Capcom X Arc System Works = Sengoku BASARA X - 4/09/08 (Arcade) 6/26/08 (PS2)

Why does yukimura have a different super in the vid?

his fireball super normally looks like a phoenix; that looks like a wooly mammoth (not to mention it only hits once)

I think it’s supposed to be his Basara K.O. Never really checked his move list page, so I can’t really say much.

is another assist after a super, dunno what super is made before it, if you look carefully the buffalo thing looks like takeda shingen.

the basara ko is only a flying kick

see that’s what i thought

so i guess shingen does actually help sometimes…?

there is no anime, is a game of capcom like the musou series (there are 4 in total, well actually they are sb 1, sb 1 heroes, sb 2 and sb 2 heroes, they tryed to release in the american market as devil kings removing all the historical reference and changing the names of the chars, obviously that make the game a failure, sad thing because is a fun game), but it has some official mangas out there

no it doesnt, for complete info go to http://www.basarako.net/ there you can find all the info about the game, and some videos of matches

[media=youtube]jeKM6XTNaW8[/media]

lol damn

Yeah.

Let’s pray that the Console version is fixed

Here is an interesting video. Watch the second match. [media=youtube]f_Xbp591MKg[/media]

wow… this game is nutsooooo.

So many infinites, way to go ArcSys.

I was just going to check to see if anyone had posted about that yet. I hope whatever they hopefully did to fix Kenshin’s infinite would work the same for this Nobunaga one.

I wouldn’t think too much of those other infinites just because they SHOULD be breakable, I’d much rather be concerned over the time over ones.

the video posted by archetype is not so bad, still, i think that they have to fix that kind of errors, specially the kenshin and nobunaga infinites, i feel that this infinites are ruining the game, and make the matches boring. they need to learn that the wall bounce is not good if they make it that way

both infinites have nothing to do with wallbounce. Only Mori’s infinite uses wallbounce…

My only worry, is that if they alter the physics engine so that Space Travel is no longer possible, what will it do to regular combos involving the BC launcher. If they can keep all other combos intact and remove Space Travel then I’ll be fine. But if it changes everything, I really don’t know. In all seriousness, I doubt they’re even going to change something that drastic, I really don’t see Capcom caring too much about this game anymore.

i know, im only saying what i think about the problem with the wallbounce, at least it doesnt look retard like the error of nobunaga, but still is kinda weird the way that they handled the physics in the game

I even dislike Nobunaga’s power-up “slashslashslashslashslashslashslashslash” rush, as it just seems stupid, and can go on for a really long time. Oh well.

I finally had the chance to play this game!

I felt pretty strange playing this game, especially the whole assist character leveling up!

I tried that chick with the shadow attacks, she is a very difficult character to play as!

It sucks that the machine had a button that popped out and the 2p side buttons were not working!!

but your overall impression is?, it feels good or not, because i already pre ordered and want to have some feedback of the people who already played the game

Hm…I used a lot of the other characters my second time coming back. Mouri is pretty fun to use, but I was confused about his special moves since I didn’t do any research on him. His Basara KO is one of my favorites so far cuz it’s more drawn out. The rainbow at the end of it is just…:rofl: Kenshin is probably my favorite character just cuz of the ending and the fact that I beat the game without losing with him.

Some of my friends got into it and played with me (my first time playing any human opponents!). I sucked with Oichi like I had thought. Nobunaga was my best character…(didn’t try Kenshin out vs.) I don’t know though, nothing is really making me want to come back and play this.