Capcom Fighting Jam impressions

A friend and I tried playing the game a little today. He’ll probably see this and lend his impressions. I wasn’t taking notes or anything, so forgive any mistakes.

The game feels a little unpolished to me. The backgrounds ranged from the unremarkable to the well-done (Demitri’s Mansion (I think) looked nice, I thought). However, the characters frankly look cobbled together. Many characters are obviously using the same sprites as their CvS2 counterparts, and they look a little pixelated against the backgrounds. I guess I can be thankful that the old Morrigan sprites aren’t in there (AFAIK).

The hit effects look a little too flashy to me, but I suppose I’ll get used to it. At first I thought it looked like I was hitting coins out of the opponents due to the yellow particles of the hit effect.

The whole game feels a little slow. I don’t know if the machine was on the default settings, though - I assumed so, but I can’t really say.

These are the characters that seemed to lose, when people used them: Nool, Zangief (a little). Urien (a little), Mukuro and Hauzer. Some of those may be good, and just not easy to pick up immediately (or have some difficult to intuit strength). They lost their matches pretty quick, so people weren’t lining up to try to use them again.

The characters that seemed to be getting a lot of attention were: Ryu, Guile, Alex, all of the Darkstalkers crew (mostly Jedah and Demitri, though), Sakura (only a little Karen and Guy), Leo, and above all INGRID.

Ryu was getting a lot of attention at the arcade. I doubt he’ll be top tier, but he’s not too shabby, either. He seems to build super fairly well, and his super uppercut is great anti-air. The fireball trap is back, gentlemen. Some characters probably don’t have to worry about it, but I others have a hard time getting out. His super fireball seems like it does almost half a life bar. His super uppercut probably does half a life bar or a little more. Ryu vs. Ryu is a boring match, and one we’ve all seen a million times. Play somebody else.

Guile was pretty good, too, but his charge times are old-style (ridiculously long, is what it seems like). Charging aside, his moves (all two) seem pretty good. His light kick moves a lot farther forward and up than I remember - I’m not sure that it’s a good thing. His forward-moving super seems to be safe - Many people were caught off-guard after it was blocked. Guile’s medium crouching punch will combo with itself.

Vega seemed okay - didn’t see enough to really tell. It seems like he’d be a lot better if he didn’t have to charge so long for scissor-kicks.

The only sort of ‘ability’ that the SF2 characters have is ‘tactical recovery.’

Parrying supposedly feels just like CvS2 parrying. EX moves seem to take up an entire half bar of super. All 3S characters have a super bar that charges up to 2, but it takes a while to get there.

Alex seems okay. Alex doesn’t seem to be able to combo out of a jump-in? That seems unlikely, but who knows. I didn’t play Alex myself, but it’s not like the other people weren’t trying it.

Chun Li looks and feels mostly like CvS2. Bleh.

Urien seems… odd. His moves look toned down, especially his supers and his tackle. I’m not an expert on the topic, though, since I don’t play a lot of 3S. He wasn’t getting much play.

Yun also was neglected. I guess without the gen’ei, nobody loves him.

Sakura was the only Alpha player getting lots of attention. She plays like CVS2 Sakura. Whee. A-groove sho-sho-sho-sho looks like it would probably do barely over half a bar of life, if it were executed correctly. I think.

Leo was getting the most attention of the Warzard characters (followed by Hauzer). His moves have a whole lot of range. Especially crouching medium kick, which hits low and covers about half the screen. A lot of people who didn’t know about it lost about half their life to that move alone. Leo doesn’t seem to have very great supers and specials (maybe?). His dash-grab move seemed to be okay, but again, it could just be because people didn’t know about it.

I don’t really understand the Warzard system, and I can’t tell if it’s really good or not. I suspect that it may not actually be very good, but because I wasn’t sure what it was capable of, it was hard to play against.

Darkstalkers characters seemed quite good. They take a substantial bit more damage than other characters, but it looks like it could be worth it for a good player. In particular, their air abilities tend to really give other characters a hard time. Also, dashing for a quick overhead is amazing.

Jedah seems to have great runaway, which some characters have a lot of trouble trying to get in on. Demitri has an amazing jumping short that seems to beat out anything short of shoryuken-style anti-air. I didn’t see much Felicia, but her quick dashing overheads seemed good.

Ingrid was getting the most play, by far.

