STrider also has voices during cutscenes right? thats the one thing that wasnt in the genesis version
Just found some interesting things in Training mode of ST.
I think Sirlin programmed it so that it plays just like Arcade mode - he just took out the timer and disabled the 2nd player to go lower that 1 hit point so he doesn’t die. So once you get him down to a low health, the KO timer flashes and stays that way even after the cpu has regained all of its health. However, I tested this twice and I think it hold true, upon dizzying the opponent and throwing him/her when the opponent’s health is near zero (So that the throw damage would actuall kill him/her in a real match), he/she makes the groaning “I lost” sound like a match was just played. That then triggers the KO counter to stop flashing and it never will flash again unless you reset. Also, randomly the cpu character tends to tech one’s throws.
All in all though, a great training mode for people practicing their execution.
Has the PAL XBox version been released yet? Not not will it ever?
And I’m assuming that people have tested the great glitches in the arcade version of this game (Chun Li’s and Balrogs Supers, Honda’s command throw) Do they still hold true to the arcade version? (Capcom was nice enough to even put them in the GBA version)
And all the Orginal versions of the characters are still infact via codes right?
Also whats the AI like? Easier than Hyper SF2?
As far as I know, the Pal has not been released.
The game just came out, so not many people have been able to test it. From this gamer’s perspective, everything is intact, however I am not an ST expert.
Yes, all the original characters and codes are intact,
AI is just as hard as the original ST arcade. Make of that what you will.
New Glitch in Training - No idea what I did, I was playing as Chun Li versus Sagat on Ryu’s stage and the music wanked out on me. The announcer starting saying “Fei Long” and “1, 2, 3”. Anyone have this problem?
Yeah that training glitch has happened to me as well. The announcer said the exact same thing and the music sounded weird too. No biggie though since it hasn’t happened during an actual vs match.
Awesome.
I feel like I am the only one contributing and I am flooding this thread with my stupid findings.
Just to confirm, Super Turbo plays seamlessly without the CCC2 disk in the system. Can anyone say if any weird occurances happen after continued play? This could be system saver for my ps2 :wonder:
ST seems to play just fine from my standpoint. but there was one occurance when i was going thru one player, trying to get the bonuses… i was using o.fei, i believe it was vs cammy when i started playing. she was almost dead, a full 3 hit rekka would kill. so i land c.strong into rekka on her. but it was weird, the combo display messed up, when i landed the first hit of the rekka (it would be the 2nd hit on the combo), i noticed the combo counter started to scroll on screen and it looked like it said “2 hit combo finish”. but she wasnt dead yet, and i continued to do the last 2 hits of the rekka, on the 2nd rekka, the combo counter came out again, cancelling the first one i mentioned out and said 3 hit combo finish, then i did the last hit, completing the combo and that one actually killed and the combo counter came out again saying “4 hit combo finish”
it was weird, and only happened once. unless i was seeing things, but it threw me off. the combo worked fine, the round ended fine. it was just a weird combo counter display error. odd
EDIT: this was on xbox version. havent tried ps2 version since my work was out of copies.
oh and nice tutorials sirlin. i hope that helps out some noobs and intermediate players. really informative
Still haven’t found it :sad:
Guess i’ll have to drag my ass to J & L in the city.
you were expecting a Data East game on a Capcom collection?
I never thought about it before but I guess SF1 is the only true 100% balanced fighter since there are only 2 characters and they are essentially pallete swaps. Even Ken and Ryu in the original SF2 had a different kick throw. I would definately love to see a SF1 tournament. Has there ever been one? Sirlin, is SF1 arcade perfect? The characters seem smaller than what I remember.
i kind of wish they brought back the PUNCH BUTTON HARDER stuff
If capcom classics 2 ST is used in evo, what speed setting would be used?
Sorry if it’s already been asked, I couldn’t find it using search
speed 3
Just found what I think is a glitch, I’m not an origial ST expert but is Vegas claw supposed to disappear when doing crouch MP against Cammy? I was poking with crouch MP using ST Vega against the computer who was using Cammy. At certain ranges Vegas actual claw would disapear during the animation and she was walking right through it. At first I thought it was because she was so close and I was whiffing through her, but then it happened again from far away where his claw would definitely be at ideal range. I ended the game and tried it in practice mode but it didn’t happen there. Haven’t fought Cammy since then to see if it was just a bug, but so far it hasn’t happened again.
my bug was much less significant than that, i was playing the computer chun li with balrog and out of nowhere she did a spinning bird kick, but it diddnt move forward at all and canceled itself really fast. she just went upside down and yelled “spinning bird kick!” then was standing again.
only happened once. even so, it diddnt effect the gameplay…i still love this game and collection
just thought i should bring it up since were talking about bugs
okay i may have experienced a potentially major bug last night. me and my friend played versus mode for quite a while. there were a couple (2… maybe 3) of times where the controls got really strange. All of a sudden, I couldn’t move side to side at all, and the only way i could jump was if i did jump + attack. I was playing rog… at least one of the times he was playing ryu, not sure if the other times were ryu. His controls were not affected. We tried switching sticks (i was using a hori and he was using an anniversary stick) and the problem persisted on his stick. (him controlling rog now) the only way we could fix it was to quit versus mode and restart the match. anybody else experience this??
My friend and I were playing last night (Sturbo Fest :bgrin: ) and the same thing happened to him. However, when ever I did it on my PS2 I had no problems. Also, randomly the controls would work and not work. We had no problems playing arcade, so we just sticked to that.
I experienced a little slow down on T.Hawks stage when going from round 1 to round 2. The music would slow down just a tad and it shook me up.
Also, the vs. display screen before the actual match kind of doesn’t fade completely to black. It kind of fades, then stops and the picture is kind of wiggly.
for some reason in versus mode the game freezes up quite often for me
cant reset; have to restart xbox
Ya it happened to me too alot…
then i change the continues to infinite and it fixed the problem