Capcom Fighting Jam

Just to put the systems in perspective, I dont know much about one or two of the games so please dont flame if ive got something wrong :rolleyes:

SF3:

Ex Moves
Universal Overhead
Parrying (air, ground, from block stun/red)
Ground Recovery
Dashes
Tech Hits
High Jumps
Super and Super Cancelling
Target Combos

1 super from 3 selectable, each with different lengths and uses. Although, the trailer seems to have two long bars and maybe all three available. Some of the bar may be used for Ex moves.

SFA (v-ism):

Air Blocks
Ground Recovery(front, behind)
Air Recovery (front, back, neutral)
Alpha counter
GP Protection Block (less damage from blocking specials I think :S)
Counter Hit
Tech Hit

Custom combo of three different shadow variations, which can be activated when the meter is 50% or more. Half of the bar may be used for alpha counter.

Darkstalkers:

Air blocks
Chains (also in air)
Dashes
Ground Recovery
Pursuit Attack (hit them when theyre down)
ES moves (like SF3 Ex)
Tech Hits (?)
EX (super)

According to sailor bacons vampire chronicles faq, this might depend on which version of the game they want to take the rules from.
First option, 1 bar, drains when player is idle or maxed, until player does special or EX (super) in which case depletes totally. If special move is used, it will be an ES version.
Second option, 99 bars, you may do supers and ES when at least 1 bar, unless super specifically requires more than 1. me thinks theyll go with the first.

Warzard:
According to Chacks warzard faqq

Dashes
Super Jump
Air Block
Ultimate Guard (takes no damage from specials, but if whiffed will lead character open to attacks)
Alpha Counter
Pursuit Attack (like darkstalkers)
Mystic Magic (dunno… maybe like ex ? :S)
Mystic Break (super basically)

Er… dunno much about this, anyone with warzard at home can chip in. from what I understand, you get meter the usual way, and also by collecting things. The super you do will depend on your characters experience level (obviously all of them will be available for this game). Once you build one bar you can get an orb, which I guess is similar to the N-groove stock. You need an orb to do mystic attack or a super. Mystic attack will depend on the type of orb you use. No meter is required for alpha counter. :confused: :eek:

Super Turbo:

Tech Hits
Super Move :stuck_out_tongue:

One long ass meter, which empties if the round finishes or super is used, but does a ton of damage aaanndd… thats it :confused: I cant wait to see how they balance this with the other supers :lol: :smiley: :rolleyes:

yeah i know i posted this on the other one too, but hey i just wanted a +1 :evil:

You could also mash down the damage of normals/specials/supers in SFA3. Your player would flash red while getting hit.

I’ve heard that Karin is apparently in the game,she shows up on the poster.
Does anyone know where can I find the poster?

Ah I missed that, should have payed more attn to the backgrounds in that game. Thanks for the info.

I didn’t read all 20+ pages of this thread… But can anybody confirm all characters that WILL NOT BE in Capcom Fighting Jam (bg characters only)…

Ken
Cammy
Morrigan
E. Honda
Lord Raptor/Zabel
Dan
Sean
T. Hawk
Cody
Makoto
Maki
Ibuki
Birdie
Charlie
Sodom
Balrog (boxer)
J. Talbain/Gallon
Dee Jay (:()

And the super bar meters are stuck to where the character comes from it seems… :frowning: :frowning:

Isn’t Fei Long behind Cammy?

[friend]: Demitri has his old sprite
too.
[friend]: It’s jsut got a new pallete.
[me]: Purists say it was tweaked. :S I dunno,
I haven’t DL’d everything to give an expert opinion
[friend]: It’s the same.
[me]: God, this means more freakish Midnight
Blisses
[me]: ^^^
[friend]: :open_mouth:
[friend]: I never thought of that
actually.
[me]: That Lion or the t-rex dude
X__________X
[friend]: >_<

:lol: :lol: i would like to see hyo imawano and nagare got hit by that !

Ah, crap. That never occured to me, either. :bluu:

Maybe they’ll nerf it somehow, like they nerf everything (except chun-li).

Although, probably not. Morrigan still had her crazy Darkness Illusion combo in CvS2.

They might change the other character sprite into something generic that everyone gets turned into (if they’re lazy). Kinda like how Anakaris would change everyone into a generic little doll in MvC2.

haha, that’s a SF the Animated Movie poster.

Just to clear up any possible confusion, this picture:

http://www.gamespot.com/ps2/adventure/capcomfightingjam/screens.html?page=5

Is NOT Karin. It is Ingrid from Capcom Fighting Allstars.

there is not much that I can say that has not been said, but hopefully Capcom will a good game with lots of characters.

Yeah, well, it’s good to have GUY in a new fighter. It puts a smile on my face.

Matter of fact, this would be a nice venue for a Guy/Maki showdown or team up, so as to get some “story”.

Other than that, i’d like to see Ken. He’s the cool shoto, and i prefer him to ryu any day. But im sure we’ll get Akuma, just cuz he’s is teh badazz or something.

Now it’s time to practice playing with GUY again. Need to freshen up those chain combo skills that have rusted since i havent played A3 in like 2 years.

http://gameworld.uol.com.br/verfoto.asp?foto=/imgs/e3_capcomfightingjam_17.jpg

This pictures shows that you can still cancel special moves into other special moves in a CC. Let’s just hope that either you can only cancel during the recovery frames of a special move or that you can’t cancel a special move into itself. Otherwise…

And Fei Long’s in the background.

Boo. Fei Long deserves to be in a new game.

meh. Yang’s better than him. Just give Yang the Egg Beater Kick, and he’s Fei…hahahaha…:smiley:

fei long isn’t a real character

he’s freakin bruce lee

By that logic, Balrog isn’t a real character either.

His original Japanese name was M.Bison.

So, by the same logic of calling Fei Long “Bruce Lee”, I could easily say that Balrog (M.Bison) was “Mike Tyson”.

PS. Are you the one that everyone says is good with Marrow in MvC2?

Damn Cap likes puttin sakura in almost every damn game:bluu:…

Man that level looks tight though:eek:

peace

SKJ

crosses fingers hoping for Mukuro/Kenji