Need advice for:
Rock (K/P-Groove) -vs- Cammy/Sagat/Vega/Balrog (Any Grooves)
Sagat (K/P-Groove) -vs- Cammy/Bison
Athena (K/P-Groove) -vs- Shotos
Thank you.
Need advice for:
Rock (K/P-Groove) -vs- Cammy/Sagat/Vega/Balrog (Any Grooves)
Sagat (K/P-Groove) -vs- Cammy/Bison
Athena (K/P-Groove) -vs- Shotos
Thank you.
R1 Terry/R1 Rock/R2 Cammy
In that order, unless you meet a particular matchup you know Rock can handle better (which, in most cases, that won’t be true because both Rock and Terry are pretty even).
Anybody have ideas for Guile or Ryu Vs. A ducking feirce crazy athena?
thanks alot mummy-b it’s helpful info
c.rh xx flashkick - try and do the c.rh so the first hit is just out of reach and the second one will hit if she doesn’t move. most people will at this point try and jump which brings in the xx Flashkick.
use his level 3 super, even if blocked it does incredible damage
if you’re in P, S, or K grooves just go right at her and use your defense mechanism followed by a nice throw or my personal favorite… his b.k from just the right distance (the one where he goes upside down)
I propose that from here on out, all Cvs2 gamers call “Blanka” “Branka”! This would be incredibly cool and show how 1337 we are!!
Arthough we are 1337, saying Branka is just prain Engrish.
Ouch P Groove Athena, havent found much use for that. K Groove on the other hand I do. Athena vs Shotos, first off when your playing Ryu especially you should never be afraid to jump in on him. His uppercut is either one parry or one jd thats it. All his anti airs are easily parried or jded which takes away the threat of you jumping in. Now if Ryu jumps at you especially short jumps, the same strategy still works. That stuff isnt hard to parry or jd and an instant fierce or fierce uppercut will do the job. P Groove dont forget to use Athena’s Dash. She has a decent dash and alot of times you will be able to dash in and throw. In K Groove its all about keeping constant pressure on your opponent. Alot of short jumps and fireball games are effective in neutralizing a shoto in K Groove. Against Ken or Akuma its alittle harder to jump in on as they have a multi hit uppercut, still with timing and experience you will learn how to parry or jd them fairly easily making there anti air inneffective. Now if they like to empty jump remember Athena has an AIR THROW! Its the most forgotten about part of Athena gameplay and its a fairly good part of it. Her air throw is one of her most reliable anti airs and is a really good counter for empty jumpins. You also need to realize that most people not all abuse the same moves for shotos. For Ryu you know there going to do crouching jab alot in a run groove or if you get up close, also there going to stick out crouching foward alot for all 3 shotos. You can usually start to predict when there going to do this as when you get up close those are usually the most popular moves of choice, as alot of times they dont want to take the chance on missing a dp and giving you a free hit.
one thing Jae Hoon missed is not only can she do an air throw but you can do her Dragon Punch in the air. Whenever you jump in on an opponent I usually do empty jump in till my feet are by them and then do a dp.
No offence dude but Athenas DP as a jumpin is lame. What if u miss, super city, no only that its an ass anti air. I have never beed hit by the air dp and I have played some damn good athenas, well damn good is all relative to athena:lol: .
What good jumpins does athena have to really merit a jumpin, even when its setup?? I am not saying Athena is ASS but I am saying that she is not really sometin to fear, however P and K do make her a lil harder to deal with but its not like it makes her that much better.
what’s 1337?
1337 = leet has in elete(its been so long since I have seen it spelled correctly that I dont even know how its spelled anymore):lol:
i don’t get it
1337 stands for leet, which is short for elite. It is basically a typing language for the “mainstream” crowd on the internet.
But anyway…back to matchups and other thread related things…
how do you parry?
and is there a different way to parry in each groove?
?
I don’t know much about Rock but I’ll have to agree with you that those four characters will give Rock a hard time . . .
Sagat vs. Cammy/Bison. Do not low jump. Both Cammy and Bison can stuff out a low-jumping Sagat if they are fast enough and/or they’re expecting it (Cammy will use s.rh, Bison will use l.fp). Generally against those two you should try to get in and keep on landing those fierces just remember to go easy on jumping.
Athena vs. Shotos – the worst thing a shoto can do against Athena (actually the only good thing) is l.mp all day. It actually will stuff out Athena’s l.fp fairly consistently . . . so your job would be to get them to start jumping. You should be able to throw fireballs fairly safely since a shoto isn’t fast enough to clear the fireball and hit you on reaction.
can anybody give me some help on these matchups…
geese (A/K) vs blanka (C,N,A)
after a fp throw, if blanka rolls over and tries to do electricity, can’t geese do a high counter on wakeup and counter blanka’s electricity? i heard that somewhere, i haven’t got to test it out yet. doesn’t geese win this one very often?
hibiki (A/K) vs chun li (C,N,A)
not too sure about this one. does hibiki do very well against chun li?
and are there any good counter characters to chun li? she can be very difficult to beat in the hands of a skilled player.
can some one give me an analisis on terry,rock C-groove vs. yamazaki K-groove
Chun-li © vs Rock (C/N)
I have trouble playing chun-li vs. an ultra turtle rock. Rock just throws out fireballs from medium range, and if i jump he punishes with standing rh. I also cant beat his jumping rh, chun’s crouching rh trades usually in Rock’s favor. If i try to cross-up, he does standing roundhouse.
Hibiki does very good against Chun-li, it’s very hard for Chun-li to get in on her defense. Vega also does good against her. Geese can do any counter on wake-up, they are instant, so if a bison player is jabbing at you, mp counter on wake-up.
My main problem- (N) Kyo vs. © Vega, Hibiki
I win if I get a knock down, but otherwise lose…:mad: