Capcom Classics Collection 2 (f/ arcade perfect ST)

I have yet to experience this sound bug, but I see no problem putting this game at Evo.

is this game live on xbox???

So, are everyone’s problems happening on all three modes? (Arcade, Versus, Training) It seems like a lot of people earlier were having problems with Versus and (especially) Training. But are these glitches happening on the arcade mode as well?

I have a hunch (aka, random guess); what if the audio problems are actually caused by some sort of omnipresent silent audio file, say the sounds from the tutorial videos or the intro? It would explain why you can’t change audio settings.

Okay.

I finally got my hands on a few of these this week (Best Buy decided to actually take them out of the box a week after getting them in stock) and I got the opportunity to play ST last night for a few hours. Wanted to give my reactions and opinions about the port.

First of all, the gameplay is AWESOME. For the first time in a long time, it feels like you’re playing a SOLID version of ST. AE did feel solid, but the speed was too slow and there was just too much bullshit. Having an arcade-pure version of ST gameplay wise is just too good to really express for someone like me. I give David Sirlin massive credit for taking control of this project and putting out such a great product gameplay-wise.

Now…

On to the glitches.

I personally have come across two glitches and my friend also came across one.

-Audio randomly messes up. Sometimes it’s not noticeable at all - it might be the “second track” of one of the Q Sound audio tracks seeming to play too slow in the background. Remember that the ST arcade board/cabs used Q Sound and that’s not really being emulated properly here. But there are some worse audio glitches too - for example my friend and I were playing a Ken-Dee Jay match and right in the middle, we heard FIVE as if someone had charged a level 5 turn punch, followed by CANNON SPIKE which REALLY threw us off because I thought a special move was coming out and twitched to react. It was just really weird that this happened, but keep in mind this only happened ONCE in over 150 games of play.

-Freezing. ST seems to be plagued by game freezing at the win screen (where you give your win quote and the VS wins screen is supposed to pop up) depending on a few factors. It seemed to freeze up a LOT when we would unplug a stick and plug one back in during the time that screen was coming up…that is, everything on screen would just freeze up, and then when I pressed select (not start like it’s supposed to be) the menu would come up. If I chose reset game, the entire PS2 would lock up, but if I chose Exit VS mode or Exit Game, it would do the appropriate action. Very strange. This happened about 6 times, but keep in mind we were rotating through 4 people and only changed the stick about 20-30 times.

-My friend said he’s found some REALLY weird glitches in Training mode. Like Honda doing the Ochio throw, it comes out but he just stands there, and the opponent self-squashes themself and loses the appropriate health, but Honda stays on the WRONG side of the opponent. I haven’t messed with Training mode at all, but I guessed there would be a lot of glitches since this is an emulated arcade board, and arcade games don’t have training modes.

Well that’s it for now. I am very happy I am getting all my wall jumps and motions, and all my moves have the right spacing and damage, unlike those other shitty ports. THANK YOU DAVID SIRLIN!

Finished the vid. Only 2 minutes long. Guile is effing scary.

[media=youtube]axzBp0e_Aso[/media]

Dang, and I thought the CPU was bad about rapid-fire Sonic Booms…

Hows that done?

it tells you how on the same page.

easy special move cheat.

How’s what done?

The throw glitches were all from the Training Mode.
All of the death-cry throws are done by doing around 100% damage and then throwing (wich I thought I showed clearly).

The throws where the opponent ends standing or something are random as far as I can tell, and as for throw hieght, from what I’ve seen, with mid-level throws, it can only happen next to a wall, but the high and low ones might cling on the ceiling/floow. And it needs to be a death-cry throw.

The death-cry throw with fire, I’m not sure; I’m guessing it’s done by making the last attack before the throw a burning attack, throw, and it’s random. I actually caught this on tape completely by accident (yay!).

As for the Sonicbooms, I just enabled the “Easy Special” cheat, wich makes every special only need one button and one directionnal imput (Forward + Punch = Sonicboom), and it apparently also takes out charge time.

