Capcom Fighting Evolution (Tiers, ect)

Leo…I can’t say hes top tier. If this analogy makes sense, CFE Leo is like SFA2 Sodom. He’s not top tier, because he’s not quite absuive enough, at the same time, he has tools to compete with top tier characters and is powerful enough to win a tournament. Kind of like Eddy in T5: DR. However, I would rather place Leo in T8 than Rose.

I don’t know enough about Hauzer to comment, same with Felicia and Hydron. Overall your research was good. It’s one of the best FAQ’s I’ve ever read.

After I played CFE I felt myself wanting more. I think Capcom could make a Sequel to the game using more balanced grooves and better characters. I also think they would be better off giving each character their most abusive moves rather than toning everyone down, since the characters are going to be uneven anyways. Give Yun Genei-Jin back. Give Guy all of his SA2 combos back. Give Urien the unblockable Aegis Reflector set-up. Let Alex have his SFIII:NG Hyper Bomb damage back. Give Chun Li the c.MK to SA art cheese. Add in Makoto, and give her the ability to block during Tanden Renki. That way everyone can play with their favorite character at their best. Even though they don’t have the liscence, it would be nice to see Garuda, Kairi, Hokuto, and Vulcano Rosso in a 2-D capcom game.

BTW, here’s that Gief vid I was talking about.

Why in god’s name would you want that? It wouldn’t make the game better in any way. It’s like wishing for O. Sagat or CE Bison to be put in a game.

Who knows… that might be a good way of preventing Jedah from owning the entire cast. That’s basically Capcom’s idea of balance: give everybody something broken and in the end everything will work out fine.

I don’t think that that’s how Capcom operates…look how many people DON’T have broken stuff in their good fighting games, and that alone disproves it.

On the subject of making changes, though…In the height of my CFE fandom a year or so back, I created a list of things that I thought would make the game more balanced/exciting to play.

Game Specific

  • The choosing two characters bit is completely inept; it should be replaced with a CvS2 style 2on2 system, a Marvel-Style switching system, or be removed entirely.

Characters

First, Ingrid:

  • Ingrid should be able to Roll Cancel.
  • Ingrid’s meter should build faster, perhaps at SFA speed.
  • All versions of Ingrid’s Sundive (Qcb+K in air) should travel at faster trajectories, and the Short version should cause much more hitstun and block stun. This allows the Short version actually be useful (it actually leaves her at a disadvantage on hit!), and the Forward and Roundhouse versions to do their job - getting away from the opponent - better.

Overall, Ingrid is a good character…I think what gives her trouble is that her DP+P move (which isn’t even listed in the movelist) is low priority, and Ingrid just doesn’t build meter fast enough. Other than that, she’s a pretty unique character.

ST Characters:

General:

  • Don’t allow characters to air block ST projectiles (For those that don’t know, ST characters’ attacks can’t be air blocked, except projectiles for some reason)

Ryu:

  • No change.

Guile:

  • No change.

M.Bison:

  • No change.

Zangief:

  • Give him back his ground headbutts, to deal with poking games.
  • He could use slightly better priority on his knee-presses; otherwise, what are they good for? This could also give him a fighting chance versus Demitri, whose S. Forward literally shuts down every single one of his jump-ins. Other than that, Gief is a lot better that most people give him credit for.

Overall, ST is probably the best balanced team of the cast. I wouldn’t change anything else about them.

3S Characters:

General:

  • Give EX attacks stun damage. This would make Alex actually good, and I’m not sure why they removed it in the first place.
  • Reinstated Red Parries, and by proxy, removed Auto block and post-parry invincibility (FYI, you have invincibility frames after a parry - try parrying the first few half of a Shinkuu Hadouken or Super Psycho Crusher and walking through the rest; You’ll be surprised at the result).
  • Allow faster meter build, perhaps about as fast as SFA characters build their meter.
  • I really don’t think Chun-Li should be in this game. She might have been okay for ST, but I really don’t think her 3S incarnation adds anything to the table. Some 3S characters that would have done well in CFE are Ibuki or Elena.

