Capcom Going Broke, only $152 mill in the bank

If that was the case, we’d all still be playing HF.

There needs to be a “true” button. Because while I don’t really agree, it is a legit response.

How can you disagree with me stating the fact that the concept of DLC is itself a neutral term? You even point out examples of games that have “good” DLC and others with “bad” DLC which proves my point further.

GTA4, L.A. Noire, RDR, Rock Band, Mass Effect 1 and 2, Burnout Paradise, DE:HR, and others are games which I love and they offered me new content at fair prices. As for other games that try to use DLC to nickel and dime gamers?..it doesn’t concern me I simply don’t support such practices also you don’t seem to understand that nothing has intrinsic value. A product or service is only worth as much as someone is willing to pay for it, for example lets say you spent $9001 on a pair of Jordan’s, I’m in no position to criticize you if you’re happy with your purchase and feel it was worth it. It’s not my money so it’s not my business to tell you how to spend it, so if some gamer wants to pay $3 for some costume who cares let him/her it’s their choice not yours.

I support DLC I like and don’t support DLC I don’t like, I’m shocked some of you can’t grasp such a concept.

People like you are why SRK’ers don’t take post 09’ers seriously. Try reading what you quote and thinking before you hit that post button, in the meantime shutup, grownups are talking.

Not really, if you think about it.

I can’t even debate this one.

At the same time, however, it’s not like you need them, and it’s not like gems stay active throughout the fight. 10/20/30 seconds later, you forget they even had them equipped. Not to mention that they don’t even matter for high level players since tournaments use the 5 presets.

Blame the fans. Nothing Capcom does is good enough for them anymore.

They try new things, fans don’t buy them.

They revisit existing franchises, fans don’t buy them (except Ducktales).

If the fans aren’t buying the classic games that they claim they’re fans of, why would Capcom waste money on making brand new entries in those series?

I wouldn’t say “dying”, but it is kind of in a rut. How many more abandoned mansions, overrun cities, and random foreign countries can you infect with the T/G/X/Y/Z Virus? Problem is, if Capcom tries to take the series in another direction, much bitching will occur.

No, but given the SF fanbase, SF games are pretty much guaranteed to make a profit. The SF fanbase is loyal, and don’t complain as much as, say, the MM fanbase.

If their customers would actually BUY the things they ask for, they’d HAVE more money to play around and innovate with.

Actually, they just said that they’d be supporting their existing games more, which is good for both the company and the consumer.

If they see that a community is constantly and consistently supporting a particular game (like, say, Marvel or SF), they’ll keep supplying new DLC to keep the games fresh. What this does is not only keep us consumers from spending retail or close to retail prices for new discs and updates, but it also means that Capcom spends less money on producing said updates.

More money for them, more money for us, and it gives Capcom the chance to build their reserves back up.

So then you want them to keep releasing the same game over and over.

People are going to complain no matter what.

If they keep doing the same thing, they’ll get flak for it.

If they try to go in a different direction, they’ll get bitched at.

They have no choice but to roll the dice.

http://www.youtube.com/watch?v=I7XA8EIQmVk

http://www.youtube.com/watch?v=iGvWbF_FBBs&list=PLD9B6178F9A98F700

Some other poster mentioned something about older the games having soul. I don’t necessarily agree, but I see from what perspective that point was made. I think it’s harder for game developers nowadays to create new, inspirational IP similar to how it was done in the old days. We’ve seen most stuff by now. Games don’t have that much of an impact anymore unless its a huge franchise that millions of potential customers will buy into.

BB Jones is right about it never being 100% good no matter what you do. Even if additional funding would become available for projects, how do you actually innovate for the current generation? How do you overhaul the lack of ideas and rehashing of existing game concepts? Technology is advancing at the fastest rate ever but enabling that into fresh or inspiring game ideas is harder to do.

Games used to cost a whole lot less money to make. AAA high-def movie turds, on the other hand, cost a lot of money to make. They sell to a small audience, and do not build audiences that well, so need a bunch of hype-driven marketing to sell. All this costs even more money, that needs to be wringed out of a small audience. Typically this means premium pricing. In console games, however, you can’t do that. Thus your options are to adopt sane budget practices wrt content-creation expenses and to start doing content people actually want to buy (aka Wii), or to go DLC because heaven forbid doing something simple and amusing, we need our AAA turds made with Vision(reg tm by David Cage). This inevitably means DLC.

I havent been keeping up with this thread, but:
Did the people who assail Capcom for the DLC fiasco and blame american capitalism (and the ignorant american sheep who follow their corporate masters like lemmings to their death) admit that the financial punishment that Capcom has accrued (by way of the ire of their fanbase) is capitalism at work?
Or are these people still complaining and calling people sheep regardless?
hahaa

lol Yep.

