Capcom's Jojo's Bizarre Adventure fighting game is coming to PSN & XBLA. August 21/22, $19.99/1600

Even within the same region, the netcode’s performance is inferior to GGPO,for example.

With GGPO I can play passably with the closest folks/best connections in Japan (I’m on USA West Coast) but in this it’s quite laggy. That said, the netcode feels better than, say, SSFIV, but there’s a lot of delay to all actions. (Vs GGPO, where I play with smoothing/delay set to Zero)

Edit: To clarify, playing against other people in the US has noticeable delay too, by the way.

Online’s pretty bad. I’ve only been playing people from mainland europe so far but it feels much, much worse than ggpo. That said, the training mode has everything I want apart from auto-guard cancel and the game itself looks wonderful.

Overall 7/10 would probably consider purchasing again.

No problem, but I just noticed I made a small mistake in the transcript. The tandem combo used in the video is actually (2Bx# 236+C 2Bx#) not 2A. I will edit my original post in order to avoid confusion.

I posted in the other Jojo’s thread, but just to reiterate here:

I’m on the XBOX port. I thought the netcode was GGPO, but apparently it isn’t. That said, I’ve had some really bad laggy match ups, but the majority of my match ups were more than playable. I’ve had some really smooth matches with Japanese players, and some really bad ones with supposedly local people. I’ve experienced alot of variables, but overall, I’d say the ratio of “more than playable” to “underwater slideshow” is 80%/20%, with the overwhelming majority of matches being fun and playable.

I can definitely imagine that people who play characters that rely heavily on 1 frame links will have problems, but it’s not impossible to adapt on a less than optimal connection. It’s probably worth mentioning that I main Vanilla Ice, so I don’t necessarily have to rely heavily on loops/extended combos. There’s that, and I play what I consider to be a rather unorthodox style, probably because I never learned the game in the “traditional” way or by using GGPO etc.

Lag and Net concerns aside, I’m REALLY happy now that I get the opportunity to play against some skilled Japanese players. I’ve never been able to get 2DF or GGPO working well on my comp, so playing on Live has made this a reality. I’m pissed that the online ecosystem is split between consoles and I’ll probably never get the chance to play against some of you guys who use PSN, but at least I have the game. I live on the east coast, and the fact that I’ve so far had a majority amount of matches from Japan playable is nice. I was playing against a competent Devo last night and it was exciting since none of my friends that I play locally with ever even attempted to touch him.

Also replays are funny. I saved a replay of a really laggy match I had, and the replay played back at full speed like it was a normal round and nothing had happened. And after 50 or so matches last night, I have yet to run into a single pet shop which was pleasantly surprising :p.

Number 1 character I played against? Mariah (with Midler a close second). I found that of the people I played, they understand her meta game well enough and get trap and comboing into super. Unfortunately for them, it’s the match up I’m most familiar with because it’s all my local friends ever played. It doesn’t help that the tiers supposedly stack against her favor. Why do people gravitate to her (pun not actually intended)? I don’t get it. Is it because she looks like little red riding hood or something? lol

Hmm so this is 20 usd which is under 13 pounds sterling, but yet they are charging us 15 why are we having to pay more?

Sorry it’s a no buy

TY

I’m in Germany. Played one guy in the US, it was unstable, but playable provided you don’t go for dial-a-combo style.
Played one guy in Japan - that was tough, some basic links didn’t work.
Played a guy in Italy. Worked well enough.
Will play more to find out more :smiley:
This is on PSN, by the way.

all that cry from people who likely suck at the game anyway

Karmoon! YOU’RE ALIVE!!

It’s kind of a mixed bag. My assessment so far (may get better if more people get the game and play) though is that it’s better than KOFXIII (what isn’t), maybe feels better than SFIV netcode, but… yeah. I guess it basically feels like supercade, not like GGPO. Some real serious input delay which makes for some odd games.

I only got to play it for the first time last night and everyone it matched me to was a super newbie including all Japan players. I may know a thing or two about the game, but I’m hardly super pro fighting game player - my execution is horrid, etc.

As an aside, the whole ‘HD’ thing doesn’t matter one bit, but it’s ridiculous people are trying to rally to the defense of capcom on that one. They changed the name of the game to something that obviously is meant to imply upgraded graphics in some way, when it’s just filters (which are pretty much always ugly, turned off instantly).

At least it’s the only game with widescreen letterboxing/sidebars that aren’t obnoxious.

Edit: before someone asks why I’m playing vs japan and complaining, I set to sameregion/strong/great connection and it still matched me up with non-US players half the time. I’m just commenting on how the actual games were.

Edit2: Everyone who complains about the extra $5 (I would pay $100 for this if it had ggpo) better never hope for CvS2 because that’s millionaire fighting. Millionaires only.

I’d actually rather not have CvS2 if it gets this treatment. Missing features (I was looking forward to super story mode, dammmit!), lacking some training mode options, and a meh at best netcode. Yeah, I think the only way I’m gonna be playing this is if I borrow it from a friend, because I’m not willing to pay 20 bucks for this when I can play it for free on ggpo.

Well, Capcom just saved me £20, seriously the game has been proven to work on GGPO, they have the licence to GGPO and if they were that worried about scrubs caring more about video smoothness over gameplay they could have just whacked the input lag up on the default setting. (And let you turn it down in the options)

Seriously any other game or any other company and they could have had the excuse of “The game doesn’t work well with GGPO.” or “We don’t have the rights.”, but this combination of game and company, it should have been there, this game should have been a no-brainer day one purchase, this game should have been “Yeah the price is a bit higher, but screw it, it’s worth it.”, it should have been “New releases in September? What the **** are they?”.

What happened?