Alex:

  • Allow Flash Chops to erase fireballs, like in 3S.
  • Boomerang Raid’s last attack should still grab even if the rest of the super art is blocked.
  • Why not give him Spiral DDT just for the hell of it? Alex doesn’t need a lot of fixing, it’s just the EX problem that kills him…

Yun:

  • Give Yun his 3S set of normals (seriously, what the hell is the deal with those 2I crouching kicks? They’re retarded!)
  • Give all of his moves more pushback on block (seriously, Yun is a terribly easy target for Grapplers, because all of his moves can easily be reversed on block - hell, you don’t even need to get a real reversal on most of them!)
  • Give Yun more moves that have Juggle properties than You Hou and S. Forward Kick, so that Yun can play his game better.

Chun-Li:

  • Give her attacks some fucking priority for crying out loud. Nerfing her Fierce punches was great…but what about her other moves?

Urien:

  • No change.

Overall, 3S are some of the worst charcters in the game, save for Urien (who is surprisingly top tier, even without Aegis Unblockables). Yun and Alex are both one-trick ponies who are horribly dependant on meter, and Chun-Li is a rushdown character with no priority in any of her normals whatsoever. Making them faster was great, but the 3S cast needs a lot of work, and reinstating red parries and Stun damage for EX attacks would go far in helping them compete with the rest of the cast.

SFA:

  • General:

  • CC’s should have negative edge (fyi, you can’t use negative edge in CC’s to execute special moves or supers in CFE. I have no idea why they did this).

  • Tech rolls should really be faster, jesus christ.

  • Honestly? I don’t think Sakura and Rose should be in this game. With all the other characters in the game, Sakura is just a shoto clone, and a bad one at that (short limbs, low priority, low damage), And Rose adds nothing interesting to the table except the pure gimmick of having Soul Reflect. I think they should be replaced with characters who would be better in the system; perhaps Cody, R. Mika, or Rolento? I think any one of them would have just been a beast in CFE.

Guy:

  • If Bushin Gorai Kyaku (Qcfx2 + Kick) must be in the game, it should initiate a juggle state, because otherwise, it’s a useless super: Bushin Hasso Ken does more damage, gets all of its hits off on a grounded OR an air opponent, is a good anti-air, and has about 4000 easy hit-confirms. Gorai Kyaku only has one, and there’s so many better things you can do in that situation. It’s not all that necesary, though, because Guy is already extremely good.

Karin:

  • Her S. Fierce and C. Fierce should be a bit nerfed in priority. Karin is not just top tier cos of her mixup and braindead easy CC’s (Guy has both of those and is 2nd tier), but she’s top tier because, on top of all that, she’s impossible to get in on for almost the entire cast.

Rose:

  • Allow her LP Soul Reflect (that absorbs fireballs) to increase her damage output, a la A3
  • Allow her Soul Piede (Close S. Roundhouse in CFE) to be execute by with a F+HK motion, also like A3
  • Give her the Soul Illusion Super, which gave her access to various shenanigans that made her interesting in A3
  • Increase the speed of a lot of her normals (S.Short, S.Roundhouse, Slide Kick)
  • Slide Kick should cause a bit more hitstun (the hitstun and blockstun in CFE are notably small, smaller than even SFA3…)
  • C. Fierce and perhaps Close S.Fierce should have juggle properties and be jump cancellable (I’m aware you can combo it into her supers, but you should be able to do more with it)

Sakura:

  • Most all of her ground punches could have better startup or cooldown time, as well as priority…My god, Sakura is like the worst character in this game.
  • S. Forward should have WAY better cooldown time.
  • What’s the point of all these supers? Midare Zakura is totally useless compared to Haru Ichiban, because Haru Ichiban goes under high attacks and does about the same amount of damage. If they all must be in the game, Haru Ichiban should probably act more like how it does in the Marvel series (Haru Ichiban is more like a Shinryuken in those games).
  • Hadoukens shouldn’t all be the same; Jab Hadouken should be the normal fullscreen hadouken, Strong Hadouken should be the slightly charged Hadouken, and Fierce should be the fully charged hadouken.
  • Shunpuu Kyaku’s last hit should be optional (press K during Shunpuu Kyaku?)
  • It should be possible for Flower Kick (Qcf+K in air) to cross up, and to be followed up with a combo.
  • Sakura Otoshi (DP+K) should do decent stun damage, be an overhead, actually be listed in the manual, or have some otherwise redeeming quality.
  • Sho’oken should do more damage, that way Sho-Sho might be useful (Sho-Sho might be easier too, if CC’s had negative edge…)

Overall, The Alpha characters just have a lot of useless things at their disposal…be it useless moves (I didn’t even mention them all, just the ones that had potential if they were changed), useless tech rolls, or themselves being deadweight on the cast. Guy and Karin are great characters, and Rose has potential…but Sakura could totally be replaced by someone else.

