I didn’t think of the impact of the open beta on the increase of customers but you’re probably right. Capcom should do some free play weekends, those things help get people into the game much more than F2P. But in order to do this they should believe in the game and I’m not really sure they do atm.
I think they doubt the ability to have a perpetual cash store, which is correct since fighting games don’t have enough content to warrant DLC in the first place. Outside of 8F & online lag the mechanics are fine for Vanilla, you can speed it up and add gimmicks as it goes on. It’s a solid base in that regard.
Content is way too sparse for a game in 2016 at full price+DLC. Which makes it look like a downgrade from SFIV. For a casual logging the first time is okay where’s single player?
It almost has the same problem a MMO does when they want to do a sequel, Sequel launches meanwhile the original has 5 expansion of content and it just splits the apple.
lol nah. at this point capcom would need to add the entire cast of overwatch to SF5 to recapture the casuals. in fact, just toss the game in the trash after CPT and turn it into overwatch vs street fighter
also they should make sure whatever they do is dubbed in english because apparently casuals care about that.
Every SF game in history launched as a barebones title and build up over time. SF5 did not have an arcade release, the console release was the equivalent of the arcade release and the end of season 1 is now the equivalent of SF4 vanilla on consoles.
This doesn’t excuse what happened, but Capcom were very transparent about their intent and how gradually the content would seep in over time.
Capcom’s mistake was charging 60 dollars, and/or not calling the game an open beta/early access.
I’ve played Street Fighter so long I played SF1 with the punch controller and Rainbow editions of II in the wild.
Have you seen GTA2 vs GTA5?
Cuz Capcom is not a justification for a 30 year old release model and a bare-bones game. Every other developer has increased the launch content they produce.
If “they always did it this way” was an argument for anyone else we would all be on 8bit still.
Speaking of which, Overwatch was released even more barebones than SF5 - it didn’t even have ranked until July and the single player modes are completely non existent even today - and yet it didn’t even get close to the bad reviews SF5 got. My guesses of what worked in its favour:
it’s an FPS which almost everyone picks for multiplayer nowadays (see how poor Doom sales were in comparison)
it’s a Blizzard game, which means 1. MUCH more money for development and promotional stuff 2. a much bigger audience
the way FPS work online makes you forget about lag
lower price for the PC version
To make people happy, Capcom should’ve delivered either a flawless online experience or some solid single player modes. Since they failed in both cases, nobody could feel fully satisfied with the game as it was except the ones who managed to have mostly smooth online matches after all.
Also compared to OW too many things look amateurish in its presentation. No glaring hairs and clothes clipping in the Blizzard game, which nobody at Capcom even seems to care about even if such “small” things are those who make the game look unpolished to every single eye.
@OceanMachine The main reason for Overwatch’s positive reception is that it was always advertised as a multiplayer only online FPS.
The positive reception doesn’t mean that the game doesn’t have crap ton of complaints. Many people were complaining about the tick rate and the lag issues. There are controversies about lootboxes and not being able to buy what you want.
Battleborn was a legendary failure, though. SFV is just below projections and still beats the ass of all its competitors. If an Overwatch level competitor came out and wiped the floor with SFV to the point where the servers were practically empty we could start talking about Battleborn comparisons.
I’m sure SFV has turned a profit. But not as big a profit as they were projecting. Like it probabaly did enough to say it wasn’t a failure, but not enough to say it was a big success that investors are eager to throw money at either.
Capcom has a tendency to have insane sales projections. DMC4 had over 2 million sales within its first year, and that game was still considered so much of a failure they didn’t make another one and outsourced the edgy reboot because they thought the series needed a new coat of paint to live up to expectations.
Capcom’s sale projections are reasonable. For any game that isn’t Resident Evil the target is usually 2 million. DMC4 wasn’t considered a failure. It’s the best selling game in the series.
As a Darkstalkers fan, I’m well aware of Capcom and their insane sales projections.
A digital title that’s a re-release of games from the mid to late 90’s that don’t have the name power of Street Fighter, can easily be played for free on GGPO/Fightcade, with no updates to them other than online play, some character trials and unlocking artwork. That’s suppose to move 2 million units or downloads???
UMVC3 never got a good sales milestone.
In fact, mvc3 series as a whole sold around a little less than a million (some say that it wasnt more than 800k) between both mvc3 and umvc3 and counting all the consoles it got release (ps3, xbox360 and psvita).