Capcom Fighting Evolution (Tiers, ect)

Kyouji is someone else on the board, lol.

Putting Darkstalkers characters in with all their Vampire Saviour attributes intact is just a terrible idea. Totally fucks over people from some of the other ISMs. The hell’s the point of meter based alpha counters when DS characters get guard cancels for free? Or alpha style tech rolls, when DS characters have totally safe ones.
Plus stuff like Karin’s mass RH is just retarded, and someone else already noted that certain characters totally shut down characters from another game.

It’s not horrendously broken, it’s just mediocre ‘and’ relatively unbalanced. I mean, Jedah is beatable, but so is Magneto or Yun and that doesn’t stop people from getting raped by them most of the time. The difference is those games have a lot of other things going for them.

The only thing the game really did was bring in a new character to fap to.

Things that should have stayed the same I think… Like Urien or Yun, they just play nothing like they’re suposed to. Hell even the laziness on V-Ism takes the biscuit… Potentially good game, terrible laziness on Capcom’s part.

So no one knows anything about these juggle properties? Like Guy for example… The last hit of his df.hk, hk gives a juggle property, yet when it’s blocked the property remains for a period of time and carries over to following attacks.

Edit: It’s a shame aswell because a simple Guy custom actually does more than a simple Karin custom. With Guy hk x 16, c.mk x qcfx2 + p does 8800 where as hk x 21, c.hk x qcfx2 + k with Karin does 8140. It’s just Karin’s f.mk gives so much reset potential it’s crazy… If only Guy’s overhead was quicker… I guess if they where standing you could use c.lk to reset with Guy, but who knows, chances are it’ll push you too far out to land his cl.hk again…

Psychochronic, I’m not sure how helpful my information is. This tournament was novice level. Most of the people there picked either DS characters or 3S characters. Kind of funny though…the only people to use Red Earth Characters were me and the other finalist who used Kenji. In terms of SFA characters, only the Rose Player, and myself who used Guy. A couple of guys used Ryu and that was it.

The end result was

  1. Guy, Leo
  2. Kenji
  3. Chun Li, Bison
  4. Rose, Anakaris
  5. Jedah, Urien
    6-17 Jedah Whores

Guy and Leo may not be top tier…but they are solid novice level tournament characters. Prior to going to the tourney I didn’t know so many people played Dark Stalkers. There were a lot of Jedah Players, and 1 good Anakaris. In your guide you say that the Jedah vs Guy fight is even…but for me it was heavily in Guy’s favor. Jedah has much lower health than Guy and his inside game is not good against Guy. A lot of Jedah Players spammed his projectile and got punished for it. I know they weren’t the greatest Jedah players, but I sure had an easy time.

Anakaris versus Guy is an awful fight. The Anakaris Player at the tournament was quite good, so I lost pretty badly using Guy against him. I switched to Leo and crushed him though. No one seemed to see the Red Earth characters coming. Leo seems to have a lot of Good Match-ups outside of Jedah…and Kenji is really good.

The other RE player used Kenji was really good…better than me, actually. The Final Match-up was a lot of fun…but I didn’t mess up any combos and he did so I got him in the end. By seeing him play you’d think that Kenji has no bad match-ups. His Kenji was aesthetically pleasing, and his timing on ultimate guard was excellent. Great use of Red Earth system.

The player who used Chun Li and Bison was pretty good. He kept on saying “I wish Bison could use Red Earth Groove”, but did quite well with him regardless. He beat a lot of the Jedah Whores with his Bison. His Chun Li was overly flashy but he won with her. One of the best matches was his Bison versus my Guy. He also got a very pretty perfect on the Anakaris Player with Bison.

The player who used Anakaris was good, but he was a poor sport. Ran his mouth when he beat me with Anakaris vs Guy, but whined like a baby when Leo whored his Anakaris and Rose. Truly good players don’t try to justify everything with excuses. Generally this guy was too loud and talked too much, but I have to respect his skills…his Anakaris was very good. Still…if people got banned from tourneys for making excuses this guy would be a candidate.

The Jedah/Urien player he lost to the Anakaris/Rose player much to everyones dissapointment. Amongst all the people who picked Jedah, this player was the best by far. The whole tourney this player uses Jedah, and then picks Urien and loses. It was a great match against Anakaris, but he should have just picked Jedah for the win. Some sick parrying skills with Urien but he couldn’t keep it up. If he picked Jedah he would have won.

