Capcom Going Broke, only $152 mill in the bank

I think it has more to do with how regressive the games feel compared to past instalments.

i just want a balanced street fighter, but I won’t even need that if Mkx is good.

I suspect that there might also be an amount of the whole “back in my day” nostalgia about it. But, since I wasn’t really anything besides super casual, I’m not going to pretend to know how much of it is actually game quality, or how much is looking back to how it felt at the time.

As someone who played competitively back "in the day"I can safely say its a lack of quality.

In the case of SF4…between the sluggish pace, floaty jumps, poorly implanted character styles, ultra system, FADC, art style and just the way the game felt overall I’d say it’s less about being stuck in the past. Not to mention SF4 just isn’t a fun game to match and it didn’t help that Rufus was so prominent for the first year of games life.

Jesus.

While his hopes and dreams have been crushed under heel, you might as well move lower and stomp him in the nuts.

Just because you’re majority shareholder doesn’t mean you’re the undisputed head honcho. The board of directors remain and they can still veto the majority stockholder, so he or she can’t randomly order the production of Rival Schools 3 and not get questioned.

I want to barge in the thread and shout a bunch of ideas that could put money in their pockets. But, I can’t think of anything that could really ‘save’ the company in it’s current ‘form’. I’d wager the company needs to split up to pursue different interest. They need their ‘yearly released’ games to fuel the brand. They need their ‘experimental IP’ group to regrow the brand. They need their ‘retro’ group to make money off old code.

Milk the old
Milk the present
Give grass to the cows to make milk for the future

  • :bluu:

They have more shitty games under their belt than good ones. It took them 13 tries to finally make a King of Fighters that doesn’t suck asshole, after all.

Call it my ignorance, but what does Namco really do these days outside of fighting games? They have a commitment to quality there, but they can support the size of that operation. Capcom isn’t ‘small’, to support that, they would really need to expand their interest.

  • :bluu:

Well, there was 98 and 2002, both, depending on who you ask, have been seen as either good, or according to some, better than XIII. And I dunno, I never thought 95, 2001, or XI were bad. Never played 96, 97, or 99 though.

Namco does plenty outside fighting games. Tales games is major RPG series and they’ve been putting a lot of them out as of late. Ace Combat, Digimon and Gundam VS games are still going strong. Ridge Racer still comes out to play on occasion. Idolmaster prints them money. They publish the Dark Souls games too

Complains about companies only doing the same games without any innovation, his dream plans for the company is to go and make nothing but old games :looney:

.

99 was a good game, i would put it up there with 98[UM], 2002[UM], XIII and XI as part of the good KOF’s

As far as their mobile games are concerned, I bought RE4, and SF4Volt on iOS and both were really good. Maybe they just need better marketing for them.

As “good” as SF4volt might be, it won’t ever be good for the simple fact that it’s a fighting game on a touchscreen.

Capcom should let Namco buy out any fighters, and let Square Enix buy out any adventure/rpg games.

Just a thought…

well touchscreens are difficult at first but with practice comes perfection.
like at first Jet Set Radio was hard as hell on touchscreen. The game is hard as hell on console/pc with a controller, with a virtual stick it felt blazing hard. But before you know it becomes second nature and you can do the same things as you can with a controller.

but I do admit doing dp motions are harder on touchscreen.

I hate you more than Yoshinori Ono…and that’s a lot of hate.
How dare you call 13 better than 98 or 2k2.
I hate you mang

KoF 13 is better than original 2k2. 2k2UM on the other hand is the best one to date.

If anything, let Arc Sys pick up Capcom so they can over complicate every single fighting ip in the Capcom library.

The only KoF I really enjoyed was XI because it felt more fluid.

I hate start of round, knock out, load screen, start of round.

I like how simple it was KO and here comes the next character. It felt like I was actually playing a team based fighter and not playing a game where I learn 3 individual fighters.