Capcom's Jojo's Bizarre Adventure fighting game is coming to PSN & XBLA. August 21/22, $19.99/1600

Why would you play anyone outside of your region online anyway? That’s just a recipe for disaster.

I am really disappointed to hear all of the bad reports for the netcode…Do I even need to bother getting it?

wow so this game is laggy and 1600 ms points? This game is becoming less and less appealing to me. Can someone describe the game’s mechanics to me. (the unique aspects that separates it from other capcom games)

Do what I’m doing. Wait it out and here about the netcode for a week or 2. Have a friend share it with you if you can.

Think of Jojo’s, that Guilty Gear and KoF had a kid. Technical as GG but rooted in KoF movement.

First in line of mechanics is the Tandem as it is the main mechanic behind Jojo’s the main feature like A2 was Custom combos, Vampire Hunter was transformation supers. Only Characters with Stand Gauge have access to it. One thing i’m going to say first there is two types of Tandem remote tandem and (I have no clue what this one is called) Alpha 2 Tandem. First is the Remote Tandem you input you commands during the frozen period the Stand will do what you inputted(think of it like a programmable robot). the one I called A2 Tandem acts a lot like the A2 custom combo with out the Valle Blowback unblockable.

Second is boring ass mechanics everyone has(well not boring). Guard Cancels, They work exactly like they do in Vampire Savior (Dp+attack while in blockstun). Push Block, another mechanic you do while in blockstun this one is done by pushing the 3 attack buttons. Air Tech this is done by pushing the 3 attack buttons while in the air after being attacked. Rolls you heard me right Rolls like in kof but unlike to do a roll in this game you guess right hit all 3 attack buttons while on the ground.

Third is the Learning system this mechanic is only for 3 characters, but it should be noted cause you’ll be going against these 3 characters. The characters that have this mechanic are the holders of the Anubis(Khan, Anubis Polnareff, and Chaka). This mechanic allows you to auto parry(they still have to block) learned attacks. for them to learn an attack they have to successfully land a counter special(don’t worry there is an indication when they learned a move and they can’t learn all of them). But you still worry if an attack has the same animation it will still count as the learned move.

Fourth is the other Stand mechanics so this paragraph is about characters that have a stand meter. there is the Stand Attack this done by doing a qcf+S this also cancels normals and puts you in Stand on mode(non stand bar users can cancel there attacks into S attacks also just thier S button is basically another attack). Second is more of glitch than a mechanic if you turn off your stand mid air and do a tandem(has to be a remote stand user) your stand will chain differently.

Now for the little things you can do there is a ground tech in the game hell some characters can cancel the tech into a special. An example of this would be Iggy canceling the ground tech into teleport, but it only works on certain specials(as this was actually intended to be in the game). Canceling into roll this is a one frame window after you hit a normal it would cancel into a roll. Attacking before the final round starts the thing about this glitch you’ll hardly get a chance to use it and you have to be using a character with a stand meter. To do this you either activate/deactivate your stand and then attack you opponent can block during this time.

Are there any transcripts for Devo combos? His Standcrash section leaves a lot to be desired.

I am finding lots of fun little combos with his dummy, but I need some help with his “main character” combos. I realize that he is probably a tough character to start with but the concept and dummy character is too much fun.

Only good things I know of Devo is confirm a low-attack into a long-ass Tandem combo (hold down and piano the attack buttons like stupid), muster Devo on other side of opponent and beat the living hell out of their shins.

This isn’t showing as available on the store. Anybody else have this problem?

On the PSN store or XBL marketplace?

PSN store. EU version.

did Capcom add a stage/music select to Jojo HD?

I’m not a Devo mainer but here is the transcript for the BBC combo video. It took me a while to write this but since I’m bored and I’m kinda curious about Devo myself I will try to list all the combos in the video.