The Jedah whores were not notable. Waaay too many people picked Jedah and weren’t using him properly.

My overall impression of CFE after the tournament is that it can be fun…but is overall a cheap production. Capcom just kind of slapped the game together. Wouldn’t be so bad if
A) Characters could switch grooves.
B) All characters had the same groove
C) Characters weren’t nerfed.
D) There were way more characters.

That’s probably because they’re scrubs and they don’t know how to use the Wheel properly. Knowing how to use the Wheel is one of the main differences between scrubby Jedah and advanced Jedah.

A) nice idea but if that was the case, chances are everybody would choose the Red Earth system, or maybe the DarkStalkers system.
B) I think that might have worked better that option A) (that’s the way MvC2 & NGBC work and both are great games)

I wouldn’t know, A-Groove would be pretty interesting with some of the other characters. All that pisses me off is how they didn’t even do a crap job right. If they where going to take A-Groove instead of V-Ism, they could have at least gave it CvS2’s strength. There just isn’t enough veritey in combos that are worth the damage… Besides Karin’s of course…

I dont know if this was mentioned before, but alot of people expected the fighting systems to be like in cvs2 where u can pick a character then pick a system. So they were greatly dissapointed. But what the game was trying to acomplish was to pit a character with whatever he/she had from the game he/she came from against a character from a different game. So thats why characters were stuck to their systems.

The thing that I didnt like was the character dont feel like they did in those games, specially the 3S character. ST characters were tweaked abit probably for balancing though.

But the main reason I dont play this game much is becuase there are no machine anywhere and live lags bad with this one.

Which was the dumbest idea ever. Good luck balancing that.

SNK did a similar thing with the LB2 characters and yet they aren’t even considered overpowered, by leaving their Repel in their movelist.

Also u seem right about the Guard Cancel thing it seems I overlooked it for some reason. Still can’t the SFA characters perform a combo after their Alpha Counters?

Alpha counters cost meter, DS/RE guard cancels don’t, which means those characters can use guard cancels at will thus forcing the opponents to be a lot more careful when attacking you.

They didn’t even do that right so it’s meaningless…

I thought RE guardcancels were not as good as the DS one’s, cuz u gotta do ultimate guard then ultimate counter or something like that. I dont know I haven’t messed with that much.

And yeah Demon Dash I think I said that in my last post.

Why aren’t Pyron and Shin Akuma listed. Are they banned from tournaments?
I know Pyron is beastly.

You’re right on that. That’s one of the reasons the RE system is so good, you have ultimate guard that costs no meter and keeps you from taking block damage and ultimate counters that use no meter and stop the opponents momentum. There’s a recovery period if you use ultimate guard without using ultimate counter after it (which makes you vulnerable to throws, eg: the opponent pokes w/ a move that has frame advantage, you ultimate guard, then he throws you during the recovery of your ultimate guard) but even with that drawback ultimate guard & ultimate counters are still very useful. But yeah, DS guard cancels are better and easier to use.

Pyron and S. Akuma are banned in tournaments. S. Akuma has the Double Air Fireball bullshit and Pyron can pretty much land the first hit then teleport for the rest of the round for a nice pussy win.

That lag time on Ultimate Guard is not even that much of a drawback because you can cancel your block into an Ultimate Guard. This means you don’t have to anticipate when your opponent is going to attack - you can just simply wait until your opponent is in the middle of an attack string to turn on Ultimate Guard. It’s pretty much risk free in every way.

Well that makes sense.

I have one question for anyone discussing, what do you guys think of the Favorable Matches in my FAQ? Leo as top? Rose and Hauzer in top 8? SF2’s get below Guy? Felicia higher than Hydron? Jedah lower than Karin and Urien? Rarely chosen characters such as Ingrid, Sakura, Yun, Bison and Alex rank fair? Or is the research I made pretty accurate?

Just curious-
How much HP do Pyron & Akuma have?
Also is Anakaris’ Lvl. 1 unblockable?