Darkstalkers:

General:

  • I don’t think Demitri should be in this game…and perhaps not Felicia. Demitri is just a gimmicky shoto-clone that I think detracts from the diversity of the game (which is the game’s biggest problem). As for Felicia…the only reason I say that is cos I don’t think she does well in this game. I really can’t think of anything that could save her from being a just…not-good character.
  • Allow for faster meter build, perhaps as fast as SFA characters.

Demitri:

  • I honestly have no idea what I’d do with Demitri…I don’t see anything messed up about him, but I also just don’t think he should be in the game. Better ideas for Darkstalkers characters in my opinion would be Rikuo (this game needs way more charge characters anyways), J. Talbain, or Lord Raptor.

Anakaris:

  • Anakaris is one of the only characters in the game I’m terribly unfamiliar with. The only thing I can think of is to make him slower, and nerf his C. Strong Punch. Perhaps someone more familiar with him in CFE/Vampire Savior can make a better judgement?

Jedah:

  • I don’t know whose idea it was to give him four-hit air chains that combo into his ground chains, but yeah. That should totally be changed back to the way it was in VS.
  • Perhaps EX Dio-Cega (the Wheel) should erase faster on hit/block? That way, it’d get rid of Jedah’s outrageous corner trap.

Felicia:

  • Raised her life by a whole shitload (In Vampire Savior, Felicia actually had average vitality! Why the hell is it so low in this game?)
  • Her attacks could have a bit better priority in general…
  • Made her dash a bit quicker in general, making it easier to chain in after a dash
  • Cooldown time for a whiffed Rolling Buckler (no extra attack) should have been zilch, so that she could have another strategic method of using the attack.
  • Cat Spike (DP+P)…why is this move even in the game? I guess the EX version is alright, but the normal versions sure could be a lot better…maybe cause a knock down, or can be followed up with a combo…
  • On the subject of useless moves, why is Sand Splash (Qcf+K) in this game, too? They took it out of her repertoire in the Darkstalkers series cos it was stupid, so why did they put it back? If it must be in the game, it should either have better range than her normals, or cause a knockdown, or maybe both.
  • It’d be nice if she could still cling to walls…or can she? I’ve never gotten it to work.

Overall, Darkstalkers characters (besides Morrigan) have never been attempted to be mixed into a normal SF style game with SF characters, and it shows that no one really knew what the end result would be. Most of the Darkstalkers characters are better characters of the game, and Jedah shuts down some of the ST/3S cast hardcore. It’s not impossible to have a good balance with these characters, and all things considered, it’s not too bad at all; however, it could be a LOT better.

Red Earth:

General:

  • Something really should be done about Ultimate Guard. Depending on your opponent, UG is either a saving grace, or it’s completely useless. I think Ultimate Guard should have some sort of balance or penalty, like Alpha Counters in A3. Perhaps it should take meter, or have a seperate bar?
  • Level Up should be limited to LV.3, not LV.6.
  • General damage properties should all be a little bit lower.

Leo:

  • I can’t think of anything I would DEFINITELY change…MAYBE give him a bit more cooldown time on his moves, or lower the hitstun on them, but I don’t know if I’d even do that. Leo is not unbeatable, and is pretty well-balanced in this game, beyond the ability to Level up like crazy, do amazing damage, and UG everything, but that’s not specific to just Leo…

Kenji:

  • Kenji is probably the only other character besides Anakaris that I just plain DON’T use. As good as Kenji is, I don’t think he’s unbeatable, either (I can take average Kenji players out with Zangief, heh :P). Perhaps the only thing I’d say is to increase the cooldown time on his Ichimonji (projectile move).

Hauzer:

  • Perhaps make his Crouching Strong Punch a bit slower? There’s not really much to change about Hauzer, either…

Hydron:

  • Needs a cancellable normal that isn’t C.Jab or VERY early J.Short…
  • Nochiller’s Attack (Hcf+K) should all have their distances cut in half. I mean, jeez, Roundhouse Nochiller’s attack goes farther than a full screen! What’s the point?
  • Hydro Spinning (DP+K) should have better startup time (allowing it to be comboed into), and cause a knockdown. The air version should be able to be cancelled into from more than VERY early J.Short.
  • Tadpole Spawns (Hcb+P or K) should reach their destination faster, and have slightly faster cooldown time. This allows him to play a decent projectile game, without making it impossible for people do jump over them and attack.

