Capcom did a good job, SFxT is just great!

I never said in all cases

I can knock down sagat with chun Li and I can honestly say I can cover his reversals and his.escapes

same with chun-guile/balrog

I really don’t need to think about it

you are right though , you can just block

I never said in all cases

I can knock down sagat with chun Li and I can honestly say I can cover his reversals and his.escapes

same with chun-guile/balrog

I really don’t need to think about it

you are right though , you can just block

There are exceptions, but often you can only find a couple examples and usually they are against the same culprits because they have poor wake up options or one character just has the right tool to counter that another character.

I will say in most cases blocking is the wiser option when you don’t know what to do and I will say that will be true in SFxT because currently the mix up games aren’t there just yet. Blocking is really really good because of how bad throws are. A lot of people get into a state where if they get hit by something they panic and start pressing whatever they can to get out and that usually gets them blown up by a trap, OS, or whatever you have.

Aside from the controversy with extra content and the glitches/infinites WHICH ARE GETTING PATCHED - please outline these “serious problems”.

I think a lot of people are trying to scrutinize things to the point where they see all of the potential and tech. already there for what it is—but in my opinion the game is too early in its stages for that. Just enjoy the game and have fun. If it isn’t fun for you, thats fine too!

Most of the problems come down to the game being “different”. People who enjoy and get used to a certain thing may not like it when things change to something they are not comfortable with.

Some people are content with SF4 so they will stay with that game. Some (such as myself) were not… similar to them not being comfortable with the changes SFxT brings, I was not comfortable with the changes SF4 brought. So I think SFxT is great.

Capcom cutting out local team online play on the 360 is more that the game being ‘different’. I get why people are defensive, I just don’t think that minimizing is going to help anyone in the long run; I want SFxT to be successful, but denying the problems with the game is counterproductive to its long term success.

I didn’t deny anything… as a matter of fact I didn’t even comment on that subject. I just explained my reasoning.

I purchased on PS3, which I figured would be the best choice since they offered exclusives early on, pretty much guaranteed that it was going to be the more complete version as that’s how it normally goes with exlusive deals (just look at GTA/Oblivion/Etc).

Don’t get me wrong, I hope they add local team. But randomly accusing others of denying and minimizing the problem when they did no such thing is just as counterproductive as what you are saying.

So you can dismiss them again by claiming they’re non-issues? Kappa

what the fuck is this kappa shit. fuck.

Your post made the implication that the issues people are having with SFxT come from what is ‘new’ or ‘different’ about the game, but that is not the case; there are real issues with the game, and you are brushing them aside as subjective.

That said, I don’t want to get into an argument with you about what you meant, since I have no way of knowing that, so if I interpreted your post incorrectly, I apologize.

I said “most” not “all”, and was referring to problems with the gameplay itself, rather than missing features =). Missing features are obviously a legitimate issue, but the majority of actual gameplay problems fit in to the category of what I was discussing.

When it comes to the other things ppl complain about (gems etc) the problems are mostly over exaggerated and/or assumptions rather than fact. And let’s face it, the “tournament gem” debate is drawn out by now, since everyone knows by now is they really cause an imbalance they will be banned and there’s not a damn thing Capcom can do about that but accept it or work around it and balance the gems to a point where things are fair for tournament play.

Not much to complain about this game. Other than the sound lag and the DLC issue(capcoms greed for money), this game is doing fine.

SF4 is still going to be played regardless, even after SFxT at least until SF5. SF4 is the first fighting game i put my time into :confused:

Do you seriously think Capcom isn’t going to charge for future gems? Do you seriously think that? Can you seriously tell me with a straight face that you believe Capcom will not charge for DLC gems in the future?

Seriously, say it. Right fucking now. Say it. And don’t fucking cross your fingers when you do it.

