Capcom, The way to Strenghten Guile is

Couldn’t you FADC ultra 1?

Ha. Ha.

Are you kidding?

I don’t know really. I remember seeing some youtube videos showing dash ultra but I’m not sure if it’s legit.

Yes Dash Ultra is possible.

No FADC Ultra is not. I can’t believe this is page 88 of the Guile thread, 1 year after SF4’s release, and I’m telling someone that Guile cannot FADC Ultra.

Dash Ultra? Oh yeah, Guile can do that. Do the leniency inputs in SFIV, you can charge…and for a few frames, you can move foward (a step) or dash in Flash Explosion…but execution is strict. Other charge characters can do it, both Super and Ultra…but outside of Guile, the rest of the characters don’t really need to do it.

You can start charging right after double tapping forward after the FA cancel, so in theory there’s enough frames. Prove of this is Vega’s Cosmic Heel > Scarlet Terror combo. A 42f move (ST) is a pretty fast charge, but requires strict execution.

OK, so I discovered a while back that when you let go of your charge to do a super or ultra, you have 26 frames to complete the super or ultra motion before you lose your charge. Also, it was discovered that when you FADC, it add 3 frames to your dash.

There’s a thing in SF4 I call hit slowdown. When you make contact with your opponent with an attack the game literally slows down for very small amounts of time. This is usually done to make the attack “feel” better and add consistency to the attacks. There is a guy on the sonichurricane.com forums that goes by the name Ano. I guess he’s one of those PC SF4 modders. He discovered exactly how many frames of hit slowdown are on all the attacks. It’s 8/10/12/15 for light/medium/hard/special attacks. Now one thing I discovered is that during this hit slowdown you can gain extra charge time and you can lose extra charge time(if you weren’t charging during this time). According to the frame data Bison cannot do c.short > c.short > c.short > SK if he started his charge from the first c.short. But he can, because you can charge during the hit slowdown of each c.short. Like wise, Guile should be able to do a counter hit close s.fierce > ultra, but he can’t because you leave charge before the s.fierce connects, 7 active frames for fierce, 15 recovery frames, 10 hit slowdown frames. This equals 32 frames which is longer than the 26 frames needed to complete the ultra motion.

So here’s what’s going to happen…

you FK (you’ve left charge, you now have 26 frames to complete the motion for ultra)
15 frames of hit slowdown
you FADC, adds 3 frames
you dash, 19 frames for guile’s dash

so you get 15+3+19 =37

As you can tell 37 frames is longer than the 26 frame window required to do FK > FADC > any ultra. This is why you can’t do it with guile’s current ultra and you won’t be able to do it with sonic hurricane, unless they make changes to the game engine. This would probably require a global change which would affect every charge character in the game.

This is why I don’t believe you can FK > FADC > SH. The only way I could see it working is if you could FADC the FK, then have enough time to get a charge for SH. Which means the FK probably will have to knock your opponent up into the air higher.

Well, like I said, I really just don’t know. :lol:

I mean, I see videos where they show FADC ultra before, but I’m not really sure if it’s legit, so I ask in this thread because there’s probably dudes who know much better than me who could answer it.

Awesome info. Thanks a lot for this :). Anyway, I personally see a leak here… You are counting the 19f Guile Dash as if you had to wait for the full dash to complete before start charging again, but you can start charging right after the FADC. Imagine you Dash, and you’re fast enough for taking 7 frames to start charging Ultra again after the FADC. 15+3+7 = 25f, there you have your FK, FADC, SH combo.

I really hope that I’m not saying some stupidity here, just some maths…

sigh…

I’m talking about doing it all in one motion

I don’t see your point, but most likely it’s my fault. I have been playing SF4 only for almost a year and I still don’t get all the info and theories people shows in this forums ^^

Correct me if I’m wrong here.

Isn’t the reason why you can’t FADC into Guile’s ultra, because it starts with a down-back charge? That way the 26-frame window is triggered by the flash kick.

If Sonic Hurricane is :l::r::l::r::p::p::p: …

Then shouldn’t you be able to keep your charge during the flash kick? I.e., :db: (charge), :ub::hk:, :mp::mk:, etc… The 26 frame buffer activates when you start the dash, instead of when you start the flash kick, so it would be mostly the same as doing a dash ultra.

Now that I think about it, no one in SF4 has a charge :d::u: move that you can FADC without a :db::df::db::uf: ultra, so I guess this question hasn’t come up before. Pretty much the same concept as Balrog keeping back charge during a headbutt, though, except with the whole tight dash window.

Yeah, I guess you could do it that way and it would be possible to do according to the numbers.

Damnit, this just adds validity to the leaker’s rumors. :mad: Well, I requested that Wizard check out Guile’s EX SB tomorrow at GDC. Hopefully he wont forget to test this and gets back to me soon.

Let us kow

Cool Gilley Please let us know if u Get any Info on that man and if he could examine other stuff 2 but I guess ur friend would need to be a guile player on order 4 him 2 know the difference.

Well Ill take whatever I can get. Thanx

Killer G 2000

they should just make it a qcf ultra like all the other “charge” characters then there would be no problem.

if ex sonic boom is really 1 hit and slower that is really gonna suck there is no way they can justify doing that to him, what would be the point of using meter on it? i mean it is already kinda crappy outside of speed for an ex projectile it doesn’t do that much damage and doesn’t knock down like ryu akuma, sagat, the only thing that makes is good is that its really fast and can take 2 hits

super street fighter iv where guile gets buffed normals so good he might as well not even have special moves.

maybe its reallllllly slow…would be cool imo

then why wouldn’t you just use jab sb and save the metre? 1 ex bar for a super slow sonic boom with 1 hit is not viable there would be no point to it at all.

I was also thinking along with Arc-rails line of thought. FK > FADC > SH seems like it would work just based on the principles of the dash ultra that we have now. The only reason we can’t do it now being that we lose the downback charge when we FK and that there just isn’t enough charge time to execute the ultra where as with SH we would still retain back charge and should be good to go.

Regarding a 1 hit EX Sonic Boom that does less damage than before, it sounds awful, but we still don’t know specifics. Maybe it has the ability to pass through any projectile in it’s path (except Ultras) as well as knockdown at the expense of doing low damage and being absorbable (or hey maybe it armor breaks too…)

/optimism.

The one hit sonic boom may absorb other projectiles anyway despite it only being one hit. It may just pass through other projectiles or have special armor properties. If that’s the case, it could easily become too good. People also aren’t taking into consideration that the recovery may be ridiculously fast just like a regular sonic boom. I think it it were able to pass through projectile no matter what and it has fast recovery, Guile’s pressure game could become really good. The game is clearly going to play a little differently than SFIV. It’s faster and more offensive. So perhaps a lot of Guile’s changes take this into account.