She has rolling and air blocking. Her sprite looks a little out of place, but so do the rest of them. Her counter move seems to be potentialy quite nice - if it connects, the opponent is thrown high in to the air (off screen), falling down next to Ingrid and allowing a juggle of choice. They are in the air for quite a while - I am wondering if you can connect her level 1 super from a counter. Her DP+K move seems to be a pretty good anti-air if you use short. The other versions move her forward first. After the move, she kind of floats in the air, and it look strange. Her fireball is okay. Jab stops shortly in front of Ingrid. Strong moves a little bit further, and is high enough that I think many crouching opponents won’t be hit. Fierce travels a fair distance at a 45 degree angle up, and stops at about the height of a jump. If Ingrid is hit late during her fireball animation, the fireball comes out anyway and trades hits. Towards + MP (I think) is an okay overhead. People playing her seemed to be using her throw a fair amount. I don’t know if it’s actually better than anybody else’s throw, though.

What am I forgetting?

beelzebbubles impressions:

AS SLOW AS ALPHA2?
Ewwwwwwwwwwwwwwwwww

Ingrid has rolling? Ooooohhhh shit! :rofl:

Yep. She certainly does. It’s performed by pressing the two medium attacks. (Two light attacks is throw)
On the other hand, due to the slow gameplay, I’m not sure how useful it will be. It’s better than not having it, but… against a careful player, you’ll probably find yourself rolling straight into an attack. I guess I wasn’t even thinking about it, but somebody should try roll-canceling. I’m just going to hope there’s no roll-canceling. That would be a little stupid. I think.

mike…?

here’s my first impressions of the game. i used Alex, Yun, Jedah and Anakaris mainly. Note, i didn’t use all of the characters described. Most of it is based on what i saw. Some of it might be repeated from the CFJ beta but i didn’t read it so don’t say i didn’t warn you if i say things that you already know.

3S things:

  • EX moves take 1/2 of 1 of your meter. which is a lot since it takes forever to charge your meter. whiffing moves do not charge much meter anymore.

Warzard things:

  • ultimate guard is really annoying. it pretty much lets you dodge several consecutive hits and then retaliate. for example, i was using alex and leo ultimate guarded my jumping fierce. i then did standing forward -> jab flash chop and it went through leo. and then leo counterattacked me. however, the ultimate guard only lasts for a certain period of time so if he does the guard against a darkstalker character, they can probably keep on doing chain combos until leo loses the ultimate guard and will get hit afterwards.

Darkstalker things:

  • darkstalker characters can only store a max of 3 meters. doing EX moves still take up 1 meter.

Alex:

  • seems really choppy/slow. a lot of moves have “lag” time. it looks like they took out too much animation or something.
  • for some reason, nobody at the arcade could combo jump fierce / roundhouse into standing forward!!! perhaps the timing is totally different from 3S??
  • air stampede (the stomp move) is SO SLOW. the opponent can whiff a move and still have enough time to jump up and hit you before you land.
  • slash elbow has huge startup time, travels extremely slowly and he stops for like 1/2 a second in front of the opponent before the elbow comes out!!! talk about a slow move.
  • on the other hand, boommerang raid hits 4 times when blocked. so at least alex can chip someone to death, although he will still get raped afterwards if the other guy doesn’t die from block damage.
  • stun gun headbutt can be jumped out of!! i saw someone dash in, and then jump backwards when stun gun was on the way down and the stun gun missed!!! WEAK
  • UOH has virtually no range.
  • power bomb is pretty good. comes out extremely fast. you can do jump fierce / roundhouse and then do power bomb and you will grab them for sure.
  • can’t do standing strong -> EX knee smash as anti-air now. the EX knee smash will whiff.
  • flash chop has HUGE start up time. it’s like a lot of lag before he swings his arm.

Urien:

  • if he lands a low fierce, urien can hit the opponent with one more move, even if the low fierce only hits once as an anti-air.
  • it seems that he can only do low fierce -> EX headbutt and you can’t follow up with any other moves. so most people did low fierce -> tackle to conserve meter.
  • normal tackle is extremely dangerous when blocked now since it takes him a long time to recover and he is right next to the opponent all the time.
  • fireball no longer “sticks” the opponent in the air like 3S if it hits. so it is extremely hard to do air fireball -> tackle -> etc… i don’t know if it is possible at all.

Yun:

  • he is pretty much the same as CvS2. which means he totally sucks with floaty jumps, slow dive kicks and no genei-jin.
  • animation for low forward is the same as low short!!! which means shitty range.
  • if you do jab -> short -> strong -> palm, the palm will not hit the opponent.
  • sourai rengaki (SA2) deals pathetic damage. around 15% maybe? perhaps even less.
  • does not have the far standing forward animation from 3S. no matter what range you are in, you always get close standing forward (launcher).
  • has the double rising kick (dp+k) move and towards+fierce.