Overall, the Red Earth characters are individually quite well-balanced; however, the Red Earth system itself is just too good. They do comparable damage to ST characters before even leveling up, and Ultimate Guard is a low-risk, high reward investment. The system basics should be modified heavily.

I agree w/ you on that, that would put more emphasis on team play. The way it is, CFE is pretty much a 1-on-1 game. IMO, team/tag games are more interesting and have more depth (match-ups, counter teams, etc).

Personally, I’d rather have a game with just SF characters, DS & RE characters simply don’t fit in (in the sense that they’re way above the SF characters). If Capcom had let players choose which system to use (like in CvS2) or made one system for everybody (like in MvC2 or NGBC) having characters other than SF ones wouldn’t be a problem but the way it is DS & RE dominate the rest of the cast.

The thing is, you have to look at WHY DS and RE characters dominated the entire cast. Let’s narrow it down.

  • First off, Felicia and Hydron definitely do not dominate the entire cast. Hydron is straight mid-tier, and Felicia is mid, perhaps debatably BOTTOM tier given the sheer amount of shitty matchups she has.

Now, of the remaining six characters, three of them are top tier and three of them are second tier.

  • Jedah was given something that he never had in ANY game - air chains. These are THE reason that he’s top tier. They make his rushdown game outrageously fearsome, and damn near impossible to deal with in some situations. Remove those, and I bet he’d become mid tier INSTANTLY.

  • Anakaris, I really don’t know anything about… :confused:

  • Demitri doesn’t really dominate the cast much, either - he just happens to be solid, but it’s not because of the Darkstalkers’ system specifics, so much that he’s just…solid.

As for the Red Earth characters: I really think that what makes Red Earth characters too fucking amazing IS their system specifics (Ultimate Guard - FREE braindead red parry and alpha counter; ST base damage; Lv. ups x6, ON TOP of ST base damage!). If you nerf those, Red Earth characters become not so overwhelming.

  • Lower their base damage. The main thing ST characters have going for them is that they hit HARD. If you make an entire other set of characters that hit just as hard, but can hit HARDER and have Ultimate Guards? You’re rendering a fair amount of the cast obsolete.

  • Half the amount of level ups. If they can only level up three times, that’d be better. Perhaps on Level 3, they would be at roughly where their base damage is already set to.

  • Nerf Ultimate Guard. The first thing you can do that would really fix things is to make it so that you can’t initiate Ultimate Guard from a block; that’s just TOO fucking good. Second of all, their should be some sort of price of initiating an Ultimate Guard, an Ultimate Counter, or both. I think it should take a certain amount of meter to do, perhaps half a bar.

Anyways. I know this is all just wishful thinking, but I guess I personally feel frustrated to see people trash this game when it’s not so bad, and on the other hand, to be able to see obvious things that could make the game so much better.

I dont think Demitri is an entire shoto clone, aside from his fireball and DP he’s very unique. I just think the game needs more characters.

WTF?

Beside fixing Sundive, everything else you listed is insanity.
Ingrid is practically fine the way she is.
You want to bring Roll Canceling into CFJ? And have her build meter FASTER (when her Level 1 is already one of the best supers in the game)? Why???

If CFJ were to come out, the main thing I would like to see is the roster doubled.

Add 4 more characters for each series, and include a boss for each series that you fight randomly at the end:

ST: Shin Akuma
Alpha: Final Bison (Shin Vega)
SF3: Gill
DS/Vampire: Pyron
Warzard: Valdoll

ST: Dhalsim, Cammy, Vega, Sagat
Alpha: Sodom, Dan, Mika, Cody
SF3: Makoto, Dudley, Ken, Hugo
DS: MORRIGAN, Talbain, B.B Hood, Lilith
Warzard: TESSA, Tao(Mai-Ling), Blade(Jihad), Lavia

Fuck Dan & Morrigan. CFE already has enough shoto clones (Ryu, Sakura, Demitri). Put Rolento instead of Dan. I wouldn’t mind having Ken in the game though, since he’s my favorite SF character and he’s my main character in 3S. Sagat, only if he has the fast Ground Tiger Shots from ST (O. Sagat). I’d be curious to see how DS & RE characters would get past those projectiles. Other than that there are several good choices in your list; Makoto definitely should be in this game. Having bosses from all games would be cool too.

