easy, im not trying to say that fei is a better or worse character, just saying that one frame links for regular, run of the mill bnb combo damage is pretty stupid
Stamina refers to the stun of the character you ass. Dictator and Gouken already have 1000, Guile has 900.
To technically you are the one who is full of excrement…
if zangief can lariat fadc air throw ultra, then guile should be able to flashkick fadc airthrow.
just sayin… it probably wont happen though
Eh. I think it’s a waste of meter.
I thought stamina was the health
Again, you totally miss the point. Zangief aithrow ultra is NOT an airthrow. He doesn’t need to jump to do it. He can do it from the ground. This is no different than a DP. The difference is that the connecting animation just happens to be a throw. It’s completely superficial. The only freedom in mobility zangief could possibly before doing this move is from the ground.
But the real issue isn’t the fact that you now could combo into a REAL throw. The issue is that you can combo into throws period. So basically there is nothing to stop someone from just throwing an opponent who is in a falling state. These are some of the long term ramifications of fadc aithrow.
stamina is health.
and fadc into airthrow is hardly worth the use of half ur super meter for what will usually be about - what? - about 90 dmg additional damage with your standard jump HK, mp, fk, cancel into combo? Is this really going to save him?
Forget it. Make the sonic hurricane comboable. Either make the l fk fast enough so u can pull it off like a balrog style standard setup or bring back mvc2 inputs and make it work off a cancelled fk (setup like ryu). (Isn’t M Bison’s new ultra non-charge too anyways?). Sonic hurricane does low damage for an ultra ANYWAYS, so with damage scaling its not going to make Guile broken to combo into it (and yet still be worth doing). How every guile fan wouldnt ask for this in a wish thread is beyond me.
How do you know this info?
I thought stamina was health too…
There were, like, 30 pages before this one.
As far as I know, his “airthrow” is done form the ground. It’s just a variation of the same move he had in SFA games. It’s more than likey qcf x2 kkk. Just like it was in other games with Gief in it. I don’t know really, I haven’t been following Gief too much, since I don’t plan on using him. I’m sure someone who plays Gief can confirm the command for his ultra. And basically it’s nothing more than a bonafide DP move, except in the past it has had crappier range than a DP. Probably because of the damage you get from connecting it. I don’t see too much changing in Super in regards to this move. Comboing the trade into it is probably the only way he is going to connect it against a compotent opponent.
Well take into consideration the context and because its being translated from another language. Why would Guile get more health? He already has average health if they are giving him more then sweet I’m all for that BUT, that’s a pretty ass buff IMO when there are other more important things to address. Guile has 900 stun, for what reason? The only thing I could possibly think of is that maybe Capcom thought Guile was going to be as good as WW Guile so they wanted to balance his defense with being able to get dizzied easier. That would be your reward for getting in on a Guile player’s defense happy design. So no in reference to the stamina I believe they are talking about his stun. I could be completely wrong Mike, sorry for coming off like an asshole lolol. Crosses fingers and hopes he isn’t wrong
Maybe Capcom is being lazy with Guile and, rather than give him the tools/numbers he needs, are just making FK a bit more horizontal and upping his health. That’d be sad. But realistically… he doesn’t need more health or stun. He just needs his shit straightened out so he can lock people out and actually hurt them.
I wish Guile was just OG again its sucks so bad watching Mike Watson play Guile and knowing he isn’t like this any longer. He needs to be like so…
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Best Guile player…EVER…
It’s an air 720.
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Yeah, bring back Turbo Guile.
Bring back Turbo Vega too. That’ll happen.
lol welcome to the thread without reading the first 65 pages.
And i am convinced he won’t be able to combo into it.
Maybe…but anything added for Guile is a step-up from Vanilla SFIV.
this reminds me of sf4 guile:
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Comboing into air throws isn’t even something new to this game. Hugo’s shoot down back breaker is an excellent example of this, and if you need something that’s not a command move against Sim in Championship Edition Chun can sometimes snag crazy good hits into air throw with the retarded Sim only juggling thing.
About the point that any time someone’s falling that you would be able to hit with an air throw that’s also incorrect. Throws still rely on hitboxes to figure out if they hit, when people are reset from the air as opposed to in juggle state in SFIV they have no hittable boxes which is why you can’t trade a jump jab on the way down into ultra. This isn’t 3S with resets meaning only supers juggle, resets are purely for mix up in it. On air knock down such as a shoryu that’s a different case, but don’t confuse that with every falling state. Flash kick FADC is as simple as making Flash kick into a launcher and allowing air throw to connect on people in juggle state, without FADC it won’t make any change, other than trading 3roundhouse air throw as Guile lacks any real launchers.