Capcom Vs Snk 2: Match Analysis

Thanks

Thanks, I usually dont put Chun-li first normally glad I wasn’t wrong in doing so. Yeah Ken is normally a battery for Chun and Sagat, I play him decently. But I need help in dealing with Yama and Blanka, I haven’t played too many people with a good Yama but I can’t seem to get inside with either Chun-li or Sagat, and with Blanka I get stuffed in the air with the jumping straight up and down “jesus” punch. Any suggestions, I normally play N-groove if that is any help. Ken-Sagat (2)-ChunLi.

Thanks

i’m by no means an expert, but here’s what i’d recommend…

against yama- use her standing lk from the right distance because it has excellent priority at the tip. pace the match with walking back and forth, and standing mp into fireball whenever you’re close enough. use headstomps. SBK trap that ish. do random short jumps into combos. just play smart (obviously), he’s a turtle character, and chun li can do the same if necessary.

against blanka- standing lk’s again, random mp into fireball again, cr hk all jump in attempts, short jump straight up in the air and hope for their jumping jesus fist. if they do, then walk up, mp into super.

Using N Sagat vs. any groove Yama

okay understand this using Chun-li, But how does Sagat deal with Yama. The way I have seen him played is zoning until there is and opportunity to start gaurd crush strings, how can Sagat deal with this type of Yama?

c-honda vs a-sagat

first of all, im no expert honda player, but i do use him alot. this is what i would do for this match-up

for a sagat that is trying to keep honda away with fireballs: do not roll when you are more than half screen (or even a little less) to him because he can easily tiger upercut you (duh). roll only when your on the total opposite side of the screen so you can gain a little ground. after you are around half screen, start doing the but drops make sure to do it around the same time as the fire ball is coming out. repeat pattern if he continues this throughout the match. its also good to fake a butt drop maybe just jump up, or jump towards him, but dont attack cause he WILL try for a tiger upercut. once you air block or make him waste a tiger upercut, whatever you do to him is up to you. another good trick is to do a far jump towards sagat and poke him with j.hk. its a very long kick that will reach him after you jump over a fireball.

sagat that is turtling: nothing of hondas can outreach or out prioritize sagats c.hp. hope that he misses a c.hp and then do a headbutt (or anything you like). do not do headbutts from far because he can easily c.hp, s.hp or tiger uppercut you out of it without trading hits. if you do it from around half screen, he wont have too much time to respone and it will either result in you trading hits with c.hp, you stopping c.hp before it gets out or he will tiger uppercut you (if he has good reflexes or does it early). another option is to air gaurd his tiger uppercut. once your in the air, most sagats i know will try tiger uppercuts and get cought once i air block. you can also try to do a j.hk from far and hope the toe hits whatever he does. if sagat has his special and hes sitting on it, do hondas headbutt. even if it is blocked, he wont be able to do a CC or special on you. if he tries to hit you out of it with a CC it wont work, it will just hit you back because your in the air.

agressive sagat: jumping sagats can be beat with s.hp. you got to time it right, though. do not do s.hp when sagat is grounded, because he can CC you before it even reaches him. same rule applys for his c.hp and c.hk. so do not try to punish him with any of those if he misses a tiger uppercut or anything else (cause you never know what will happen). use headbutts for punishment. like said before he cant CC headbutt or even a blocked one (so dont worry if its a little late or early). if you ever want to poke an agressive ground sagat, use c.lp (maybe combo into hard headbutt) or s.mp. you can meet sagat in the air and beat him using j.hk. if you want to trip him (dont try much if he has CC ready) i would trick him with f.hk and then cross him up (if your brave) with buttdrops or j.mk (splash).

be carefull using L3 Headbutt. if blocked can mean the end of honda. try to combo it off of c.mk (2 hits).i would use L3 grab instead (to be safe).

of course, RCing headbutt makes things alot easier for honda. all these strats are for people who cant RC very well.

hope that helps.

I suck at Parry and JD (on a joystick), so I use C-Groove mostly.

I’m using C-Hibiki now, so my forum name here isn’t a waste (H. Takane), since I basically threw out Rock because I can’t use him well enough against…SAGAT; da BITCH!!! (haha) ARRRRRRRRGH.

