s hard for some teams to kill a character. And even then, I gain tons of bar from losing Tron or Haggar haha. And rushdown teams aren’t as bad as you’d think because I have the 3 most godlike assists on the same team to deal with that. When I fight Wolverine I just call Haggar any time I anticipate a berserker slash and even if the Wolverine connects and Berserker Charges to safety as you might’ve seen pulsr do, Haggar still connects and I can get a free OTG to xfactor cancel to kill off wolvie. Haggar IMO is a gamechanger for many characters, especially the old mvc2 style tri-jump offense kind of characters. If they don’t respect him they’ll get killed… theoretically I can get a TOD off of a throw, a Lariat, or off a hit so they need to be careful.
Lastly, the way I play Doom is a style to complement the team’s weaknesses. If I need to, I can switch the order to have Doom -> Tron -> Haggar and use Doom on point with projectiles. Photon shots, plasma beams and hidden missiles combined with Tron assist to nullify counter projectiles and Haggar assist if they get too close. Off haggar assist is free damage from the OTG.
but yeah basically I’m not too afraid of rushdown unless it’s magneto because he can start with a grab and go through haggar… the rest of the time I just need a way to push the opponent into the corner and lock them down. Dormammu flame carpet, c.M and s.S ruin all of this, and he has plenty of full screen supers to punish my assist. Wesker can just gun and teleport out of trouble and my team can’t do much about it except for doom.
btw I’ll try to play tonight on stream again
Utilizing Footdive effectively will help you in a few of these situations.
Against Wesker and patient Sentinels, will glide right over Wesker gun shots and Sentinel beams if you do it at the right height. It’s pretty unlikely to actually punish them with Footdive unless you’re already pretty close, but it allows you to close the gap and start applying up-close pressure. Against Wesker specifically, if you Footdive and expect him to teleport, call the assist while Doom is in the Footdive animation. If you call the assist at the right time, you can put a Haggar assist right where Wesker comes out of the teleport. You might not be able to follow up if you can’t fly/unfly fast enough on reaction, but it will still keep Wesker from shooting you until you’re dead.
Against characters with good lows that are blowing up Haggar, if you call in Haggar and realize that he’s probably going to get hit, Footdive. If you’re opponent attempts to punish Haggar, Footdive’s priority is going to win and give you a free combo. It is extremely important to recognize when you’re opponent is going to have an opportunity to punish Haggar and reaction quickly. If you do it too slow, you’re going to get caught by a low during the 4 frames before Doom comes off the ground when you try to jump.
My friend and I ran a bunch of games last night, both of us trying to get some Phoenix experience. In the Marvel segment, I’m player 1 and my friend is player 2. Neither of us know how to play Phoenix so we just do random shit when she’s out, and neither of us have much matchup experience against her either.
First few matches I mess around with various characters like Taskmaster and Captain America, just looking for someone to fill that point role. (I dont know who to team with Doom/Haggar).
Anyway, even though it isn’t good, my doom is clearly my best character of whatever I use and I try my best to snap Phoenix in and mix her up, just really dont know better ways to do this.
Marvel starts here at around 9:00 http://www.youtube.com/watch?v=ziFDnU7pWrk&feature=mfu_in_order&list=UL
Part 2, I guess our real teams play at around 1:50:00
If you’re looking for anti Phoenix advice, we’re talking about it in another thread. I have a fairly detailed post there of what I like to do too.
Edited: Removed link that doesn’t work for some reason.
the link is dead. are u linking me to the doom thread about mixups after snapbacks?
Yes. Sorry, I’m not sure why that link didn’t work.
http://www.justin.tv/sctourney/b/290351671 starting at the 27minute mark. This video has the matches for Top 4 and all have Doom in them so i figured id post it here
This was a SC tournament that happened this past Saturday. All i can say about my Doom now is that he’s alot better than he was at Final Round when i was in Top 16.
Deadpool/Doctor Doom DHC trick
It may be old but, I think this is a pretty good Doom video. It shows a lot of things that I didn’t know about doom, like Exchange Whiff’s, among things.
Doom really has no reason to be going for resets, he should just be killing outright. There’s no sense in giving the opponent an opportunity to escape when it’s not necessary.
What if you catch a non-critical point character at the beginning of the round with only the initial stock of meter?
"no reason"
You sure about that?
Then instead of going for a reset or a kill, go for a snapback to bring in the character that has the best X-factor level 3.
Lately, I’ve been doing a lot of snapbacks to avoid powerful X-factor comebacks. It works pretty well, especially since coming in after a snapback or character death is the most dangerous part of a match. Doom is especially good at the snapback part since he throw the snapback in at the end of a 650k, maybe even 700k damage combo. Basically any combo that involves doing a s.:h: close to the very end will guarantee a snapback opportunity.
That’s actually a really good point.
What about in case of dropped combos? Aren’t resets worth learning to convert your drops into opportunities for resets?
I mean I know personally I don’t often purposefully use resets with doom but I learned about three different positions I can reset from in case I “catch” someone in a slightly unfavorable position… Like off of an assist hit and I don’t successfully catch them before they get too high for the buktooth loop to actually hit correctly… or in case I drop in a specific place I’m prone to dropping… So I just reset them into a better position and continue to the kill in both cases. I feel like they are definitely worth learning just for that scenario alone… which does indeed come up often in real matches.
I guess the point of the questions was really… well it just doesn’t make sense to me for someone on a site all about learning to suggest someone doesn’t learn something for a particular character. Just learn it all… gotta know when to apply it of course but that comes later. I say drill the structure anyway because it can only help when you are forced to reset.
Yeah, I’m sure. If you can setup a reset you could have easily setup a proper combo into death. He has ways to kill pretty much anyone that matters starting with even less that 1 bar. Even off his throws, he can combo into a level 3 from midscreen starting with half a bar. Leave the mixups to Dante, Wolverine and Wesker, they’re much better at it.
Yeah I think you missed the point of what I was saying but alright. I’ll concede.