Capcom Vs Snk 2: Match Analysis

Does rolento actually have a move that can counter the Tiger Uppercut? Cause I would think that would be what the Sagat Player would focus on…

“Wait for that bitch to get close… TIGER UPPERCUT!” I mean, it is a DP, so it’s got butt-loads of priority. Or is rolento’s pressure routine good enough to keep him down?

Chipmunk
Abuser of the Yuri Trap - A work in progress
Member of the Ugandan Navy

I say absolutely not. Not only does a Dp have two tons of priority but SAGAT’S DP has 12 tons of priority. It’s been that way since A3. I’ve seen a really good Rolento go down to a mediocre Sagat because of c.fp and DP’s. I don’t think the pressure routine works against Sagat at all. I think Rolento should fake it, and make Sagat try to counter stuff that isn’t actually coming. A missed DP leaves a lot of opening. Not as much with Sagat as with others because he’s big and gets back to the ground faster, but enough for you to do something if you aren’t caught completely off gaurd. This isn’t coming out right. It’s too early in the morning and I’m still tired. (I am NOT a morning person.) But somebody understands what I’m saying.

Yama’s s.rh has good priority but I dont about it against Cammy’s s.rh.

n-Rolento would get raped by n-Sagat. No air blocking, no parrying, no just defense. Basically, if Rolento went in the air Sagat would rip him out of the sky. Rolento would have to play a VERY careful game and fear c.fp. I don’t see it happening.

Okay, here’s a few I need help on… (names American)

A-Rolento vs K-Vega
A-Akuma vs K-Hibiki

thanks in advance.

Not really. Obviously without P or K Rolento can’t jump in like a fool, but he can still easily fight Sagat. If you do QCB+K you can copntrol the arc of your jump with d+forward to land early. If Sagat whiffs anything you score a knockdown with Patriot Circle or d.roundhouse. If he doesn’t take the bait just jump in one time randomly with j.strong or cross up with j.forward, or use a knife to get him to start blocking, then move in. Use KKK jump since it’s fast and harder to react to. Either way, you’re in, and at that range s.jab will snuff c.feirce.

And if he tries tiger shots while you are far away be patient and just POW xx lvl3 that shit.

Off subject a little: You knkow what I hate. After you get beaten by someone three or 4 times and then you realize, “If I had just done (insert proper move here) I’d have won.” Happened to me tonight.

This might seem like a semi-stupid one but,

C-Groove Rock vs. C-Groove Rock

Blanka vs C-Mai

HOODY HOO! A match that I know because we play it every damn day!

A-Akuma vs. K-Hibiki

Ok, me nad Cantrip/Bobo have played this matchup to death… over and over and over and over. We’ve played this match so much, it’s sickening. So, what’s the match-up results?

Well, at least in our games, it’s actually a slight to decent favor for Akuma. I know that everybody says Hibiki killz shoto… But not when she’s in K against Akuma, especially if he is in A. Here’s the breakdown.

If the Akuma is being played right, he’s a moving pressure routine… period. His Air-Hyper-Fireballs allow for great pressure and setups for too many tricks, combos, and routines. Hibiki’s only chance is to jump straight in the air with the right timing and use j.FP for a hit. IF HIBIKI DOES NOT DO THIS, SHE GETS SCHOOLED, EVEN IF SHE HAS BAR.

Hibiki’s big problem in this matchup, IMHO, is the fact that she IS IN K. K is a good grove, don’t get me wrong, but when you are fighting against Akuma you just sit there and take damage. Sure, you can just defend SOME STUFF, but all that does is keep you in the pressure routine, which is exactly where Akuma wants you to be. Sure, you get a level 3 and beef damage, but Akuma also has good run-away-while-still-applying-pressure tactics for just that case, and his A supers… Ya, you get ownzed.