Here are the matchups for which I’d like help, and my character is the 1st in each matchup:

C-Hibiki vs. Sagat (maybe any groove, but mostly C, or maybe N and K)
I HATE this matchup because now that I use Hibiki, it’s common for me :frowning: How do I zone effectively against him? His tiger shots make it hard to position myself, and I’m not sure when it’s safe to qcf-slash or qcb-slash him, if he might block. I’m going to try to work on fakes, though. Also, wTF is up with his damn jump-in Roundhouse (I think that’s the one)!!! He beats my attacks in the air all the time, so I think I need a quick jump-in fierce. Is he the priority KING or WHAT? He also does tons of damage to Hibiki, whom I presume has few hit points: again --> :frowning: I also naturally have trouble dealing with his damn low fierce (big surprise THERE, eh!!!), and he can maybe outpoke me with his pokes. Do I just need to be more patient and fake him out into doing a move I can punish with qcf-slash??? Is the qcb-slash ever worth using on him?

C-Hibiki vs. Iori, any groove? I never played this match, but I’d like to know how to deal with him if everyone’s saying he’s a problem…

C-Hibiki vs. Vega or Bison (any groove), if that’s tough for her, because I’ll have to deal with them in the future, right?!?!

C-Yamazaki vs. Sagat (C, N, or K)

I HATE Sagat now! He’s my toughest opponent, ANNNND I’m not getting better at dealing with him yet…

Zangief vs Hibiki/Sagat/Blanka any non/roll groove

Hibiki

I’m having a helluva time getting in on Hibiki. She mostly zones the shite out of me. Are there any normals Zangief has that beat her out? Specials? Against her I stick to jabs/shorts on the ground with the ocaissional foward to counter and use body splash and knee press for crossup/throw setup on the rare times I get in close. Rolling usually sets me up rather than give me an advantage. She recovers in time to punish me usually. RC throws are the only thing that occasionally work, and that’s 1/100 matches.

Sagat

Just as painful as in the other SFs. Lariats/Banishing flats stop kicks, but at long range tiger shots leave me in a guessing game. Thought about trying a RC running grab but not sure if that will work. Plus my RCs are too inconsistent.

Blanka

Can Lariat beat Blanka ball?
I tried running grab after a block but too far, unless my timing is off.

Cammy

AA RH and jabs to keep her grounded work most of the time, but good Cammy seems like she has no recovery time. Counter AB/Running Grab works after blocked specials, but in close I usually end up getting crossed up. What’s the best way to handle her?

Hey, I like Zangief.

Gief’s s.mk and d.mk (the far one) are really good against Sagat. d.HP is really good too, but you have to know the right time to use it. Sagat can s.HP xx super you back if you whiff (which sucks). Other than that, walk back lariats, RC green hands etc…

Hibiki I have no clue. Parry all her moves and press d.HP :lol:. Use lots of max range jab spd’s is all I have. Since Hibiki usually likes to roll cancel a lot, and Geif’s jab spd is 0 frames and can grab from 58(?) pixels away, I’m sure you can do the math. You can get even more range if you RC your spd and let the roll animate a little first.

I really like Hibiki too (although in A-groove more than C, but C’s still good).

Hibiki does really well against Sagat I feel. The only thing you really have to watch out for is if Sagat goes nuts with low jump HK on you. You can beat that with d.HP (although you have to be a little far away… don’t whiff it for no reason either, you’ll eat a d.HP). I just try to knock them down with RC slash instead.

Hibiki doesn’t have to jump vs. Sagat. Just stay on the ground and stick out your sword all day. Max range qcb+LP (hit with just the tip) will get you to Hibiki’s optimal range. But only do that from midscreen or less (RCed to go through tiger shots if you want too), so Sagat doesn’t see it coming from a mile away. If he jumps, you can get a knockdown.

j.HK is really good on Sagat, but only after a knockdown. At midscreen, it’s one of those ambiguous cross-ups (where you’ll hit one way, then land on the other side). In the corner, Sagat can’t do anything about it after he’s knocked down, since you’ll be right over his head.

Oh, she can also do full screen super jump MP, d.LP xx slash, and it’ll all combo for three hits (not that many characters have that sort of ability).

Do you punish mistakes with far s.MP xx deadly rave super? Start doing that. Not enough people do.

The only time Sagat really puts the hurt on you is if you let him jump in for free (ie. you whiffed a qcf+p slash). So just… don’t. Know all your ranges and Hibiki wins no sweat. CvS2 easy mode :).

Damn: thanks, dawg. I can’t remember now what was giving me trouble about Sagat, besides what I described, but I felt the need to go after my opponents, since they were turtling a lot. I don’t even find AAs very consistent in this game, dammit…unless I’m mistiming my use of them. mheh.

I’ve decided that I suck with Hibiki, but I’ll try using her again. I’m afraid she just tends to have BIG problems with some characters, while not with others.

