Castle Doom: Doctor Doom Video Thread

I’ll see if I can post something up in the combo thread over the weekend. Which ones do you need a pointer on?

2nd and 3rd one in the 2nd video

and the second one in the 3rd video…
For that one Ive been doing TAC L,L,M,M dash up L,L,M,M qcf+L M, qcf +L M,M and thats when I start dropping.

I know for the first two magic series the M’s hit once, but the M’s after the plasma beams, do they hit once or twice?

I’m guessing I just cancel into fly and the L,M, H at the spot where i’m at in the combo but I keep dropping.

As far as I’ve messed around, all plasma beams are L version

For the first one, you come in off the tag and hit L as fast as possible. If you hit it too slow, the rest of the combo leading up the first plasma beam won’t allow for the beam to juggle properly. Try to link up the next j. M as fast as you can, and let it hit twice before the foot dive. After the foot dive it’s an air dash up (it could be up-forward, I can’t tell since the guy is really fast at hitting the next button) followed by two L’s, one M (2 Hit) and another M (1 Hit) cancelled into flight. Two M&M loops. Cancel the last M into air dash up and cancel that as fast as you can into the next L’s. Mostly everything done to this point has no peculiar timings, but the faster you do them the easier it should be.

The last 2 L’s and last 2 M’s are hard to explain. The easy answer is, you have to give them a shot and you’ll understand the timing. But if I try to explain it, it’s kinda like…:l: one-one:l:two :m:one-two:m: if you try to imagine saying one-one fast in your head, a regular two, and a slightly fast one-two you get something close to the timing. I think this is actually the hardest part of the combo, and you may be better served trying to find another combination of buttons to work around the tricky timing (i.e. just using two M’s that have simple timing). Anyway, after the last M you do laser gun and link 2 M’s into another beam.

[TAG IN - DOWN] --> L,L, M (2 Hit), M (1 Hit) xx L Plasma Beam, M (2 Hit - link), F+H xx Air Dash Up, L, L, M (2 Hit), M (1 Hit) xx Flight, M (2 Hit), M (2 Hit), ADF, M (2 Hit), M (2 Hit), Air Dash Up, L, L, M (2 Hit), M (1 Hit), ADF, L,L, M (2 Hit), M (2 Hit), H (Laser), M (1 Hit - link), M (1 Hit) xx L Plasma Beam, Foot Dive (Link)

2nd in the 2nd video - kinda the same idea, do the combo off the incoming tag as fast as you can. It's an L followed with two two-hit M's and an air dash up cancelled foot dive. After you hit the 2 M link off of laser gun into plasma beam, take like a...half second pause before hitting your next M. You have a lot of time to link the last M since they're in soft knockdown and you're actually falling faster than they are. The lower you hit the last M, the easier it is to hit molecular shield. From the limited time I've had to mess with these combos, heavy molecular shield will work if you have enough space.
 

3rd in the 2nd video - this one’s actually harder than it needs to be with the staggered timings. Again, I find that it’s mostly the L~L~M~M sequence at the end of flight. The easier combo to do is in the 3rd post (the Doomface video) of this page actually, and I wrote up the notation on it already.

[TAG IN] --> (Immediate) M (2 Hit), M (2 Hit), F+H, ADF, M (2 Hit) xx Flight, [M (2 Hit), M (2 Hit), ADF] x2, M (2 Hit), M (2 Hit), H (Laser), M (1 Hit), M (1 Hit) xx L Plasma Beam, M (2 Hit) xx L Plasma Beam, M (1 Hit), M (1 Hit), Molecular Shield

Pretty much everything leading up to laser gun can be done as fast as you can. However, during the flight M&M’s you can’t get the opponent too high. You want to try and have them juggled so that their head is only just a bit higher than Doom’s before you hit with the laser. It’s not as finicky as I’m making it out to be, but you will kinda understand what I’m trying to say if you get the combo to work. Anyway, try to link the M’s after laser gun as fast as you can. The M link after the first plasma beam does have a slight pause. If you hit the M too fast, they may be too high to hit the molecular shield link.

Sorry, I’m too lazy to post notations on the 2nd combo in the 2nd video. But, it does work off of similar flow of that first video. The thing to keep in mind for the air dash ups, is to transition into the combo quickly after the dash. I think it will help you out a lot in the height requirements if you can do that, since this guy is pretty much doing it so fast that I can barely even see Doom’s jet pack bursts during the dashes.