Furthermore, at least in the matches that we play, the DP hurts her too much. You only get so many openings in so many places, and that sword IS A HIT BOX FOR A DP TO HURT! Yes, Cantrip can confirm many a nights I’ve bitched about losing because the DP hit my sword and I got hurt, not him… over and over. Akuma also charges super EXTREMELY FAST in A (ok, I’m baised against A. The only thing A has is a roll and the super… and I hate the super… as in being used against me. Unlike any other supers in the game where there’s execution and timing for the invincibility frames, A is a button-press instant-invincibility… one which Akuma can use and abuse all day long…), but his super combo can juggle a raged K-groove character until the rage is gone… Seen it happen way too many times. Completely nullifies the rage of K and then continues with the pressure routines.

But, does this mean that Hibiki sucks in this fight? Nope. Her being in K hurts her alot, IMO, though. You need the mobility to NOT BE IN HIS PRESSURE ROUTINES. In fact, in this matchup, that’s the key to winning for Hibiki.

See, the biggest problem fighting Akuma is the fact that once he starts the pressure routine on you, he keeps it on you and dances around you while you take damage, chip damage or unblocked-because-you-tried-to-stop-me damage. Hibiki has to make sure that he DOESN’T GET TO START THOSE PRESSURE ROUTINES. That’s why it’s hard for her in K, because your normal get-out-of-jail-free card that all the other grooves have don’t help… Once Akuma starts, it’s extremely hard for you to break free. That’s why you gotta stop them from happening in the first place.

Habiki’s c.FP actually becomes good in this match, and you have to make sure that every ground fireball that he throws you school him with the QCF+FP. Once you take away his ground fireball, which is also a good move for him to start setting up the pressure routines, you gotta play with him. The DP hgives you some pain, so you hafta fake him out of it (although don’t QCF+P him when he’s in DP… It doesn’t hit him. I think Cantrip’s had about 100 of my QCF+P’s miss him just because of that damned DP giving him the invincibility from it). Your QCB+P is useless unless you combo it in for an escape, especially if Akuma has you in the corner.

s.FP get’s neutered in this match because the fireball smacks it and hurts you, and is basically a free-setup for Akuma. Only use it if you know that it is going to hit him and not have the fireball hit you. You also have to keep a really good eye on how he jumps. If you see him jump normally, expect the fireball usually (because it’s his best jump in… “Hi, I jump in for free! YAY!”). But, if you see that bastard spin in the air, smack him with the s.FP. That is a pressure string that WILL NOT WORK ON HABIKI! You just gotta teach him that he can’t use it.

Her dodge also helps some, you just gotta know when to use it. That last second get-the-hell-out-of-the-way is a lifesaver on escaping his pressure routines once they are started. It just comes down to experience on knowing exactly where to use them, because you have to use them in specific places in the pressure routine, and not mash them until you are free.

Overall, IMO, Akuma has the higher advantage in this match as compared against other shotos, but the main problem is the fact that Hibiki is in K. If she was in pretty much any other groove (besides S), she could either 1) Parry which totally shuts him down if you know what you are doing or 2) ROLL AWAY FROM HIS PRESSURE ROUTINE! That roll not only gives you invincibility, but gets you AWAY FROM HIM when he starts the pressure routines. Hbiki can still win, but she has to be more rangy than rushdown and has to be completely focused on the match, because once Akuma starts his pressure routine successfully on you, you are going to lose the match and you need to get out of it/make sure it doesn’t happen.

And yes, this has been proven, seeing as how we practically play this matchup every night (except that I stray away from K now… I don’t like being trapped in pressure routines).

Chipmunk
Abuser of the Yuri Trap - A work in progress
Member of the Ugandan Navy

ah, good points. i still see Sagat having a bit more of the upper hand as long as he plays solid and doesn’t get baited.

This is Chippy, BTW. Just too damn lazy to change SN’s. :stuck_out_tongue:

Anyways, I’ve put in my input alot, but there’s one thing that’s bugging the HELL out of me because I don’t understand why. Here’s the Match-up

Hibiki vs. Shoto…

Why does Hibiki win? You can throw her into N or P, doesn’t matter, but everybody says Hibiki SCHOOLZ Shoto… Granted, they don’t kick my azz left and right, but they still give me a problem, especially with those damned DP’s. So, why does Hibiki beat shoto?

