Capcom Classics Collection 2 (f/ arcade perfect ST)

that game is garbage
and ill just win it again

QFT=I’m gay for you. Let me ride your nuts because I’m too fucking stupid to articulate my own thoughts.

But is SF1 arcade perfect!!?

Sirlin!? SIRLIN!!?

After calling 5 Gamestops, 2 Best Buys, and only finding pre-orders only on ebay I finally tracked down a copy at my Wal Mart.

Not sure if it has been adressed, but ST has none of the problems I heard about earlier in the thread. I’m playing the PS2 version on a HD in 720. After 3 hours of play I had no audio problems and no skipping. Better yet all the AE bugs are gone…what a fucking joy it is to use ST Vega and have my wall dives come out everytime I want them to.

SF1 is fucking horrible…I beat the entire game without losing a round using LP Hadoukens.

You beat me to it! I was going to mention Karate Champ. :rofl:

Props to Sirlin. You are now my god.

The tutorial vids are rockin’ too - they break down the fighting game engine for newcomers and taught this seasoned player a few new tricks.:tup: :tup: :tup:

Now my gaming collection is complete - Begin the arcade perfect ST bonanza!

Hey, I’m old too! I played the hell out of Karate Champ back in the day. 'Nuff respect.

Anyway, I played quite a bit of SF1 last night and OMG I actually got three Hadokens off in the course of one match! I felt like some kind of deity or something.

So is SF1 specials actually easier to do on this than on MAME?

Can’t say for sure, but as someone else noted on the GameFAQs boards, it does seem easier to negative edge the button input as opposed to timing a button press. Anyone else notice this?

And correction on my last post, I should have said three hadokens in one round instead of one match. It still made me feel special.:lol:

I picked it up last night…

I don’t know what that guy was going on about but the sound works 100% fine in ST.

I’m disappointed that Avengers wasn’t Captain America & The Avengers

SF1 is fucking terrible. I know they want arcade perfect but eliminating the input delay would have been nice.

No four player support on CC and KOTR. I know it’d have been work but that’d have been great to have.

I’m glad I wasn’t the only one fooled by that. If only.

it is easier to negative edge cuz even regular attacks dont come out until you release the button. the game was designed for the huge analog punching buttons that most here probably are to young to have ever seen. the 6 button layout came after, thats probably why the attacks always negative edge.

theres no real input delay, its just the game controls badly. capcom said the stuff they wanted to do for controls and such was too far ahead of the current hardware, supposedly

I didn’t have much trouble finding this yesterday. It’s all over New York City. Well any store that isn’t EB or Gamestop. I got it off of Nassau Street way downtown but I called J&L in Chinatown and they still have copies of it.

I loved the Capcom questions in the Extra menu on Quiz & Dragons! Finally, all my useless Capcom knowledge put to good use! Too bad there isn’t an actual gameshow like this or I’d clean up! I freaking scared myself with how many of these questions I got right, though there were a few curve balls here and there ha ha! Oh yeah questions on my favorite series Devil May Cry! Was suprised to see some questions for Final Fight Streetwise, now that’s some Capcom lovin’! :lovin:

Only thing was the cheats you win break the games so you can’t use them to unlock bonus stuff. I would of preferred if it was like CCC 2 on the PSP. In that game you win some cheats but they don’t break the games AFAIK, stuff like unlimited grenades in Commando, nothing major and you can still play through the game and get the other bonuses. But it’s no big deal really.

Loved the tutorial, only wish more people would call Ryu either Ree-you like any SF anime dubbed or even the way it sounds, like the ‘Ryu’ in ‘Shoryuken.’ Hate hearing Righ-you. Well I suppose he’s called that way in any English speaking Tournies so for the purposes of the Tutorial it’s all good. It’s still really great with lots of good gaming info so it definitly comes through when it counts so you can just ignore my minor Ryu Otaku-ish fanboy gripe… ack, sorry… :sweat:

Played some SF1. Unlike the one on CCC 1 for the PSP now I can play as Ken since I don’t know another person who has this game for the PSP. Passed it with Ryu as my PSP knowledge of SF1 came in handy, and now I could use my Mas Stick on it! Will pass it with Ken tomorrow and then have some two player matches. And of course ST! ST! ST!

I had no problems with sound. Well I’m rocking a High Def TV and always have it on full blast so everything’s always good with me. Not bragging, buying this expensive TV has made me borderline broke for the entire year… where be my X-Mas bonus already lol!

Great collection, I haven’t even scratched the surface of the rest of the games here. 10/10! Great job Sirlin! :clap:

bout as balanced as Karate Champ.

It would be seriously funny to see a tourney on the original cabinet, with the two huge rubber buttons you had to smash hard to get a fierce out. I remember being a kid and just mashing the punch button over and over while as fast as I could (thats how I thought it worked back then), just to finally see a fireball pop out after 20 seconds of this. Good times.

Yeah I’m old.

i remember playing it back when i was a teenager at cerritos shopping center after my sister came down from san diego to drop me off after visiting her friend. tis hard and still a bit defunct. managed to pull three shoryukens in a row and land one on the comp. as well as a fireball. was an easy find for me as well. go to fry’s asked employee, when i suddenly spotted it and dropped my 20. so many childhood memories on compilation

As far as I know, those games DO have 4-player support. The 4p modes in the original game did not let you select your character (it was assigned by joystick) so CCC2 defaults to 3-player. You can change this in game settings to the 4p mode though, which means you can play 4p on both Xbox and PS2.

(Unless something really weird happened right before it shipped…I don’t have a copy handy to test right now.)

–Sirlin

OK. I just finished having the worst ST session ever. So. To those that are pro in ST:

I’m really having a hard time hitting Ryu’s DP smoothly. I can do 10 consecutively in A3. So, I know it’s not the stick that’s dying. How precise does it have to be for flawless execution? Because everytime I try to DP I keep getting hadouken’s over and over.

uhm, execution in st requires MUCH more precision than in a3. after st, capcom started to allow a little more leeway on execution error

If you’re getting Hadoukens, then you must be rotating the stick all the way to forward, right? Press the button at the exact same time you hit down-forward, and don’t rotate the stick past it.

I have a question for Sirlin pertaining to Strider.

As a huge Strider fan, I was excited to play it in perfect emulated form. Although, to my dismay, half the soundtrack is missing in CCC2. Stages 1, 3 and 5 all have the same music (Raid!). Was this in the original US arcade or is it a glitch? I am not pointing fingers at anyone, I am still really stoked about perfect ST, just this was a little bit of a downer. If you can shed some light on this, it would be greatly appreciated.

Sorry for straying off topic.

Yes, ST has crazy precision when it comes to move inputs. I think it was that and the ridiculous AI that turned off many SF fans from it.

Yeah, that irked me too. Im with Iapetus on this one. I remember Strider having more songs (that made it into the Genesis conversion) cause i played it to death as a kid. Also Hiryu yelled “HA!” whenever he swung his sword. I later found out it was the JP versions that had the yell and was left out of the US releases. (IMO, for the better) When i first laid eyes on Strider, i clearly remember it was on attract mode with Hiryu on Balrog with its distinct stage music. Later, it would show Hiryu in the gravity room fighting the big yellow machince that controls the gravity. The music playing was the threatening strings out of a sci-fi movie.

IIRC, the Strider on the PS1 (bundled with Strider 2) had the correct music.

A minor annoyance at best but it did rear its ugly head when i reached Balrog. I still love ST. Strider was a bonus.