Chun:

  • lack of priority on jump fierce, standing fierce, back+fierce. i got beat by many, many moves. basically, they toned her down like crazy.
  • also, tight timing to cancel low forward into super.

Jedah:

  • his “wheel” move comes out really slow. lots of lag on start up. and the hit frames hit really strange. a lot of times i think the blades will hit the opponent but the wheel isn’t hitting.
  • his chain combos always push opponent back far enough so you can jump backwards and throw the wheel. very safe.
  • seems like a pretty good character since he can fly at will and runaway like crazy. but i have never played darkstalkers ever so maybe i am missing his weak points.

Anakaris:

  • his air fireball changes the opponent into a bat only for like 2 seconds. i dunno if that is longer or shorter than usual but it seemed pretty useless to me since when i hit someone with it, i can never chase them down fast enough before they change back.
  • some guy was using anakaris against me and for a moment, i thought i was playing against magneto in MvC2. evidently, he’s got a sweet high/low game with his air attacks into ground chain.
  • his grab super (maybe EX) dealt virtually no damage. maybe around 5%?? i got nailed by it once and didn’t notice my health decreasing…
  • his standing jab has huge priority. makes you want to block. then he can start his instant air dashes into low attacks pattern.

Dimitri:

  • can’t seem to whore uppercuts like darkstalkers. however, i see many people do jump roundhouse - - jump forward, land -> chain combo on the ground and repeat the entire process and unless you are using a character with a solid anti-air, you can’t really do anything other than block. i tried jumping attacks after blocking the ground chain but his jump roundhouse has huge priority and beat me clean everytime. i hope somebody figures out a good way to beat this cause it seems pretty retarded right now.
  • some characters can duck under his fireballs like Ingrid.

Felicia:

  • i didn’t notice much with her other than the fact that her dash is so fast and she is able to chain 2 attacks while she is dashing and you must block high. the problem is that she is very low to the ground when she dashes so it’s difficult to block correctly all the time. she’s also really fast and has high priority moves. other than that, i dunno what else is good or bad for her.

Sakura:

  • she is pretty much A-groove Sakura from CvS2. she’s got the dive kick, the additional hit for her hurricane kick, air hurricane kick and now her jab fireball goes full screen!!
  • standing roundhouse is still a pain in the ass to deal with. very good as anti-air and a far ground poke.
  • low fierce is amazing as anti-air. beats jumping attacks clean.
  • her custom combo is pretty much the same as CvS2. shoshoshosho and end with either uppercut super or the hurricane kick super. hurricane kick super is preferred if the custom is blocked.

Guy:

  • i think he is weak compared to his A2 and A3 version. his chain combo is a lot weaker now since if you start the combo from like 1/2 character distance away, the fierce will whiff. sometimes the roundhouse whiffs instead. either way, you deal less damage and can’t follow up. never saw the custom activated. everybody only used supers. it seems that his hurricane kick is still invincible in the beginning.

Hauser:

  • big ass combo dummy. nothing can save this guy… yet, if ever.

Leo:

  • he is pretty much another version of rolento except he can attack well. it looks like he has good pokes for every situation. it is very hard to get in against him since his sword covers such a wide area so if he presses the right button, you’ll never get in. plus he can run and do SPD immediately. and he’s got this really weird poke that hits low but it hits higher than your waist… looks really ambigious. he’s got really good air to ground attacks as well since they reach really far and deal a shitload of damage.

Nool:

  • has a haohmaru type fireball except no hurricane when it hits.
  • he’s also got 12’s / omega red’s move where he sticks his hands into the ground and it comes out somewhere else.
  • he can also summon some weird tentacles or squid projectiles but i never saw what they can do since you can hit them and they go away.

Ingrid:

  • what a cheap, cheap character. she can roll, has 3 different supers, has 3 bars of super and it charges extremely fast. plus she moves fast, has a far jump and deals nice damage. and her special moves aren’t too shabby either.
  • all of her special moves have this yellow dust that appear and pretty much when the dust is near her, it acts like a shield.
  • lvl 1 super: she shoots a yellow ball that can be crouched and i think if she hits the ball, it will break up into a big ball of yellow dust and that will hit you for around 5 hits.
  • lvl 2 super: she does a grounded hurricane kick wannabe move. i guess it is good for punishing really laggy blocked moves??
  • lvl 3 super: a yellow circles comes out behind her and a yellow triangle comes out in front of her. if you get hit by the triangle, you lose a huge chunk of life. when i first saw this super, i thought it was worthless since i only saw the triangle come out like 1/2 screen away from her. so when i saw the super flash, i jumped towards her and was really surprised to see the triangle come out like an EX reflector. got hit in the air and lose like 40% life. ouch. so i guess you can control where the triangle will appear.
  • high and low counter: a yellow disc appears right in front of her when she is standing / crouching. if you touch the disc, you’ll get thrown like Athena’s command grab and you can follow up with a move to juggle afterwards. most likely, you can follow up with a lvl 1 or lvl 3 super but nobody did that today.

