Damn Steve, you’d think after watching me play you’d know how to play Doom, ha ha.
Um, first thing, you look mad uncomfortable with Doom’s regular movement. I think I spotted like four super jump forward dashes. You have to get used to moving before anything else. Pretty much any forward air dash outside of normal jump height is a bad idea. If you’re going to super jump, you should be throwing out a photon shot (I usually use L, since it has the most active frames). Since you’re playing anchor Doom (from what I can tell), that’s about the only way for you to start up offense. Jump, photon shot, follow in behind your shots either with foot dives or tri dash.
Any time that you don’t have something on the screen (laser, shots, missiles) you need to tri dash in unless you know you can out zone them. Like from 5:40 or so onwards, I have no idea what the heck you were trying to do. There was 2 or 3 instances where you both sat full screen and you kinda just…didn’t do anything. At full screen, I usually throw out one plasma beam just for harassment. One full screen plasma beam is usually enough to incite players to try and get close to you. Might be useful to note that (unless this has changed) all versions of plasma beam have the same start up. So there’s usually not too much risk in using it at that range as opposed to the L version.
The rest seems like getting familiar with combos. Since your Doom’s on anchor, you better make sure you can do those eyes closed. Personally, I don’t think Doom matches up very well against Jimmy’s team. Especially without any assist.
Nothing to do with Doom, but if you block Chaotic Flame crouching with Taskmaster, you can punish it with Legion arrow.
[LIST]
[]Super jump tri-dash is good with Doom, mix it up with normal jump tri-dash whiff or super jump tri-dash whiff gun into lows or throw.
[]Super jump above them, air dash straight down is also good pressure.
[]Don’t spam footdives, they leave you pretty vulnerable on whiff. Cancel them into airdash on block to make them safe.
[]Butter gun + Task arrows is a good way to setup mixups and keep the pressure on. If you do the gun late, it won’t connect at all so you can just jump in and throw.
[]Task arrows, :l: plasma beam, arrows hit :h: plasma beam does lots of chip.
[]If they’re jumping around, ground photon, plasma beam is a good sequence, they’ll usually have to block the beam. Mix it up with the above for more chip.
[]If you connect a plasma beam from about half screen or less, you can always combo into level 3.
[]Work on your combos.
[/LIST]
thanks for this info i never really considered trying the L photon then tri jump good shit!! I will most certainly incorporate that into my play style with doom!
^Lol thats the exact combo I’ve been using since ultimate came out. I’d say its Dooms best bnb overall.
It wall carries, its meter positive, does about 780k, the ender can be customised to allow for extensions with assists, the air photon array ender makes for an easy damaging DHC and its very easy to do.
Yeah, I dunno why I never thought of using it outside of throws. It’s still a little bit less damage than Buktooth loop, but it’s like 60k more than the Clockwork loop and feels a lot more consistent.
Ha ha, I saw marlinpie trying to do that combo too. I still can’t get it going though.
[TAG IN] --> (Immediate) M (2 Hit), M (2 Hit), F+H, ADF, M (2 Hit) xx Flight, [M (2 Hit), M (2 Hit), ADF] x2, M (2 Hit), M (2 Hit), H (Laser), M (1 Hit), M (1 Hit) xx L Plasma Beam, M (2 Hit) xx L Plasma Beam, M (1 Hit), M (1 Hit), Molecular Shield
I’m almost certain that it’s light plasma beams being used in the combos and from what I can tell, the M’s preceding each plasma beam don’t have any particularly odd timings so I think you do them as fast as you can. No idea which molecular shield to use, but I imagine light version will be the easiest (if not the only one possible). M after the laser is a link (duh). By my count there’s only 6 M’s used during the flight mode, so I’m not sure if the combo would still work with 8 M’s (I think it should).
The guy in that video staggers the M’s off the tag in, but it should still work if you do the [M, M, F+H, ADF, M] part quickly.
So apparently people have seen these videos a lot, but nobody told me about them. I figure some people here haven’t seen them either. Credits to Pochi91919.
For full corner to corner I personally use the side switch into 3x corner loop, does 800k, any range thats too far for you to get 3 loops allows you to get 2 corner loops after 2 2x medium 2x footdive loops
edit: the tac combos aren’t that difficult, only the down exchanges are somewhat challenging if you want to maximize damage from them, the main thing you have to notice is that you actually recover pretty quickly from the light plasma beams so you have to hit the mediums earlier than it seems like you would afterward