Capcom, The way to Strenghten Guile is

I’d hate for us SE guys to get behind each other. Geez.

WTF are you talking about now?
i said your idea of a matchup that you think is in guile’s favor was wrong. How do you go about going off topic like this? I’m not bitching, it’s your misinformation that is irritating really. Let me try to use it.
Have i ever lost to a dan player? yes. have i ever beat a dan player? yes i have.
See how random that is?
Then you complain about people wanting stuff in a WISH LIST thread. Yeah that makes sense.
And then you said you couldn’t come up with a game plan for hugo in 3s. at that point i just laughed and will just assume you have no idea what you’re doing in fighting games.

Ok fromwhat you last said about only neutral jump being unsafe against a ryu with super you must have no experience with a ryu who knows how to use his super at all, since a ryu who knows how to use it…will. Why would you block him that much? You’re the guy who said you can sit at fullscreen and throw booms all day. Like i said, you can’t jump, and although you might be able to match fireballs for awhile you can’t actually win for reasons mentioned earlier in this thread, so what are you going to do?

What you’re talking about has nothing at all to do with what i’m talking about. As i said, it’s clear you have no experience with this so i’ll just end by saying that if you’re fighting a ryu who doesn’t know how to take advantage of what he’s got, guile can almost make it look as though he has the advantage, that sounds like more the kind of ryu you’re playing. If you’re playing good ryus, the sagat matchup seems EASIER.

As far as seth and viper i find that when airthrow works i win, when i time it wrong i don’t, that simple. That japanese chart comes to the conclusion that ryu vs sagat is 6-4 for sagat…it’s abit hard for me to imagine how that can be possible when ken has the same score and yet ryu does everything better than ken.

Just to point out, what you were saying about knowing Seth’s tools is vastly important to every character’s match up especially against Seth since some of his stuff is just so non standard, understanding the ranges you can use standing MK to beat his jump fierce, understanding the range that if you jump he gets free mix up off Tandem engine, understanding how much shittier his boom is and when you’re able to take advantage of it. That said Seth can take out Guile more easily than a lot of other characters. It takes Guile an entire 3 or 4 combos to kill Seth as opposed to most other characters. There isn’t any particular range that Guile seems to beat Seth either.

If you’re point blank Seth wins via his jabs actually leading to something positive, a command throw (albeit pathetic) an SRK, and options to punish guile’s best attempts to avoid the jabs, command throw or SRK. at mid range is where Guile seems to fair best but still loses, this is where his booms destroy Seth’s for free but it’s also a range that stretchy limbs mean that you need to be really cautious about throwing out most things, if you’re greedy Seth can EX lightning leg you and if you’re cornered this hurts and leads into mix up. At long Range guile doesn’t have any particularly useful tools, this is the only range that Seth’s boom is more useful because of its motion, unlike Sagat if Seth knows you’re forced to do something other than Boom at full screen he can punish with either super or ultra. Guiles preferable range isn’t that solid against Seth. If you’re righting Ryu you know the range where your boom beats out Hadouken because you can punish afterward, where the main thing you need to look out for is tatsus, Seth on the other hand can standing stretch, jumping stretch, EX legs, Tandem engine and more at this range which means that even though his booms become useless unlike Ryu he has enough options that are still really potent there against Guile.

I wouldn’t think it’s 7-3 when playing as Seth since he’s the easiest character to random out with one really solid prediction, but it’s definitely something heavily in his favor as none of his negative situations last very long in this match at all. On top of this he’s excellent at killing your charge post knock down for free and a mix up since a lot of his oki work wrecks Guile. You’re winning this match at any point you’re scoring a hit, if not Seth has multiple options that require different reactions whereas Guile gets very limited.

And that’s why Branh doesn’t know what he’s talkin’ about Willis.

It’s pathetic what this thread has become. It should really be about the newly confirmed Flash Kick character.

Until we convince a mod to let us make a Flash Kick thread, we should stop arguing like retards and talk about how cool it is that Flash Kick has more stamina.

You know I will admit that at first I wanted Guile’s links to be easier, especially the C.LP>C.MP 1 frame link, but thinking about it now, I think I’d rather for them to stay the way they are… With practice they aren’t as difficult as I once thought.

Maxxx that idea reminds me of this commercial, specifically the lavender part hahahaha

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So can someone give me a synapses of the last 60 pages of this thread? I haven’t really read the last set of pages.

I think there has been some guile vs. guile action :smile:

Ah so like a battle of different theoried versions of Guile? Awesome. Kinda like Message Forum Mugen.

I’d say if u read the last 3-4 you’ll be good.

:lol: well that too.

I meant the fans of the character getting into arguements.

True but when ur dealing with a person who has 2-3 bars online it matters. everytime i do my combos they connect when the bars are 5+ and then i do it with the same timeing with < 3 bars shit doesnt connect. Having that able to link with a POS guile player actually made me happy cause that will help with latency / combo issues.

The game really can’t be balanced with lag in mind…

Being able to execute existing combo easier will not really strengthen guile, it will just make his existing offense and BnBs a little easier to execute.

That strengthens Guile quite a bit as it means you can punish hard every time you are in jab range, which in turn takes life off of your opponent, etc. I’m one of the people that wishes for nothing but a bit easier BnB links for Guile and slightly better FK hitbox. I don’t need better FK recovery, new moves, crazy combos, etc. Some of it would be nice but it’s not what Guile is about. But when his Standard BnB and one of two specials doesn’t work properly or takes hours of practice to pull off consistently, something is wrong.

So, easier links=better, more effective Guile

Being able to punish heartily off of each and every jab i land will make quite abit of difference. It’s the damage buff everyone is asking for as far as i’m concerned.

If cr mp is +5 on hit that definitely would strengthen guile as well, but +5 on hit for a jab should be a bare minimum

At the end of the day, its an execution barrier, with a bit of practice you would likely get these links in consistently anyhow, for that reason I don’t actually feel its strengthening him per se, its more making him easier to use a little.

If however this change meant that his normals have better frame startup, better on block etc then I would concede that it is definitely a buff.

It’s funny to hear the different opinions about making Guile’s BnB combos easier vs. keeping them the same… all any of us should want is for them to be AT LEAST as easy as other characters’ combos are. No more, no less. I was able to do the majority of the BnB combos I’ve seen from pro players in video clips with characters like Ryu, Balrog, etc. (basically all the top tier characters) in a matter of minutes after first trying them. To this day, me using Guile’s basic combos and block strings nets me about a 50/50 chance of eating a counter (usually to ultra or some other ridiculous thing).
Just because most of us have learned to “make do” with Guile in SFIV doesn’t mean he should remain as is… if some folks out there want to keep him the same so they can keep patting themselves on the back for etching out “decent” success with a “low” tier character, fine. But that really is as dumb as hoping your favorite indie band or hip hop group doesn’t become popular so you won’t be cool anymore for being the only person to know about them…