Before I go, I almost forgot, but I should address some of your points and/or questions :slight_smile:

I don’t really…errrr…use the Deadly Rave Neo super-thingie, but I would do St. Strong or Cr. Strong into Dashing Super if I got the chance.

She can super-jump FULL-screen?, and still get the full combo? Hmmmm…I didn’t realize this, or that it’s so special…I didn’t know ANYone could jump full-screen, but maybe you meant if Sagat is sticking out his arms while throwing Tiger Shots? haah…

There’s not point using C-Hibiki if you’re not going to use her deadly rave super. Being able to store that move is what makes her good in C-groove in the first place. It’s a lot easier to combo than her rush super too. Buffer it by pressing F+MP into the HCB, F+K motion. You know which rave variation you’re suppose to do right? It’s that one where you do up to 8 hits, then end it with s.HK xx qcb+HP xx qcf+HP instead.

That lets her do the 8800 damage or whatever instead of the 6500 or so she would get by just doing the rush super.

sj.MP is really good from far distances. Being able to combo like at is one of the reasons why. Bukteef’s Hibiki thread is around here somewhere. You should read that. You don’t have to attack Sagat. Let him come to you instead. You’re seriously just going to eat random d.HP xx super, or roll super if you try to attack too much with C-Hibiki. Patience is how you win with her I feel.

Who beats Rolento for free. Air to Air, ground to ground. Basicly what I am asking is who is rolento’s counter character. I heard mai is a good counter. Jumping Fierce trades with his Jumping jab. Rolento can pretty much run away for free. Is there anyone who can catch this guy??

ok i was wondering how you guys think p groove is vs c groove,i know p groove isnt excactly easy to play with,but it seems like a direct counter,bassically i gain like a level 3 a character,jump for almost free,and dissable jumpins.It stricktly becomes a footsie match,where i guess is whewre it might loose(a groove BS).So what do you guys think?

Rolento…

I don’t really find mai as a counter for rolento, actually i pick Rolento to beat mai most of the time to keep her off the walls and from running away. I wouldn’t really say rolento has a solid counter, aside from Haohmaru. Poke for poke on the ground haohmaru’s pokes come through, and his AA easily stops rolentos scouter jumps. Eagle fairs pretty well against rolento as well.

Rolento…

What about Cammy? Rolento can’t do much against Cammy’s pressure and pokes imo… except like runaway, build meter, activate.

Anyone have any ideas for C-Ryu vs. N-Sagat, N-Blanka, or N-Bison?

Pick somebody else.

how do i punish sagat

i use C-groove R2 Ken, Joe, Ryo. i need any set ups/strats against Sagat or Iori. my best player is Joe, but i put ken at R2 because of Sagat. I can’t get around him. After reading kcxj’s thread on Hibiki, i’m gonna give her a shot. also thought about Kyo since he can recca through fireballs. any ideas?

I didn’t make a thread on Hibiki. You’re thinking of srk’s favorite big jawed Vietnamese guy instead.

Don’t play Kyo if you’re not at an advanced level yet. He’s really hard to use, ESPECIALLY against Sagat, unless you know the game system and character matchups inside and out. Since Kyo’s tall, you’re going to be ending up blocking Sagat s.LP patterns all day and it’s going to suck.

To beat Iori, pick any character with a torpedo move. Then wait for Iori to come to you. Unless he’s full-screen, Iori won’t be able to throw fireballs at you anymore (which is how like 60% of his offensive patterns start out).

To beat Sagat, definately learn how to use him yourself. You’ll gradually be able to find out his strengths and weakness’s that way (ie. he owns the ground game, can be hit on the recover of his tiger shots, etc…).

thanx for the help

i was referring to a reply you posted a while back in a previous thread. sorry about the mix up. thanx for the heads up about Kyo, i’m back to C-groove Ken, R2 Joe, Ryo/Ryu. after reading posts all day i’ve decided to work on my game a bit.

K-Joe vs. any-Sagat

I have been looking at this matchup for a while and wanted to get some other peoples opinions to see if they concur with me. First of all Joe has the best fireball in the game, his hurricane upper makes for an excellent chipping/guard break tool, any knockdown with Joe should be followed with either a fierce or medium hurricane. Now Joe has a variety of high priority moves to beat out Sagat’s pokes. I think that if Joe is played right by pestering sagat with hurriances, and standing shorts just outside of sagat’s poke range, Joe can win the match. What are your opinions, mind you Joe is in K-groove where he is most effective.