Capcom Says Japanese Game Companies Are 5 Years Behind

truth, anyone that hasn’t played Lost Odyssey needs to do themselves the service of doing so.
music and story are the best i’ve experienced in years.

peacewalker is the most fucked up game ive ever played in terms that I never want to hear the word peace again. Or any anology of peace including butterflies the name kazuki or paz.

I want to play that so badly, but I have no 360.

that doesnt make them boring, keep playing FPS games though maybe one day they’ll find something else to do then point and shoot. People are so narrow minded now a days thats why crappy games keep getting made. Mario still to this day at least trys to come out with new ideas. I Am Lothar is just other idiot who thinks final fantasy is the only jrpg series that is good, and just other anti-jrpg troll. Id rather play dragon quest series any day

I am also an idiot who thinks the same.

I am pretty sure I spent 3 or 4 posts saying how shitty Square-Enix and how shitty the most recent JRPGs are, no matter who makes them. Put on your reading comprehension hat and try really hard, bro.

imo.

Really? Bungie claimed they invented vehicles and the Half-Life style of FPS campaign progression? <-- Not sarcasm. Genuinely curious.

Yeah, and maybe Mario can do something other than jump. And no FPS, RPG, etc. has ever tried new ideas the way Mario has. :rolleyes:

You’re being silly now, dude. <-- This isn’t a flame. Your train of thought is irrational. Take a step back, drop the defensiveness, and look at what you’re saying.

Mario games are all a variant of a basic idea: jumping on platforms to reach a goal and avoid the abyss below. Halo games are a variant of a basic idea: from a first-person perspective, use a variety of weapons to shoot shit. God of War games are a variant of a basic idea: use a variety of melee weapons and outlandish attacks to decimate foes. And ALL games are variants of a basic idea: reach a goal while navigating obstacles.

Segata Sanshiro is the Japanese version of Dr. B.

This whole thing about East and West developers is stupid. The bottom line is both sides have faults to them.

Another thing, this whole thing with everyone bashing Square Enix is just like how everyone bashes Halo.
The sales and critical praise these games get merits the fact that they are good games in there own right. Again it comes down to personal preference and frankly i am so fuckin tired of everyone riding FFVI’s dick so hard whenever the discussion of Final Fantasy comes up. I’ll admit its a damn good game but let it go people. Square went into a different direction once VII came out. Love it or hate it each FF game has been damn good even with the faults.

Mass Effect, Dragon Age, KOTOR, Old Republic, Starcraft (Treated like a religion in S.Korea), etc etc, these are some of the few amazing games the west has to offer, Japan has Street Fighter, Final Fantasy, Metal Gear Solid, and that’s it. Those are the games most westerners own fro Japan.

in b4 popularity isn’t quality.

imo.

Level with me here.

Are you a mong?

When is the last time they released a true jRPG over in the US? Tales of Vesperia? That game was awesome and I loved it.

They never translate actual jrpgs so of course the genre seems dead. All the jrpgs go on hand held, and while I do like them I prefer to get my gaming done on consoles most of the time.

FFXIII like most SE games is ass. It’s this pathetic WRPG wannabe that fails because it doesn’t do what it should be doing. I hated WRPGs until I started playing Fallout 3 and Dragon Age, and honestly those are the only WRPGS I like anyway, they’re just good games. SE games have been trash for awhile because they are all the same in that they try to “evolve” the game rather than concentrate on actually making the game good. A JRPG is supposed to be about story, town and dungeon exploration, interaction with people, leveling up and getting some decent gear and some okay attacks. But the combat was never supposed to be the main goal, and putting shitty voice actors and long, drawn out boring CG sequences completely detract from the game experience.

Look, you Jap devs can’t figure out how to hire decent voice actors, so give up on that already. Again, Vesperia had fine voice acting but they didn’t make you sit there and watch boring scenes either, so it’s not all I guess, it’s just mostly SE, and SE is the only one that brings over anything to the US apparently.

LO wasn’t great but it was okay, and Blue Dragon was good, but then Mistwalker apparently abandoned consoles. SO4, Infinite Undiscovery, Last Remnant, FF XIII are all trashy SE offerings and they don’t even play like traditional jrpgs to begin with.

Maybe they put the games on hand held because that’s the only demo that would appreciate it. Most console gamers demand souped up graphics and the shitty voice acting and CG scenes I guess, and those make for terrible RPGs especially if you don’t know how to do it correctly. One reason WRPGS have been better is they don’t do that crap. FO and DA don’t have cut scenes really, and the voice acting is top notch but it’s also quick and I think you usually can advance the text. The average SE game you have to sit there and have them slooooooooooooooooooooooooooooooooowly speak while doing a million dumb hand motions and walking back and forth. Why do they always make their games like that? I can’t understand it and it just pisses me off so damn much.

I love jRPGs and if they’d release more I’d grab them, but I’ve all but given up on getting any. So now I just look forward to the WRPGs. I’m psyched for New Vegas, and there are a few more games that look good to me coming up soon too, like Force Unleashed 2, Fable 3, SvR 2011, Splatterhouse and probably a few more. I think all are Western games now. I don’t know what the hell Japan is doing, I guess i have to check the DS releases. When Golden Sun 2 comes out I’ll jump on that of course, and Pokemon is always fun to play through as well, but as usual they are wasting a year for the US release.

On the real Fallout 3 is trash. Garbage.

The whole game described in one abbreviation: V.A.T.S.