BTW Psychronic I think u forgot to mention the insane range of Zangief’s LP Spinning Pile Driver. I have a match vid of a VERY good Zangief that sort of ‘beasted’ on both Jedah AND Karin without losing a round :slight_smile:

I’m aware of that and I think I put it in already.

Akuma cant have that much health. I remember beating him with Ryu, his uppercut super did about 80% on him. Pyron seems to have better stamina but I dont know an exact number.

Before the CFE boards got wiped, I found out all the character vitalities…I don’t seem to have them anymore.

As far as I remember, standard HP is 144 (it is in almost every Capcom fighter, except SF3 I think)…

Pyron has somewhere between 133-136 HP
Akuma has like somewhere between 68-75 HP.

Just for kicks, here’s an old list of ways to do 100% damage on Shin Akuma with various characters…I know that there’s one for Demitri and maybe Chun-Li that someone told me that I never wrote down, so if you know it, feel free to tell me.

-SF2-

Ryu: Shin Shoryuken
Guile: C. Mp XX either super
Zangief: Either super
M.Bison: J.Hp / C.Mp XX Knee Press Nightmare

-SF3-

Alex: HP Flash Chop XX Hyper Bomb (LOAL!!!)
Chun-Li: …I actually couldn’t find one for Chun-Li…
Yun: You Hou x2
Urien: (In Corner) Lp Aegis Reflector, Mp -> Hp, Tyrant Slaughter

-SFA-

Guy: Custom Combo Activation, Close S.Hk x13 -> C.Hk XX Bushin Hasso Ken
Karin: Custom Combo Activation, S. Hk x(at least)13 -> C.Hk XX Ko’o’ken
Sakura (unconfirmed): Custom Combo Activation, Sho-Sho until meter is almost out -> Hadouken XX Shinkuu Hadouken (can someone confirm this? I suck at Sho-Sho, and always come short just a few HP of 100% on Akuma…)
Rose: Custom Combo Activation, S.Hk -> Slide Kick X20 -> Close S.Hp XX Aura Soul Throw

-Darkstalkers-

None of the Darkstalkers characters have 100% damage combos on Akuma.

-Red Earth-

Leo: (LV6) Giga Driver, C.Hp XX Hercules Rush
Kenji: (LV5) C.Mk XX Enmazuki
Hauzer: (LV4, From JUST short of a full screen away) Mk Deluge Assault, Gust Flame
Hydron: (LV2, higher level reccomended) Strangle Spark, mash for full damage

Ingrid: (Upon being attacked) Sun Upper/Sun Lower, Sun Delta

Pyron: Pyron probably doesn’t have one, but I didn’t bother to check.

Akuma: Raging Demon, Satsu No Hadou (SWWWWEEET!!!)

With Messatsu Go Hadou:

J.Hp -> J.Hk / Messatsu Go Hadou (This is the only 100% with Messatsu No Hadou, and it’s unnecesarily hard to pull off…)

With Messatsu Go Shoryu:

J.Hp -> J.Hk / Messatsu Go Shoryu (There HAS to be a cooler one than this!)

With Tenma Go Zanku (Rofl!):

C.Mk XX Lk Hurricane Kick, Hp Shoryuken XX Tenma Go Zanku
C.Mk XX Lk Hurricane Kick, Hk Hurricane Kick XX Tenma Go Zanku

I think psychochronic included that info in his guide.

That was me. Anyways, I’m writing from the top of my head so the combos may not be totally accurate, I’ll check them later:

EDIT: I checked my notes and everything is correct now.

Demitri

-j.LK > j.HP / close s.HP x ES Chaos Flare, dash forward, ES Demon Cradle, ES pursuit attack (corner only)

Pursuit attack is optional since S. Akuma can avoid it. For the beginning of the combo jump in and do the air chain on the way down. That should give you plenty of time to link the close s.HP after it. Timing for the dash ES Demon Cradle is tricky at first but shouldn’t be too hard after some practice.

Chun Li

-j.MK / close s.HK, s.MP xx SA2, sjc, j.HP > j.HP

close s.HK, s.MP is a 2-frame link. Not super hard but it isn’t super easy either.

Urien

-j.HP / c.HP, Jupiter Thunder, juggle with another Jupiter Thunder (corner only)

Pretty easy combo. Juggling the opponent with two Jupiter Thunders isn’t hard at all.