Chipmunk
Abuser of the Yuri Trap - A work in progress
Member of the Ugandan Navy

K, this is Chippy again, but I have something that confuses me on the Rolento vs. Sagat Matchup.

The point on the fact that Rolento can focus on beating the Tiger Uppercut and still school Sagat… Well, I’m confused. See, he can, but that involves baits and other such timing things… “But Chppy, that’s what a smart player is SUPPOSED to do.” Well, ya, but from what I’ve seen and heard, Rolento is a constant pressure whore (if it’s not the running away kind). So, if he’s a constant pressure whore, then aren’t you gaining the advantage by not allowing him to be that constant pressure whore?

I mean, pressure is what Rolento does best, but he has to STOP the pressure routine in order to bait/avoid the Tiger Uppercut (TU). Doesn’t that give Sagat more of an advantage because it stops Rolento’s strategy? With just the threat of the TU being there he has to not go into the full pressure routine because the TU can snag him pretty bad. And if Rolento is not in his pressure routine, that means that Sagat can walk over and beat his ass… And then when Rolento starts it up again, TU! Or am I missing something?

Don’t get me wrong, Rolento doesn’t get completely ownzed and can actually do damage back, but doesn’t that give Sagat the upper hand overall? By denying Rolento what he does best just with the threat of the TU?

Chipmunk
Abuser of the Yuri Trap - a work in progress
Member of the Ugandan Navy

Not really. First off runaway rolento is good because you build meter. Letting A or C Rolento run around is not a good idea, espcially A because he starts getting free blow through whatever you do attempts. On tiger uppercuts, if Rolento is controlling the match he can just leave gaps open to bait TU. Just like how Strider/Doom can just stop for a second, do nothing, block the AAA the opponent needs to stop the trap, and then continue trapping. Same idea. If you see the Sagat player is getting all anxious and wanting to punish, you make holes in your offense purposely to make it seem like a good way time to TU, and then you punish and the Sagat player is more intimidated. If he doesn’t TU, you start throwing or just go on your normal guard breaking way. Rolento can win just about any match up as l;ong as he is controlling the match, and he doesn’t have to do it neccesairly by rushing down. Run away can be equally as effective.

I have seen this matchup probably 150 times, and I honestly believe that Yamazaki totally and completely owns blanka. he outpokes blanka hands down, and if godforbid someone should blanka ball, they are either going to eat a level 3 super, or a standing roundhouse, in either case they are going to lose a lot of life. Of course, good blanka players would never throw out a blanka ball just for shits. I really don’t know how blanka can fight yamazaki, all I can say is, try to time your pokes right, and go for the knockdown. Yamazaki has very little he can do to reversal a meaty wakeup crossover, so try to knock him down. Blanka’s c.RH is a very good range poke, so this should suffice.

P-Groove Honda -vs- K-Groove Todo

It’s not that he’s incredibly tough for my sumo friend but is there a way to avoid giving him the Ultimate Ecstasy Wave?

The only player I think I’m decent with is Iori. I usually play him as my R2 everytime in a few different grooves. I have problems against Naka, Shotos, and Chang. Any tips? Usually I have problems against the C and K grooves, not too many with the others, sometimes A but not many people play with A that I’ve fought.

Mucho appreciated.

i am a huge terry fan so can i get some help
1-who is terry’s counter and who is terry can counter against?
2-matchups c-terry vs. a/p/n/k sagat/yama/blanka/cammy

1: Terry has alot of counters, unfrotunately. They include all of the top tier, more Blanka than anyone. Cammy comes second, and Sagat third, IF you can zone them out properly. Which is alot harder than it sounds. These matchups usually end up being Terry at R1 taking a good chunk of life off at best, then allowing your anchor to take them out.

2: wow. i’ll have to get back to that one.

um:sweat: terry is my best character so you know (i use him at R2) :wink:

He may be your best character, but he isn’t good enough to be an anchor even if your name is Tokido. Put him at R1, play him well, and he’ll have more utility.

so what do you recomend? i use rock/cammy/terry and i am starting to use kyo and guile :depress: