Capcom's Campaign for Casuals: Can SFV win back the mainstream?

According to Capcom’s financial site MvC3 sold $2.1 million and UMvC3 sold $1.1 million. Unless these figures are shipments.

Capcom and almost every game company always speaks about shipments. Units sold to the public is another matter.
Keep in mind that even if in the end the game ends selling all the shipped units, if this is done on a large gap of time is very probable that by that time the company that shipped the game has already paid the insurance to the retailers which could easily translate into a loss for them.

It is the same thing that happened with DmC, which never passed the 600k mark between all the versions of the game, despite capcom saying that it shipped like 1.2 million units.

Now, one thing that this reports usually never state is the amount of digital copies sold of the game, so there is always a chance that the official numbers are between a little to considerable bigger, but we can only guess based on the trend of how the game sold physically.
MvC3 got its sales hurt thanks to the quick announcement of UMvC3 happening, and UMvC3 didn’t sell well due not many liking that they got kinda screwed getting what many though that could be a patch intoa physical game in less than 8 months later.
UMvC3 basically got the majority of its sales from the hardcore fanbase, but the regular joe passed on it.

I know 5 friends who got SF5. Four of them got it digitally and I got it digitally as well via PSN.

I did it to ensure Beta access but honestly, it is much more convenient this way.

I think a limited F2P model would be good
F2P
Ryu, Cammy, and Bison available for play with their story, trials, and online casuals
Then give the option to buy the game after

Have to find a way for people to play the game before they decide to buy it

Like an online Demo

F2P isn’t something they are going to do. Soaking players with overpriced costume DLC is.

Actually I think a regular old demo would be fine. Like 1 or 2 characters (Ryu/Chun) and maybe casuals? Or they can do it like EA Origin and allow free trials that are good for maybe two or three days, but give you the entire game for those couple days.

That and more characters.

I’m ok with overpriced costumes, i just wish are not some of the crap i’ve already seen

Sign me up for a 15 dollar cape for Bison please.

The whole point going F2P is to get a mass player base who potentially buy DLC costumes and shit lol.

F2P and overpriced costumes is how DoA5 became successful.

First - I think going completely f2p would be the smartest move they could do. Completely remove the barrier of entry for new players so no one is risking anything to try out the game. Have it come with a rotating set of maybe 4 - 6 free characters and let players earn fight money to permanently unlock any characters they want for free.

Even if they added an arcade mode, people would still be skeptical to spend 40-60 on the game just for 1 feature… But if it’s free then they will try it.

Second - Completely remove Survival mode. Survival mode is the piss of this game. Take that out and replace it with a standard arcade feature. Have colors unlocked by beating each difficulty, and give the hardest difficulty something extra like the Akuma / Gouken fights from sf4. Give something awesome for completing the extra fight too - a special title would be good.

Third - Expand the story line. Never stop building on the story of Street fighter. Don’t just add new character stories introducing them and blending them in, but expand on existing stories so the lore builds.

But first - make the game free to play.

I have said before that SF5 has basically become DOA5, but they wont do F2P. The game has literally become all about new costume DLC’s and new stage & character DLC, just like DOA. Some of the main differences are that DOA5 had tons of features at launch that SF5 still doesn’t have and the game didn’t need constant unending server down time for Tecmo to add in new characters, stages, or costume DLC. I think you guys need to face the facts that not many casual players are willing to put up with horrendous server down times, sub standard netcode, lack of offline single player content, and a bland homogenized roster. Also why is every patch so massive, this will literally end up being a 100 gig game in 2017. The game still has a lot of problems and they aren’t even trying to address any of them for their current customers, so how can you expect them to get new players when they can’t even satisfy the ones that already bought the game?

You talking PC DoA5, right? Because I know you hang around the SFV steam forum.

edit: Nevermind

@S-Laughter I never see this game becoming F2P.

That said, you can get a Steam key from numerous places for under $30 and low as $25 currently. That is a great incentive for people who were put off by the $60 pricetag into it, and make DLC seem like less of a ripoff.

I still have never bought any DLC, no issues with it personally, I just have never been tempted to spend money on DLC in the past and this is nothing new, so I fully expect to leave it

yeah what Capcom SHOULD do and what Capcom WILL do are obviously 2 different things haha

Casuals don’t even know WTF tiers are.

As far as casuals go Ryu and Ken need to be good and everything else doesn’t matter

For SFV to be more casual friendly Capcom needs to…

  1. Modes modes modes. Give the player multiple ways to play.
    Example:Arcade mode,Tournament,Point attack(win based on combo points,effective use of skill and abilities.),Tag team Clan War(online), Tornado match(multiple clans play each other at the same time),No super mode(classic mode). Endless mode. Tag team Co-op single player.

2.Unlockables and fan service(like someone else posted above this is a requirement).

  1. NEW RELATE-ABLE AND REALISTIC CHARACTERS. No rehashes. Give casuals something they can say is theirs.

  2. Cosmetics are standard. Give people a sense of ownership and identity over their character. Hundreds of thousands of people play Urien,Ken or Chun.
    Make your Ken yours by giving him a tuxedo,cornrolls and dress shoes. Chun-li with a victorian countess steam punk outfit. Biker illuminist Urien with shades,gloves,cowboy boots and leather coat.

5.Better music. More EDM,hiphop,chiptune,house,RnB and punk rock.

I’m late on this but @Jimbo13 I just want to say you’re fucking idiot of titanic proportions.

Literally cancer


I want SFV to survive… really I do…

But the problem is that it’s Japanese game made with a Japanese mentality. When do the Japanese ever go out of their way to say sorry and do better?

Fuck look at Konami. They keep fucking up even after Kojima left.

I expect nothing from this game in season 2 outside of the bare minimum.

If this was a Western or European game I’d have hope for a big overhaul. But for a Japanese game? Fuck no man.