The thread is about Capcoms dwindling funds. Anyone ranting that Capcom is doing exactly what they need to in order to survive the economy, keep up competitively and make profits need to reread the thread title and the article.

Capcom is not making money like they use to.

Releasing the fan service titles is a bandaid to stop the bleeding. Until they can realize how they became a multimillion dollar company in the first place, they aren’t going to regain the status they originally held.

And lol @ at building a company solely for the purpose of making money.

Building a company from scratch is a risk. Period. Making money requires you to be better than your competitors at what you do. The shit aint Shark Tank. It takes passion (or love of money) to even want to try.

When someone sells their company its because they were in it for money. When they turn down a buyout, its because they were in it because THEY ARE DOING WHAT THEY LOVE TO DO.

Which is it for Capcom? Is their goal money or are they trying to bring out the most innovative games because they love what they do?

Why are they not making money?

As from the richest business man in the world - Warren Buffett :

“It takes 20 years to build a reputation and five minutes to ruin it. If you think about that, you’ll do things differently.”

Reputation is key when doing business and Capcom is a great example of building a good reputation and then fucking it up in a matter of 5 minutes.

Sony and microsoft charge fees for every patch. Add that there are a lot of paper work to do for a patch to be accepted.

Also super was 20 or 25 for the dlc version and 40 for the disc version.

Lol no.
In few words, depth is all about having a good pool of different viable strategy options in the game.

Certainly more options (normals, specials, combo routes, movement options, etc) can help have more depth, but is not always the case.

uhh, did you even look at the numbers you posted here? you keep talking about money but i’m not sure you realize that onimusha made more money per game than street fighter has, much less fucking megaman’s 129 games and meager 29 million.

  1. Onimusha didn’t make that per game. 1 and 2 did most of the work, while 3 wasn’t too far behind.

  2. Onimusha was made during a time where the economy was better, games cost less to make, and Capcom was still able to afford to try new ideas and concepts without getting bitched at all the time.

  3. It would also be less profitable to make a new Onimusha, since the fanbase itself is small, and they’d have a fit if Capcom kept the game the same OR changed it up.

You had me agreeing until you said the fanbase would bitch if they made an Onimusha game the same as previous entries.

Because they would. Any fanbase would. They can’t seem to make up their minds.

Capcom makes an Onimusha in the vein of 1, 2 or 3, they’re “rehashing the franchise”.

Capcom tries to do something different like DoD, they’re “changing what makes the franchise good”.

It’s the same as the RE situation. How many Genma can the heroes keep killing in feudal Japan? And a plot like Oni 3, with the time travelling aspect, would be more of the same as well.

Nah man, if there’s anything that the Onimusha series isn’t guilty of in the past near decade, it’s being rehashed. I can’t see anyone complaining about a return to form.

That’s because it hasn’t had many games.

Besides the browser one previously mentioned, the last Oni game was DoD, and that wasn’t received too well.

Hell, people gave Oni 3 grief because it wasn’t like the first two.

IMO, the reason the first Oni did so well was because it was the closest thing the PS2 (which was new at the time) had to a Resident Evil game.

Unless you mean AE there was no dlc verson of Super and the games on deman version came out a 1.5 years after super was released

LOL thank you THQ put out mostly overblotted bad games and a few average ones and went under. Capcom has been mostly putting out average 3rd person games for the last 3 years that are average compared to the competition. Why should fans but average games when there are better choices lol so its fans fault they are sinking? Bionic command rearmed 2 sold a lot worse than the first but it was also a worse game thats pretty fair.

See, I said them ninjas shoulda did Darkstalkers 4 or Rival Schools 3. lol

Seriously tho, I hope they are 152M in the green, cuz they spent all they shit on games they haven’t released just yet. But yeah, I been sayin this shit since UMVC3. Capcom didn’t get to where they were with 1 or 2 major franchises (RE and SF). It took alotta games to make Capcom one of the hugest VG comps of all time. That level of revenue can’t be sustained with SF, RE, and whatever new IP they bank on makin it big. Capcom has a whole backlog they can rely on, but rather than take some slight to moderate risks, they instead choose to run their flagships into the depths of the ocean.

God of War and Gears of War just put out some pretty damn good new installments and they under performed. CoD Ghosts looks awesome and Act is already making excuses for why the game may not meet expectations, companies can’t rely on 1 trick ponies forever. As far as continued success goes, Nintendo utilizes all of their properties at some point and it works for them, the only reason they’re holdin dat pain now, is cuz the Wii U makes no sense (it’s not next gen) and the public finally realizes it.

Crapcom needs to go down the chute. I bought Chronicles of Mystara and it won’t take input from my HORI Fighting Edge even though it works for other games!