Iduno

I mean to be fair, the price hike was very likely due to the licensing of the Jojo’s brand, but if you like the game, you should support it. I don’t think the norm for re-releases and titles from now on is going to be 20 bucks. I think this was a justified hike in that it was probably a premium to renew the license again.

You keep mentioning the price rather than what has been done with the game, with the netcode as it is I wouldn’t buy it even for a normal or reduced price, there’s just no point imo, for offline multiplayer I’d rather just pay the extra ten quid and get the Dreamcast version on ebay since at least that is more portable. (And so is the console when taking it round to someone who doesn’t have a Dreamcast’s place)

The only times I ever mentioned the price was when saying I wasn’t buying the game in a roundabout way and when saying how I would have happiliy forked it up had capcom not ahem ****ed it up.

My experience with the netcode has been generally good! i played for an evening for like 5 hours straight.

I’m ranked somewhat high currently on the US list on Xbox (I’m sure I’m not number one anymore, I was briefly last night, jobs suck). I’m not going to say all of the games I’ve played were perfect, but even with my sub-optimal DSL connection I managed to get a majority of smooth games connected to japanese players. People think GGPO is the answer to everything, and while yes, it theoretically owns, what’s way more important is people’s connections. Until we get the larger problem of bandwidth and open networks solved, I’m perfectly happy to play on a mostly functional port of a fighting game that I really like, online. The other alternative is lugging my DC around (which I have done before, and is a hassle).

Logistically speaking, the gameplay itself doesn’t really suffer on offline modes. You can change it to original graphic mode and turn the blood on if you like. It feels and plays like the DC port (maybe even the AC port), and in reality it’s more convenient to have a downloadable version that you can download (or carry on usb) to any current gen console if you’re simply going to play offline versus. Also, consider the proliferation of sticks on current gen consoles, and how many people own sticks for those as opposed to hardware on the DC.

I own a legit copy of jojos on dc, with a modded agetec arcade stick, and it’s been hard enough to convince people I know to play with me. Having it on a current gen console makes it easier for people to play. I would think this is what you typically want in a game that isn’t as “mainsteam popular” as any version of sf4. The harder it is to play, the more difficult it’ll be to convince people to play with you, and convince them that it’s actually a good game.

I’m also in Germany would be interest to see how it plays in the same country. I’m a scrub btw but you can hit me up on psn my handle is: CaptainMunta

I’m really enjoying the game. Liking Iggy and Black Polnareff at the moment.

BTW blood is the “Visual Expression” Option. :wink:

Also it’s the NZ Playstation store having trouble downloading the game. It’s listed but when you click on the icon it says “Content not Available”

Fucking capcom man. I am going to get the game just cause i love jojos. These shitty online practices amaze me though ;/

Super story mode was never in the arcade version of the Dreamcast version. It was part of the PSX version, which was really basically Jojo’s Venture (Game 1, not Game 2) or at best, 1.5. Additionally, all the assets were for PS1 level hardware, whereas the dreamcast hardware is very similar ultimately to CPSIII hardware. Integrating it would be a ton of work alone, to say nothing of the mismatch in fidelity.
Sure it’d be nice to magically have, but it’s not ‘lazy port’ material.
Additionally, there are more training more options in this than any other Jojo’s port (including the PSX version) - none of them have autoblock options, for example. Could it be better? Sure. Point to any release that doesn’t have some gaps. (Terrible button mapping schemes, missing CPU options, etc). I think the omission of hitboxes in training mode is a bigger deal.

I was playing quite late last night, so I may have a better experience playing at earlier hours, but the fact remains that while GGPO is not the answer ot everything…it has been DEMONSTRATED to be a superior option for this game. It has been proven out over years(!) of play to be superior for the games’ demands. Yes, if people’s connections are better, it will hide the detrimental effects of bad netcode (and also make solid netcode even better) but it’s not always the quality of the connection - it’s also the distances involved, et cetera. I haven’t done any tests on JJBAHDVer, but GGPO for example uses VERY little bandwidth midgame, spiking to be a bit more when there are big hiccups in the connection. Very little.

For reference, yes, I know how hard it is to get people to play this at events and tourneys - whether with a DC (DC ver is definitely not arcade perfect, as well) or a laptop and emulation (CPS3 emulation is pretty meh). Like HnK, it’s the best game everyone knows, ‘likes’, and never plays.

Having a blood options is cute (and appeases some people), etc, though I wish there was a scanlines option - but that’s just me. It’s a silly thing anyways. The filter is (predictably) ugly, but even the highest end filters on MAME, etc are pretty bad usually. They’re all trying to make something look ‘better’ with a very limited amount of data - you can’t magically create detail that’s not there, and most destroy any charming sprite-art pixel aesthetic that might exist in the process.

It’ll be much more convenient to bring to tourneys, though - everyone will be able to use their own sticks, etc. People are just disappointed because they know GGPO would not have been very expensive to license (and Capcom has done it before) in the scheme of things. No one who actually likes the game would really complain about anything if the game had a solid GGPO implementation (or similar quality clone).

edit: for reference, I own two legit discs (three, if you count my jp ver) on dreamcast. and the PSX one.

Why oh why does a downloadable fighter in this day and age still have this crappy button config?

Capcom japan follows a one step forward several steps back policy it seems, put in replays and hitboxes (but only at the same time!) but then leave in the nightmarish old button config and blah blah blah netcode

actually now that I think about it even the original DC version (and I think PS1, too lazy to check) let you just press the buttons you want so that’s a pretty funny downgrade!

I remember reading somewhere in this thread that CyberConnect2 handled the port (for anyone who owns the game correct me if I’m wrong). Porting of older games is something Capcom tends to outsource. Unlike the other ports this wasn’t outsourced to a Western developer that used GGPO or their own rollback based code. CC2 likely used their in-house netcode.