Hey guys,

I didn’t know if this was posted or not, but Doom can combo off of this ground front throw (no more accidental missiles!). I haven’t seen really anyone use it so I figured I’d make a little video about it. Also, in case you want another option for Doom’s offensive pressure I’ve included a block string that I’ve been using to really great effect because it allows for so many options. Both include a slow-mo replay if you want to see what’s happening again. After 2:15 it’s just the dash-cancelling in slow-mo in case you want to see all the cross-ups and how they work, but it’s just there if you want to see it. The block string works as follows:

a) If you hit the opponent, cr.:l: , cr.:l:, cr.:h:, :s: will combo and then you can go into whatever

b) If you opponent doesn’t AG at all and just crouch blocks, you basically can choose a high-low, left-right, or throw. The key is in dash-canceling the standing :h: after the two cr.:l: 's are blocked as it has an absurd amount of block stun. I show how it works in the video by doing a couple of dash overs.

b1) The throw is demonstrated and you just beat out the arrows which keep the opponent honest
b2) The left-right is also demonstrated as you dash over the opponent.
b3) You can also elect to go high-low [not demonstrated…sorry], with a dash cancel xx straight up jump xx: dash foward air :m:.

The beauty is that in order for you opponent to prevent you from getting to the other side of them, they must stand up, which means it opens them up for the cr.:l: when you dash down, and if they don’t stand up, they usually just get crossed up. Very few people have blocked this when I get my inputs correct ( which is still a giant work in progress) but I figured you execution genius out there could put it to better use than I can.

c) If you opponent AG’s the standing :h:, you can still do everything but it takes two dashes

d) If you know your opponent is keen on AGing, then just simply use tick cr.:l: as it has actually worked really well for me so far

The most frequent time I get this to work is when I finish a Task air combo with Air Legion Arrows ( :d::df::f: + :l::m:) that pushes my opponent to the other side of the screen. I then DHC into Dorm Orb, and then hard tag in Doom. After that, it’s just a matter of chasing down opponent with Doom and using the arrow assist.

[media=youtube]k4w9DHQQamQ[/media]

Hope that helps and sorry I forgot to edit the sound during slow-mo but it does sound kind of cool!

Yeah, that’s pretty well known. No idea why people initially thought it was impossible. It’s not even hard.

wow thats crazy, didnt know you could just combo off it like that haha @__@ thanks for the video!

Thanks man! By the way, love your stuff and keep on rippin’ it up! I’m always rooting for you!

Doom tech:
[media=youtube]Xx0dxCIaMb4[/media]

[media=youtube]_8krTTHWpBA[/media]

[media=youtube]NHx6x0Ws5sE[/media]

Tech stolen.

Not really stolen, I just wanted to see how much damage doom could pull off with maziodynemvc’s doom tech. Im srry if you dont like it but I bet everyone will start doing the new combo. Its way more fun than his old bnb.

I dont know if ill bother doing it, i can already do it like 80-90% of the time but while easy the combo is also very very droppable while the basic corner loop isn’t, in a tournament situation i dont think id ever risk that for like an extra 30k damage

Yeah I can agree with that. Its also finicky or downright impossible against smaller characters. Other than that though I think I’ll be confident using it for the most part.

I’ll try and use it on Thursday in tournament.

I’m pretty sure he meant it as “That shit’s godlike, I’m stealing it right now”

I did mean “That shit’s godlike, I’m stealing it right now”.
Tech Stolen =/= Stolen Tech

BTW, you can use HARDKICK and miss out on a bit of damage, to make it much easier.

i actually find it pretty difficult. granted i only spent ten minutes on it but could not get the relaunch to work once. 1mil for 1 bar though… thats wild

It’s just like learning the buktooth loop for the very first time, once you get that first relaunch down you’re going to start to absorb that timing. After that, wait for muscle memory to work. Though, I do think this loop is harder simply because you aren’t really able to “confirm” the j. L as you would with the j. M in the old corner loops.

Oh lol im still new to forums haha.

No problem man, just a misunderstanding. I’m new to Dr. Doom :slight_smile:

I actually will try learning the new corner combo and see what happens. I was wondering if it was easy to confirm the j.L.

maybe it’s a muscle memory thing, but I can’t get down fast enough for the relaunch most of the time