Personally, instead of having CFJ2 or whatever people want to call it, I’d rather have a game with every version of every SF character in it, a Street Fighter “Dream Match” if you will.

Anakaris strength lies in his rushdown game. The pyramid drops, along with his fast jab and overhead forward all help in his decimating of the opponent… especially when they are cornered.

Red Earth characters don’t do base ST damage. Their base damage is more comparible to SFA characters. RArely would you see a Red Earth character get up to level 5 or 6. You’d see level 3 most of the time, occasionally level 4.

In terms of making it more balanced… I don’t think there’s necesarily a problem with the RE system. I think it’s more character specific rather then system specific.

I wouldn’t mind to see morrigan but I agree fuck Dan, thats just a waste of space. I’d like to see blanka and sagat for ST though.

The problem is that Ingrid sort of needs that meter to stand any sort of fighting chance. Her high priority normals really don’t get her as far as most people think. Ingrid fights best by running away and keeping out. Using her supers are really the only way she can get any sizeable damage. She doesn’t hit hard. She doesn’t reach far. She’s not combo-friendly at all. Her good normals have the drawback of being shit slow. Consequently, Ingrid getting meter would actually give her some ammo to work with. Roll Cancelling wouldn’t do her exactly a lot of good, either. It would give her an invincible DP move, sure, but it would hardly do much else for her. She wouldn’t be able to exploit roll cancelling in the way that characters like say, Blanka would be able to.

Hmm, yeah, you’re right. I wonder why I always thought their damage was so high? Oh well. In any case, perhaps Leveling up should just be omitted, because I’m sure that by level 3 or so, it’s comparable to ST damage. And Ultimate Guards are just ridiculous.

On another note, I always have wondered why people complain about the size of CFE’s cast. Besides the fact that it was mentioned before the game’s release that there would only be four characters from each game, 21 tournament-legal characters is a lot. Let’s compare:

CFE: 21
ST: 16
GGXXSlash : 23
SFA3: 28
VS: 15
MvC2: 56 (though honestly, you can hope to use what, 12-16 of these characters in competitive play? Most games lose 1-2, MAYBE 3 characters this way…)
CvS2: 45 (I don’t have the slightest idea how many of these characters aren’t used in competitive play - anyone proficient in CvS2 wanna give a ballpark estimate?)

As you can see, it’s not the largest cast, but it’s definitely not the smallest, either. I think the reason people call for more characters touches on something I’ve been saying - a lot of the characters, for one reason or another, are just really stale. Is there something I’m not seeing?

No y’all didn’t…

All true, but I believe she already has everything she needs to fit into a balanced game. She should be kept as a keepaway/zoning/gimmick character.
Just make her DP+K have like 4 invinciblity frames and make her counters have a bigger hitbox if you feel she can’t deal with rushdown (as if she wasn’t the only regular character in the game with an invincible ground roll).
There’s no need to introduce Roll Canceling into CFJ2. In fact, there’s no reason for Roll Canceling in any game, period.

And in all of those games (except for Vampire Savior and Slash), only HALF of the characters MAX actually are viable characters in tournies. By doubling the cast, sure you run the risk of oversights and game imbalances, but I doubt that the number of viable characters in CFJ2 would fail to double.
Plus more characters give you more options to explore…in terms of a REAL tag-team system or maybe KOF-style 3-on-3.

Dan doesn’t play anything like a “shoto”. Neither does Morrigan–assuming that they put in the REAL Morrigan and not that BS Morrigan from CvS.

I’d be curious to see how 90% would get past of those projectiles. But I know the answer: they wouldn’t.

Apparently people don’t seem to realize that the whole for creating Capcom Fighting Jam is for the traditional Street Fighter characters to mix-up with Darkstalkers and Red Earth characters. But as this statement shows, it seems Capcom’s hardcore base would rather shit all over the DS and Warzard series than actually learn how to play or deal with something fucking new.
There would be no reason even to call it “Capcom Fighting **Jam”
** if it was just another fucking recycled Street Fighter.
And that’s even assuming it wouldn’t be impossible to create such a ridiculous game in which around 80 characters and all of their different versions (of which some characters have over a dozen) are mashed into one game and expected to be balanced and playable.
Or, you could just pull out Alpha 3 and 3rd Strike and play THEM if you don’t want to see any icky DS or Warzard characters.

