Ok someone smarter than me needs to look into this . It happened twice at a tourney I was at last weekend . Once when I was playing off a h. Foot dive and again in a match I was spectating .
To the lab …
welcome to the ps3
Dr. Doom Touch of Death
[media=youtube]xDJSVT1igW0[/media]
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<div class=“QuoteAuthor”><a href="/profile/48650/Rokmode">Rokmode</a> said:</div>
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<div class=“QuoteAuthor”><a href="/profile/australopitecus%2C%20post%3A%207870685%2C%20member%3A%202618">australopitecus, post: 7870685, member: 2618</a> wrote:</div>
<div class=“QuoteText”>can ANYONE explain what happens at 0:22 in this video? lol<br>
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[media=youtube]_OC0hg-Dq8I[/media]</div>
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welcome to the ps3</div>
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Nothing to do with ps3 , this was on Xbox and it happened again last night on a Xbox setup . Will capture it this weekend and upload on how to activate the glitch .
<font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”>I got a very bad execution, i cant do any DDF or any crazy diagonal air dash. I just made my own easy combo for dr.doom, hope its gonna help someone.</span></font><div style=“font-family: Arial, Verdana; font-size: 10pt; font-style: normal; font-variant: normal; font-weight: normal; line-height: normal;”><br></div><div><font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”>http://www.youtube.com/watch?v=opZxHulk79s</span></font><br></div>
While the combo doesn’t do near optimal damage it shows people how you can hit confirm from the normal jump height and sj.height, I’ll link this whenever someone asks about how to air hit confirm.<br>
<font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”>I made a few more unnecessary Doom XF3 combos.<br></span></font><div><font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”>http://www.youtube.com/watch?v=5O-aVfTBGx8 </span></font></div>
Man dooms bnbs would be so cool if they revolved around those kind of combos.<br>
Videos of my Morrigan Dormammu Doom team
[details=Spoiler]http://www.youtube.com/watch?v=puo5qyjZBJE
http://www.youtube.com/watch?v=8zgPmEijnao
http://www.youtube.com/watch?v=BeJtgG3Vupw
http://www.youtube.com/watch?v=_sdbVPUDv5U
http://www.youtube.com/watch?v=LZInsk4vGjs
FT5 vs Zero Nova Magneto
http://www.youtube.com/watch?v=mvWp8DJZkFE
FT5 vs Magneto Wolverine Sentinel
http://www.youtube.com/watch?v=hAzO6V3cG5g[/details]
I’m surprised your the first person to run that shell with dormammu tbh.
A decent amount of people have been playing that team, just not that much on stream. It’s pretty good.
I think it’s better to run Liberation assist though because Dark Hole doesn’t really do anything special for Morrigan.
Liberation is fucking awesome and you switch characters enough it’s viable enough. Plus if you have an excess of meter and morrigan is dead you can THC off hidden missiles into ball for late game if they blow xf
IMO the biggest flaw with the team is all three characters have to jump to move, so if people try to go low you just have to wait without alpha counter tricks
Yeah liberation is definitely the best for that team. Once you get an inferno charged with dorm, lay a flame carpet then tag into morrigan the amount of control you have is ridiculous.
Hey guys I have a new set of videos I’m posting in the Dor/Doo/Mor forums. Sorry for the boring, lol.
[details=Spoiler]http://www.youtube.com/watch?v=QilC85rj9Uc
http://www.youtube.com/watch?v=BGlhrO8zkk4
http://www.youtube.com/watch?v=3trEAdrKLkE
http://www.youtube.com/watch?v=wi9sTbVjsC4
http://www.youtube.com/watch?v=IWUKajQhxUI[/details]
I messed around with some combo ideas on the big bodies, and came up with the combo at 1:57. There’s a fun midscreen XF3 combo right after too.
Notations for the beginning of the combo on Sentinel: jump uf, j.M (one hit), addf, j.L, cr.LMH, dash/jump cancel uf, j.M (one hit), addf, j.L, cr.LMH, S, etc.
The stuff before and after the Doom section are infinites with MODOK and exploring an underused option with Strange.
Nice xf3 combo! the sent one is mad gimmicky, but still cool xD
hey guys, just wondering… ive been told that this exists already, and that its punishable by throw. only problem is that ive done a bit of testing, and i cant figure out where the throw attempt would occur, or any other punish. any help? D:
edit: i can understand airthrow after ADF though.
Good lord that’s filthy, definitely gonna have to practice that, my doom is severely lacking in terms of incoming mix-ups.