BTW I’m using hardedge as a reference since most of them were posted there, feel free to correct me if any of them are wrong. If you can read japanese you can also check Jojo’s wiki page. Some of his combos are listed there:
http://www14.atwiki.jp/acjojo/ (japanese)
http://wiki.hardedge.org/index.php?title=Devo (hardedge) (german)

(With the stand behind the opponent)

  • It seems like 2A is used as a way to link into Ebony’s 214+A/236+C/214+AB Please keep that in mind for some of these combos.

s=stand mode (ex:s.5C = stand 5C)
d=dash
S~ (walk cancel into stand attack)
x# = multiple times

1- 5C 214+A link 2A dash 5C 236+C link 2A small hop j.C 2C

2- 5C 214+A link 2A dash 5C 214+AB link 2A 5C 5C 5C 2C

3- 5C 214+A link 2A dash 1A 2A 2A S~A s.5A 22+C (Mash for more hits)

4- 5C 236+A walk 2A 2A S~A s.5A 22+C (cancel on the first hit) 214+S (2Bx# 236+C 2Bx#) 2Ax# j.C 5C 214+A link 2A dash 1A 2A 2A S~A s.5A 22+C (Mash buttons for more hits)

*For this combo BBC doesn’t use the 2A link method. Instead he cancels 5C into 236+A fast enough for the 236+A to connect. The timing is similar to doing Dio’s 2[A] 14A link.

5- 5C 236+A walk 2A 2A S~A dash s.5A link s.6B 214+S (2Bx# 236+C 2Bx#) 2Ax# j.5C 5C 214+A link 2A dash 1A 2A 2A S~A s.5A 22+C (Mash for more hits)

6- 5C 236+A walk 2A 2A 2A S~A s.5A 22C (Mash for more hits) (Stand Crush) 214+S (2Bx# 236+C 2Bx#) 2Ax# j.C 5C 214+A 2A dash 5C 214+AB 2Ax# S~A s.5A 22+C (Mash for more hits)

7- (Full Screen) 214+AB dash 5C 5C 2A 2A 2A S~A d.s.5A link 6B 214+S (2Bx# 236+C 2Bx#) dash ABC dodge to the other side 2Ax# j.C 5C 214+A link 2A dash 5C 214+AB link 2A dash 2Ax# S~A 22+C (Mash for more hits)

8- (Stand mode on) [5A dash] 6x link 6B 214+S (2Bx# 214+C 2Bx#) dash 2x ABC dodge to the other side 2Ax# j.C 5C 214+A link 2A dash 1A 2A 2A S~A s.5A 22+C (Mash for more hits)

9- Seems to be a tick throw setup with the puppet.

10- Dash 2B (2hits) 236+AB

11- Another setup into his Tandem combo from full screen. This is the only one I’m not quite sure, so if someone else can clarify I would appreciate.

japan as a whole needs to wakeup and realize that every country doesn’t amazing internet infrastructure and/or small enough for everyone to be able to play top competition locally. either make a good netcode yourself and use it in your games or just stop being stubborn and contact ponder to acquire the right to use ggpo. there is no excuse for netcode to still be an issue in 2012. this shit is getting ridiculous.

Thank you very very much. This will help immensely. I’ve been watching that video but it’s difficult to get into never really having played the game before.

it’s funny because i’ve been watching this video with a pretty good(from what i can tell since i’ve only started playing jojo’s monday. lol)
[media=youtube]Iy0ncLzlqaU[/media]
notice how good his movement is and how turn’s his off to avoid damage and thing on again to punish whiffed moves.

Devo seems like a hard road in the beginning but the potential later on looks crazy.

yeah there doesn’t seem to be many characters in this game without options. it’s just really too bad about the netcode though.:lame:

theres nothing about it being released on psn in eu

it’s on the EU PSN, I downloaded it from there yesterday evening.
The icon is a bit misleading, look harder in “new releases this week” or whatever it’s called. It will say “Evaluation version”, but if you go in there, you can download the demo and the unlock key for the full version.

And as usual, the Unity peanut gallery has found something to complain about.

http://www.capcom-unity.com/ask_capcom/go/thread/view/7371/29333653/Does_Capcom_understand_that_referring_to_JoJos_as_HD_is_disingenious_bordering_on_a_lie?