That’s about it. There’s the Ochio throw things, but it’s mostly randomness and how far you are from the opponent, afaik.

what’s the code for the cheat?

I forgot to mention in my post that I’ve got the ps2 version. Maybe it’s not as pure as the xbox one? What’s the consensus on that? I got the ps2 version because, logically, most sticks people have are for ps2, and more people play fighters on ps2.

As for what DSP said, I’m also totally happy that I can play Vega (claw) without having to think about doing the input differently for wall jumps. You know, you can actually focus on more important things, like wall jump fake outs/mix-ups. As time goes on, I hope the game proves itself, audio glitches aside. Seems most of us are pretty happy so far :slight_smile:

There’s no “code” for the cheat. This is CCC2; every single game has one cheat that can be unlocked by playing the Capcom Quiz. Super Turbo’s cheat is Easy Specials.

All the audio bugs are happenning in Versus mode. All of the weird bugs are happenning in Training mode, where you should expect a bunch of weird crap to happen since they had to alter the emulation quite a bit.

It seems obvious that Sirlin put most of the time/effort into the Arcade mode, so that we could use it at tournaments, and that is the game mode everyone should be playing. Alternatively, the Arcade mode took the least amount of alterations (especially since it’s just an emulation), so there is very little room for strange code to cause strange problems.

From now on, would people post problems ONLY if you are using ARCADE mode please. I think that would basically close up this thread, or at least find some legitimate problems with the port.

And DSP, the freezing problem you had is most likely due to the game stopping whenever anyone unplugs a controller; it automatically pauses the game and asks you to plug the controller back in. I’ve only pressed continue at this point, so I don’t know if selecting reset would cause problems.

The controller glitches happen even if you don’t unplug the controller.

I think it’s all due to the random pausing after the victory screen in versus mode. Can’t say the same for Training as I have’nt tried that yet.

Actually, it doesn’t matter what mode the game is, there might be the audio bug in it. The glitches are in training mode just beacause of the infinite health thing.

Now, this doesn’t make any sense at all. Why the hell would someone who organises (inter?)national Street Fighter tournaments focus more on the ARCADE mode, if anything, instead of the versus mode? And as far as I can tell, the only difference between them is the time you get to the “Select your Character” screen (arcade takes longer).

The first audio bug I posted was in the Arcade Mode. And the Versus mode is more important and played much more often.

In versus mode this grame freezes up for no reason at all. Gets quite annoying.

One thing I found quite annoying was the computer AI. Its insane. On every botched jump you either get thrown or reversed. The AI always techs a throw and retaliates quickly by throwing you. If the AI is either T.Hawk or Zangief this leads to extra damage cause they do the command throws instead of regular thows. The AI instantly mashes out of non techable thows but doesnt allow you to do the same. In other words the game is really hard to the point where some of the thing the AI does seems cheap and impossible. I never remeber it being this hard. I dont see new people getting into this game for that fact alone. So a broken versus mode coupled with the harsh difficulty and no Live option make this game not very newb friendly. Its not very inviting for a non veteran. luckly I know some people who will play this with me but I dont see new people wanting to join in.

ST AI has always cheated all over the place, that’s nothing new. No-charge charge moves, Ken’s randomly unblockable dragon punch, ridiculously long pummel throws, etc. I’m actually glad all that stuff is in the game because that’s just another example of this being an exact emulation of the arcade version.

I never got that (though, afaik, I’m the only person within 100 miles that knows what Street Fighter means…)

If this wasa going to be an arcade perfect version of Super Turbo, it NEEDED to have the Arcade version super-turbo hard as hell difficulty in it (wich can be adjusted in the options).

And besides, every single player shoudl focus on Versus if they can.

That was kind of my point. It is kind of hard to do that when the versus mode itself is quite glitchy. Arcade mode it is then for 2 player action. A Live function would of helped to get some outside competition. I dont play on a competive level because I only know one other person besides myself that plays street fighter and its hard to practice unless you play real people and this game has not done anything to expand that part of the game. Sure live has lag and what not but at least it allows you to play other people besides the crazy AI.