I have trouble playing chun-li vs. an ultra turtle rock. Rock just throws out fireballs from medium range, and if i jump he punishes with standing rh. I also cant beat his jumping rh, chun’s crouching rh trades usually in Rock’s favor. If i try to cross-up, he does standing roundhouse.
o.g. posted opera
wow, ur chun li loses to rock. i have actually spent most of my cvs2 game on rock, and the only two characters i fear … well one is chun li and then there is rc c-sagat but i hate more than fear him( :depress: i’ve even resorted to learning sagat :fury:) i use c and n groove more n than c and i would say im surprised, maybe you dont cross up at the right distance… (at the right distance im even nervous to use rock’s c.mp to stop her cross up) :o hehehe one time i almost completly lost against a c- chun li that was basically repeating s. mp into fireball… how come u dont step back and use s.fierce to stop his jump ins ala 3rd strike? save your meter to make rock hesitate, i guess improve your ground play so that you wont be limited to it when rock has a full bar. also rock is played very risky so u should be able to capitalize on his many mistakes.
now can any one suggest something to deal with an rc sagat worm?
Yea, the problem i have is getting in on rock. When he leaves an opening however, i always punish with l2 houyokusen xx short spinning bird kick xx l1 kikoshou. so s.fp beats rock’s j.rh cleanly? I also think chun’s c.strong can hit rocks j.rh from the correct distance, right?
alright, i guess ( i dont play chun but ive played against very very good ones) the only thing that fs me up is when chun s. fierce like 2x in a row maybe( i know its different in the match so just bear with me) then she c. rh the 3rd time which screws up my timing then i get c.rh xx fireball super. the rock you describe is actually playing a good strat. agaisnt chun cuz chun should be able to rush down on him if he is not defensive. no run? her roll is very quick i believe. wow i never really considered rock as an opponent cuz there arent that many people that use him…well atleast :bluu: . anyway hope i helped.
i was messing around and found jump straight up rh beats rocks j.rh. walk back s.fierce doesnt work too well unless you hit with the tip of her fist. I think jump straight up rh works best against characters with downward angled quick jump ins like rocks, geeses, and yamazakis.
Use Blanka’s d.HK a lot. It outranges 95% of Sagat’s moves, so use it to punish (and get a knockdown) whenever Sagat whiffs something. Not as much range as the slide, but it’s safer. Sagat can’t fierce you back if he blocks it. Control space with your jump straight up HP too. Press HP quickly as you’re going up, also sometimes as you’re coming down. Mix up between the two to keep Sagat from getting in with his j.LK’s (cross-up especially).
If Sagat jumps in from far, use your Blanka slide as no-trip guard anti-air as well.
Blanka is one of the best counters to Sagat in my opinion.
Blanka owns Hibiki big time. Take a closer look a the matchup. What move does Blanka have that Hibiki can’t do crap against? More than just low jumps… That’s all I’m leaving it at. Hope you guys can figure out this one on your own.
(N) Vega vs. Hibiki
Vega having very very hard time against her defence.
Kyo vs Honda (ouch)
That honda just RC jab headbutt me all day long. He poke me using it when I retreat, anti air my attack. He use Level 3 only super to punish me when I block. I can’t get close to him, I ran and he handbutt, roll and he wait till I finish the roll then he handbutt me while I recovering from roll. I really need help on this one.
Right now I am working on a team to take to tournaments, my best character is Chun-Li. Right now I am thinking of playing N-Groove Chun-li (2), Ken, Ryu/Sagat. I tend to play aggresivly going for lvl 1 combos, are there any specific characters that you can think of that would give me a problem. If so can you give effective counter strategies.
Not sure if this has been mentioned, but as well all know Hibiki fireball slash has a really bad recovery time and can be punished by a number of characters. Bison (psycho crusher/scissor kick), Sagat (c.fp, low tiger shot super)… I would like to add two characters that can do this as well, Iori and Kyo. After a Hibiki sword slash either Iori or Kyo can use the rekka punches to get to Hibiki before she can recover, that is assuming that Iori or Kyo were within the range of the slash to begin with. That being said, Iroi in general is a pretty bad matchup for Hibiki, and Kyo can ever fierce recca his way through a sword slash. If anyone cares to add some counterstrats for Hibiki vs. these charaters plz do so.
i’d personally recommend putting Chun-li anywhere but first on that team for the exact reason you just stated. if you like level 1 combos so much, then put ken first so he can build the meter, so if you choose to put your chun li at 2nd or 3rd, then she comes in with a whole bunch of level 1 supers ready, instead of having to play personal battery for her own combos.
putting chun li first for the reason you stated (ie non-battery) is like putting A-bison first without any meter, it just doesn’t seem too smart.
hope that helps.
PS- Gandido wrote this guide awhile back, but it’s still some really good info, especially the somewhat limited character specific matchups. check it out…