And if you think I’m hating for the sake of hating: I was one of the first to actually DEFEND GEMS before the release of SFxT. When seemingly everybody else was calling for their banning before the game even came out, I was saying that they could add a lot of depth to the game. I specifically remember making the correlation that banning gems would be like forcing all CvS2 tournament players to use C-Groove, and I also specifically remember citing how everyone here makes fun of the Smash community for banning items/stages/whatever and we’d be guilty of the same damn thing if we banned gems.

But that was before it was clear that gems were not added for the sake of gameplay variety, but instead for the sake of making loads of cash off of competitive players. I’m not against the concept of user customization, not in the least. I honestly was looking forward to seeing something with this level of customization in a fighter - but if that customization is not available to all users, then it’s a fucking war crime.

If they can find a way to do it w/o pissing off people too much, I’m pretty sure they will charge for DLC gems.

But that’s the thing… take in to consideration that the community has made it loud and clear that if they offer gems that are more powerful than what is offered now, there will be a huge uproar that was multiples worse than what already happened.

So they will likely be very cautious at this point with what they decide to do. Most likely they will try to live up to their claims before release where gems won’t actually be more powerful but have different activation conditions, etc. But honestly, I wouldnt be surprised if they were having 2nd thoughts about that right now after the uproar. People shouldn’t worry so much.

Maybe I’m just an optimistic person, but if you want to look at it as a pessimist, then how about this - Who says they did not plan to charge for more than they are now? But after the shit storm they decided to give a bunch of content away for free? Even if you look at it that way, it shows they know that they gotta watch their ass now with what they do. When companies start giving shit away that’s business language translated as “We heard the complaints”. Which again leads me to believe that people shouldn’t worry so much. Save it till they make a wrong move then let them have it.

My point was not about whether they might or might not charge for future gems. What I was saying is that you can’t judge Capcom about things that haven’t happened yet. Is there a high chance they might very well charge for gems in the future? Of course. Have they yet? No.

Reserve your feelings until they are justified.

While Capcom did do a good job, there’s things that irk me and many other players. Sadly it’s these things are by no means little. They should of spent alot more time on development but my guess is that the big guys at Capcom wanted this out this fiscal year.

I think it is a good game too, but I am frustrated by the same thing many others are…

Change.

I played SFIV almost all of the time, I had some down time on it due to college and other games on the market, but I am by no means a bad player. For some reason though, this game makes me unbelievably salty, even more so than MVC3…which is saying something.

It just seems like all of my SFIV knowledge is useless here due to all the changes…

I will probably have to wait until more tech is discovered and people start writing tutorials/how to play SFXT on a advanced level before playing this game properly…It’s just frustrating how much I was looking forward to this game only to be shot down…

Not saying it’s a crap game just because I am crap at it, the videos I watch of pro players make me love the game and I love going in training mode and practicing with all the characters and finding out different juggles.

Still a good game though, just not my cup of tea at the moment.

You know I wouldn’t mind paying for gems if 99.9% of them didn’t outright suck ass.

Their implementation is pure shit too, I’d like to slap the idiot who thought getting hit was a good way to activate a gem meant to boost a defensive trait.

it’s how certain people play, saying a Gem is dumb because you need to be hit is silly in it self because you bound to be hit, sure Perfects do happen but not often, having a gem that reliably activates is a good thing…not idiotic. for example…
if your getting hit with a combo, chances are your going to be hit with a 5 hit or more combo…so there is a gem that activates for that situation, same with getting hit by 2 special moves or 1 EX move, the Fortitude gem activating under these conditions are a good thing…getting hit by Ryu’s EX Shoryuken does 200 damage raw, having that fortitude gem that activates via taking a EX will -100 damage when you get hit by the first part of the EX…this is especially useful for characters who don’t have average vitality.

that’s one of many possible usage for defensive gems activating like that…but bare in mind that they have defense gems that reward you for having…well good defense, like blocking 4 attacks. if you look at it in another way…it isn’t stupid, it just isn’t your ideal way in activating gems…from the leaks there seems to be Rage like activation conditions “when partners health is a X %” and others like that, people would consider using because they, maybe accustom to them.