That’s the problem. You don’t have to play MUGEN games under their intended balancing and statistics; you can always change them however you want. You have access to all the characters health and damage values, and if you’re familar with MUGEN coding you can even change the way the moves function and add or delete moves. Basically, “All Things are Influx and Nothing is Permanent.”
It’s hard to take MUGEN games seriously; that’s why everyone who makes a MUGEN video is playing by themselves.
With this game specifically, however, and many games whom have developers that know how to manipulate MUGEN so that it’s more like a legitimate game, can make that impossible. In this game in particular, you can’t add, remove, take characters from, change balance or anything like that. MUGEN can easily be packaged into a viable fighting game product if you do some adjustment to the files and such. The only changes that’ll be made to this game will be by the developers, unless you specifically go out of your way to break it down into your own playground.
The latest vid from September. I’m fine with a long development cycle if it means having hundreds upon hundreds of support cards. A small demo wouldn’t hurt though…
Dude, where the fuck is this game? Who the fuck develops and puts this much time into shit and doesn’t release ANYTHING in 7 years? I think this is just a sick joke. Troll of the century.
Calm down dude. This a labour of love. A passion project with little to no staff. Things like this take time. You are not even considering the developers lives and committments outside of this game. Also, they seem like perfectionists, look at the attention to detail. I don’t even have to play this game to marvel at the detail and unique flavour of these demos.
Also, why would you want an unfinished mess with holes and flaws? Just so you could drop it a month later?
Game has been finished before. He just keeps making more characters. He can update and patch later. 5+ years is too long.
Also, would never drop this game. Looks better than all new Capcom games put together.
Personally I would rather play this game in my lifetime rather than wait for the 400th character like fucking Bubsy or Cait Sith to be added in, but that’s just me.
In 7 years, he has completed 10 characters. He also has 11 unfinished, but started, characters that he needs to complete. Then he is going to do 15 more characters from start to finish.
SOMEBODY GIVE HIM A TEAM. i like the character demos, but id like to see something tangible the community to try. and since its a solo project, we can already have a game just like it from another company before it even comes out, which could make it a waste of time.
instead of tech demos, the least he should give us is some type of video introduction to his fighting game system mechanics so we could get a better idea as to what to expect (and from there you know we could theory fight for pages on end). if it has really been seven years(wtf?), then yeah, he needs to find a team
If I ever make a (free) fighting game, I would start with 2 characters (or even just 1, if its a do-everything character that covers most of the mechanics), and then work hard to perfect the engine/mechanics/netcode/UI.
Then release the game, fix bugs, refine the gameplay for the initial characters, balance them, etc.
After all of that, I’d release another character. Then balance the game so that the new character is fairly even with the first lot, refine gameplay, etc.
Repeat and rinse.
So maybe in the end it might still take 10 years to get a full roster. But for most of that time, you’ll have a playable and polished game. And the final product will have 10 years of continuous playtesting and improvements. And adding one character at a time whilst balancing makes things easier to keep balanced, since you only have to worry about tweaking one character at a time.
Keeping your game sitting in your harddrive for 7 years whilst you slowly churn out content is not really a good model for a free indy game. Heck, once you finally release it, you’ll probably be totally sick of the project and thus it wont get any polishing/balancing/improvements.