Guile:

  • charging for sonic boom / flash kick seems to take forever. it seems that you need to charge for like 3 seconds or something since i kept doing it too fast in the beginning.
  • guile seems like a powerhouse in this game since he can turtle so well. good normals in towards / back + short / foward.
  • his supers however, really suck. he doesn’t have sonic hurricane and his rushing super can sometimes be blocked even if the initial hits hit the opponent.

I don’t know about any of the other characters since i didn’t use them or see them in action that much.

how the fuck can chun feel like cvs2 when its her 3s sprite

Haha. Who said it was her 3S sprite?
It’s total CVS2 style. Chun appears to be not so good, unless there’s something she has that people haven’t found, yet. Her priority is lacking, and that’s one of her traditional strengths. While her range isn’t terrible, it can’t hold a candle to some of the other characters (cough, Leo). She’s not very fast, compared to Darkstalkers characters. She doesn’t make up for it with good damage.

Overall, if you want a character with a parry, it seems like Alex or Urien is the way to go. Their redone 3S sprites just seem to give them a lot better range.

It’s just a preliminary impression - I don’t think I saw a person use Chun Li twice in a row, though. Frown. Oh, well.

If Ingrid can somehow Roll Cancel, she’ll be so unbelievably broken…

Honestly, I doubt it. Everybody knows about Roll Canceling, now - I’m sure that as soon as people heard she had a roll, it was the first thing they tried. If we haven’t heard about it by now, it’s probably not in there.

Still, anybody want to try it out and let us know? I was always terrible at it in CVS2…

eeer, of course it’s chun 3s sprite, minus some animation. Doesn’t take a genius to realise that

Please let me know about the following:

Does Jedah still have no knockdown minus his air-dash?

What moves does Felicia have? Neko-punch (she kinda throws a ballon out and paws at it) or does she have Sand kick?

Does Urien have his high-angle Aegis Reflector?

Can Jedah dash j.strong -> spinny blade?

Thanks in advance. :smiley:

Where can I find a CFJ cabinet?

Jedah doesn’t seem to have any new knockdowns. Aside from after connecting with a super, I didn’t see any ground-hits from Jedah players.
Felicia does have the sand kick. I don’t really know her moves, though. Does felicia have any other sort of dashing, swiping attacks besides the neko-punch?
I didn’t see the high-angle version, but I have no clue.
Jedah’s ‘spinny blade’ seems to come out pretty slow in CFJ. I’ll have to try it out, but I’m tempted to say that even if it does work, it might end up making you eat a jumping attack of your opponent’s choice. Well, after they’ve seen it once or twice.

Yeah. Sorry. Here’s what I should have said: I wouldn’t say that the sprites are ‘new,’ exactly, but they are different. Between the resizing and the missing frames, Chun Li not only plays differently from her 3S counterpart, she looks different, too. For me, it seemed a lot more like CVS2 Chun. Thus the ‘CVS2 style’ part.

I think that 3S players who try out Chun Li in CFJ will be very disappointed. I think that CVS2 players who try out Chun in CFJ will be… less disappointed.

That’s the first good news about this game. I hope they nerf her straight to hell.

lol

it all sounds different from the beta test, btw.
Some things don’t sound good, but I guess I should play it for myself before judging

At last some REAL usefull information!

The 3rd strike characters sound complete arse, no meter building from whiffing normals is going to hurt them ALOT, i dont see how urien will be effective in this game of course it’s very very early to be saying such thing but from the intial reports i’m filled with dread for my thong wearing warrior.

Also i thought rose was in this game? i’ve not seen her name mentioned ONCE

I know it’s too early for now, but are there anymore characters and/or bosses that are hidden in CFE? (like Dan, Geese, Athena, Demitri, etc… in SVC )

For the record we have:

Ryu
Guile
M. Bison
Zangief

Guy
Sakura
Rose
Karin

Chun-Li
Yun
Alex
Urien

Leo
Hauzer
Kenji (Mukuro in japan)
Hydron ( Nool in japan )

Felicia
Demitri
Jedah
Anakaris

Ingrid

Pyron
Shin Akuma

(Crossing my fingers for at least 3-5 more characters ! )