"Capcom to adopt 2.5D For Future Fighters"

Everything has been downhill since Hyper Fighting…

We have to remember that a lot more can be done it a short amount of time with 3D sprites. Such as character changes for moves and animation, also the addition of moves. Capcom going the route of 2.5D only makes sense in the grander scheme of things. But, with all that said, I too enjoy the beauty of 2D sprite work. It is time consuming and hard work, but in the end the result is sheer beauty.

More 2D and less 3D plz.

I do love the look of traditional 2D games, but I was fully expecting 3D to become the norm for fighting games. I’m sure that other developers will still make fighters with 2D graphics, even if the majority will be in 3D.

I can understand the issues that Capcom have with 2D, it’s harder to find 2D programmers and artists than it is to find 3D ones, so there would probaby be issues with finding enough staff to get the game done in a decent time-frame.

Bullshit, specially if you took in consideration the amount of animators, illustrators, and drawers in general that japan has, also programing in 2d or 3d is irrelevant, if any its more easy to program in 2 dimensions than in 3; with a good project management you can reuce cost, just look how smaller companies are able to do 2d games without breaking their costs, the real reason why capcom goes to the 3d way is because the western audince is so illiterate and tasteless that if is not 3D they dont consider it good, people this days are totally brainwashed to believe that 3D is the way, only because.
as i said in other thread any monkey can do 3d, but 2d is art

quoted for the truth on it

When did MKV become HD? And why in the swollen, infected fuck would you even think to mention that before Blazblue?

guess ill be sticking with my late 90’s fighters for another 10 years =D

Blazblue might be high res, but it still has sharp edges like pixel art. It also has very few shades per color compared to KOFXII and SF3, and an on/off alpha channel. If you look at them closely, it looks like someone drew anime in MS Paint (not that there’s anything wrong with Paint, it’s an awesome program).
But sure, it’s technically HD.

When someone says HD I don’t think “big pixel art”, because that’s very demanding (Blazblue manages it by using a very simple style). I think of drawn stuff comparible to animation or Photoshop art.

MKV, however ugly, actually uses drawn sprites with smooth lines:
http://i44.tinypic.com/90nfrd.jpg

Anyway, Vanillaware is the only company that does good HD 2D.

Pardon my ignorance on the subject then, I was just recycling what I had heard said before. I’ll assume that you know more about it than me though, so maybe I heard/read it wrong.

Again, this is just stupid as fuck. Anyone can open Paint and draw a sprite - anyone can not make a 3D model, even an ugly one and much less animate it.
There are tons of really great pro looking 2D fighters by amateurs, yet there’s very few 3D ones and they’re all more or less ugly/amateurish. I wonder why that is, if good 3D is so easy and quick. :looney:

And apparently any monkey can post on SRK as well.

Yeah 2d is obviously limited if the advent of HD makes it so one character sprite with full animations and moveset takes 3 months to make. 2.5d is the new thing. I really respect games like Blazblue for KOFXII for continuing the 2d tradition but it’s just not as economical with newer technology. They gotta work twice or 3 times as hard to do what can be done in a few months time in a game using 3d effects.

I think all games should be Street Fighter: The Movie style.

Now there’s a graphical style that could easily go HD.
HD 2D photo-sprites for MK9!

Some of the Blazblue edges are Pixelated sure. But to say Blazblue is a bad looking 2D FG is ridiculously stupid. Blazblue looks great, whether you personally think the game is shitty or not.

High resolution sprites isn’t everything.

I didn’t say it looked bad. It looks fine. It just has a simple, pixel-art based style that I personally wouldn’t consider a poster child for “HD”.

And with simple, I’m mainly talking about number of colors.
Shades used for skin color:
Blaz - 3
KOFXII - 7
SF3 - 8

Making 3d models is not like it being used to be a time ago, now withe the software tools being more accesible and easy to use as they used to be around 4 years back, you can learn how to use them in 1 or 2 months without a problem, i have many friends that learned how to use metasequoia myself included in a month only using a simple guide posted in a forum, but now ask me how many of them are capable to draw something remotely good, only 1 and thats because he has more the 15 years drawing

and you are the proof of that

HD has nothing to do with the palette shceme of the sprites, its about the resolution, and from your examples, only BB is HD, since all the rest are low reseolution, MKV is not HD, even less pixel art, and KOFXII is low res.
The same for Vanillaware its not pixel art, yet its true they are the gods when it come to 2D art at the moment

also you say “Blazblue might be high res, but it still has sharp edges like pixel art” and yet you still consider KOFXII HD when its more Blocky and and has more sharper edges than BB???

the number of shades is only the art direction, it has nothing to do with being HD or not, and if we go by your logic Renaissance is not hd because it only has 2 colors, Black and White

as long as they keep making fg’s
all good

As a 3D artist, I have no idea what that software is. Googled it, looks retarded. Like some freeware from the 90s.
Maya/Max/Modo/Blender(base 3d) + ZBrush/Mudbox(sculpting high poly) + PS/Gimp(texture) = current generation 3D.
But please, show me the fantastic 3D you did and maybe I’ll shut up.
I mean, even if you didn’t want to pirate 700$ software, Blender is free and open source - and it’s a very competent program.

I have never once called KOFXII HD. The palette thing was a side-track, it had nothing to do with HD at all.

Actually, that picture has a bunch of colors because it is smooth - there’s a bunch of shades. It most likely has more colors than a BB sprite.
But you’re focusing to much on the colors. The point I was trying to make was, when I think of a new generation of HD graphics (not the techincal meaning, which is simply a high resolution), I think of smooth drawn art - and I don’t feel BB lives up to this. That was all I was trying to say.

And when doing pixel art, less colors offer a clear advantage of less work.