The. Entire. Game.

But Serp, based on what you’re saying, you wanted more of the same stuff in FFXIII. My thing is why knock the company for trying to do something different to change things up from the norm?

If he wants to make games that appeal to Westerners, he should make more games like Resident Evil 5.

Because the norm used to be “A good game” and what SE decided to throw into the mix was “A bad one”.

US (or it’s the Japan Dev’s fault, I am not sure) have a habit not to import great JRPG, since the SNES era, for example

Seiken Densetsu 3
LIVE A LIVE
Both are SNES rpg by Square Soft, those are almost on par with FF6, I would say better than FF5 myself. But never got a western release afaik.

Can’t blame the smaller dev that make jrpg to go hand held only, smaller devs won’t be able to handle the budget of creating a PS3/360 title, the budget are in count of millions wasn’t it?

Popularity isn’t quality.

And there’s a big difference between Bungie and Square-Enix, one that makes Bungie-bashing silly, and Square-Enix-bashing quite warranted: Bungie actually gives a shit.

No seriously, Bungie cares waaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaay more about creating a quality game than Square-Enix. Don’t believe me? Read this, and try to tell me Bungie doesn’t take their craft extremely seriously. Shigeru Miyamoto is similar: he gets ordinary joes to test the base mechanic of a new game, to see how well they respond to it.

Square-Enix, for a long time now, has cared about appealing to the Japanese teenager demographic. They’ve said as much in interviews, directly and indirectly. Basch was supposed to be the main character of FF12, abandoned for a teenage boy who has zero connection to the overall plot because Square-Enix wanted to keep their demographic. And they surround this design goal with an admittedly impressive amount of visual flair and orchestral goodness, but develop obscure, convoluted gameplay mechanics that do little to make a game approachable and enjoyable, and skimp on the quality storytelling in favor of the “bad” kind of interpretive storytelling: the kind where you make vague allusions to thematic concepts and rely on fanboys to fill in the gaps, use blatant exposition to patronize players, or both.

There’s a reason FF6 is so beloved by thoughtful human beings: almost every character is thoughtfully crafted, with clear motivations, clear conflict, clear goals, and almost NO blatant exposition. Check out Yahtzee’s FF13 review. Pay careful attention to the part where, frustrated, he rants about how exposition is supposed to be weaved into the narrative, not pounded into the audience’s brain. FF6 does this: a sizeable chunk of its cast grows, evolves, and becomes a part of the overarching storyline in a natural, intuitive way that doesn’t require Da Vinci Code-level patronization. It’s not perfect: the second half drags, the difficulty is too low, and there could be more character diversity given everyone can learn every spell. But it’s by far the best thing Square-Enix ever made.

Hell, for all my problems with FF7, even it does this for about, say, half of its overall plot; the “train” metaphor is one of the best parts in an otherwise “just okay” and wildly overrated story.

You’re dead wrong about every Final Fantasy being good. That’s fanboy talk that ignores valid criticisms from multiple sources backed with empirical evidence from the games proper.

Dr. B doesn’t stand for Dr. Bungie but he tests the ladies’ reaction to his lovemaking to find where to improve.

Well, because they do it so incompetently and what they change winds up changing the core of what made the game good. Look at DQ IX, it’s a DS game of course, but they barely changed the basic formula while adding multiplayer and a few other things. It didn’t really have an overarching story but it was still good old school jrpg fun.

If I’m looking for a jrpg I’m looking for a jrpg. You can up the graphics if you want but let me keep my towns and why I would play a JRPG in the first place. You have to have some element of what attracted people to the game in the first place, otherwise you are aiming for a new crowd, and you should not be surprised if you alienate the people that wanted that original genre.

I just don’t see how having crappy voice acting and crappy cut scenes is innovation either.

I look at jrpgs like a book. My books don’t have 3d lettering and auto page turning or anything ridiculous like that. They have text, on pages, and they’re bound. That is pretty much it. The same way it’s been for hundreds of years. When I want to read a book that is what I expect, and that is what I want. When I want to watch a movie, I expect sound, visual pictures, and a non-interactive format. Somehow jrpgs quit being a book and instead became CRAPPY movies. The stories are awful, the voice acting is terrible, and the games appear to have very little interactivity as well. SE won’t let you advance text either, the only thing they ever do is let you skip the scenes entirely. If I do that i don’t get any story at all, and what I’m left with is something that is inferior in terms of game play to an action game, inferior in terms of story, and is just awful all around.

WRPGs generally lack a centralized story and the pacing of a good book/jrpg. But they understand to give people options and put in interactivity. JRPGS are failing not because of a systemic problem in design, but by the simple fact that on consoles nobody is releasing anything using the old formula.

DS has DQ IX, Locke’s Quest, Magical Starsign and a slew of other games. So clearly jrpgs are still fun, just they aren’t on consoles, which change the entire formula to something retarded.

This is of course my opinion. But if SE just stopped trying to make dumb movies and retarded combat systems and went back to concentrating on stories, building a fun world, and adding back COLOR into their environments it’d be fun again. I can play both WRPG and JRPGs. But what I refuse to do is play obviously terrible games.

Ignoring the online FF games since i’m not to big on MMO’s, the games are good. Out of all the FF games i’ve played, i’ve had beefs with two, VIII and XII. VIII mainly for the junction system and XII chiefly due in part to trying to obtain money. Even with those faults i still trudged through i managed to enjoy the games even with the shortcomings.