It’s more like 5-10 characters (big 4 plus a few others).

Something like 10-15 characters.

I’m not bashing DS or RE. As a matter of fact, Demitri is my main character in this game. All I’m saying is that the way the system works in this game it feels kind of weird (DS has chain combos, free guard cancels, etc; RE has ultimate guard, level-up, etc; ST doesn’t have anything, and so forth). Maybe if the system worked something like NGBC where everybody share the same basic system then that might had made CFE more interesting. In that way, Capcom could even had gone the extra mile and included characters from other games (JoJo’s, Rival Schools), maybe even include characers from non-fighting games (Resident Evil, DMC, Vieutiful Joe, Megaman, etc).

Don’t take me wrong, I like having DS & RE characters in this game (especially RE since I’ve never played that game before) but the way the system works (characters are locked to the system of their original game) it just feels weird to have such differences between character’s systems.

BTW, I think we’re all posting on the wrong board. Maybe we all should be posting in the Capcom boards and try to convince them to make CFJ2. This game definitely needs a sequel.

I agree. Though I must say for CFE, more than 50% of its characters are viable. Jedah, Anakaris, Demitri, Urien, Yun, Guile, Karin, Rose, Hauzer, Leo, Kenji… maybe a few others, are definitely tourney capable characters. But yes, I do agree that the more you have like in CvS2 or MvC2, it is more likely to have a higher number of tourney viable characters.

That’s fair.

That’s outrageous; are you meaning to tell me that you think HALF of the ST and 3S cast is not usable on a competitive level? There’s like, ONE character that is garbage in 3S, and ALL of them are good in ST. Perhaps my personal philosophy is different, but I believe that ALL the characters involved in a game should be viable on a competitive level. Unfortunately, there’s always one character where you think “…So WHY are they in this game?”, but to throw in several is something that really grinds my gears; that’s why I personally don’t play CvS2. Likewise, I think that CFE really just needs an overhaul (Ultimate Guards? Jedah 4-hit airchains? Second Impact Parrying? No stun for EX moves? Braindead easy reversals?).

Are you really sure that’s your philosophy? Because that would mean if you had a choice between game A (2 competitive characters out of 2 total characters) or game B (20 competitive characters out of 200 total), then that would mean you’d prefer game A. I’m sure you don’t feel that way.

I prefer games with higher number of competitive characters rather then games that have a higher ratio of competitive characters. That being said, I think CFE is decent in terms of its number of competitive character. There’s at leats 11 or so which isn’t too shabby.

As for my personal CFE thoughts… I think it’s an okay game. Probably a 6.5/10 Definitely not on par with 3S, CvS2 or MvC2… but better then CvS1 for sure.

Then I apologize.
However, what I said still applies to a lot of Capcom fighter hardcore players who never gave the game a chance simply because they were unfamiliar with DS and RE characters and felt they were UNBEATABLE, without realizing that back when CFJ first came out, the people who were dominating with Demitri, Jedah, and Anakaris had been playing them for over 7 years.

It’s true that only one character is really BAD. But unless you’re a Japanese player who REALLY sticks with a character, 3rd Strike tournies ultimately come down to maybe the top 6 characters at most. Hugo and Q have potential, but unless your name is Hayao or Kuroda you won’t have a shot at WINNING a tourney with them. When in the last 3 years has anybody won any major tourney without Yun, Chun, Ken, Makoto, or Dudley?

CvS2 has its problems, but I don’t think too many low tier characters is one of them.

I agree the gameplay systems need tweaking though.
–Ultimate Guard should be toned down. Ultimate Counter should be like Alpha 3 reversals (minimal damage, knocks down, but can’t KO).
–The Alpha characters’ counters should be stronger like in Alpha 2 (does decent damage, can KO, but costs 1/3 a bar).
–The Darkstalker GC reversals should still be free, but have no invincibility and you should be unable to follow them up with a pursuit attack.
–As for SF3, I think Capcom feared that the SF3 cast would be able to parry too easily and own the rest of the cast. Give them back red parry.

Jedah should keep his air chains, since those have always been a part of Darkstalkers. However, make it so he can’t link his air chains into his ground chains, or otherwise slow down his jump and airdash.
Give SF3 characters their stun on their moves. EX moves should still cost 1/2 a meter, but SF3 should earn meter faster.