Can't Let You Do Thar Star Fox!: Wolf Thread

According to the official site Wolf is the heaviest SF charcter which would explain the way he moves/shitty recovery. Also the father the blast from his laser goes the less damage it does so I guess he’s at his best within mid-range which is okay since he beasts from that distance anyhow.

I used to have this exact same problem. There’s a lot of good solutions to this, actually.

  1. Play one good person for a long period of time (like 3 hours+? You can go for shorter if you want, but 3 hours of knowledge and skill tends to stick well). You’ll learn how to defend vs that person’s offense and how to crack their defense. Usually, learning how to fight them helps you in fighting tohers too, even if they don’t fight in the same way.

  2. Optimization & experimentation helps quite a bit. If you have a damaging approach, maybe there’s something you can do to make it more damaging. Or maybe this approach is dangerous, find a way to make it less dangerous while still keeping the damaging part. Or maybe you can fool around with particular moves or tactics and that’ll help you out. All of this is just defining your playstyle… clean all the bugs out of it.

  3. Handicapped training helps, especially for players who learn naturally. Play someone, but go without things that are essential to your playstyle. For instance, you can ban yourself from blocking or maybe you could even do something more severe like… no walking. The level of skill your opponent has doesn’t matter as long as it’s relative to yours (meaning they can beat you and you can beat them). This one REALLY boosts you up, even if it’s just 20 minutes of practice in one day. I should start doing this myself. If you do it a lot, you’ll learn how to create responses for such situations without the use of the tools you normally use, which means you can probably play more effeciently or at least have a lot of options.

Now for Wolf. He’s an excellent char if you never use any of the moves incorrectly. Listing conditions for incorrectly using moves would take all day, so I’ll just list the moves I find it hard to use incorrectly. Those are F-smash, D-smash, N-air, U-air, B-air, and his jab combo. He’s got plenty of KO moves (D-smash, D-air, F-smash, F-tilt just to name a few) but the main thing you wanna do is work on building damage. His jab combo and the blaster are great for that, especially his blaster. Before I started using his blaster, I would only assault using N-air into jab combo, which works pretty well for that. But with blaster, you can build up damage pretty safely… that’s seriously one of his best moves. But really, I think that once you learn how to use his moves right, it doesn’t matter how you play him.

I guess I am the only one who uses Wolf’s down b as more of a defensive special. I utilize the transparency frames it has a lot more. It’s also a free counter.

I’ve seen the comp use that. I’ve been meaning to use that more, especially since it can invuln through attacks and it’s really fast (that’d be helpful vs chars with long range 1-hit melee for instance). Lately though all I’ve been using it to do is protect from like… Pit spam. I’ll get around to it at some point and come back

at first I thought “wolf has such a shitty shield”, but now I love it

Wolf’s Final Smash

This is probably common knowledge but it hasn’t been mentioned here, so I thought someone should mention it for the benefit of any n00bs.

For Wolf’s final smash, one of the most effective ways of KOing is to simply lift your opponents off the top of the screen. If they jump over the tank or end-up on top of it, just hold jump and fly straight up until they fall off the top.

In a 1v1 on a small stage, esp. FD, you can get 2 KOs off the final if you time it right. If you KO your opponent either at the start when Wolf launches himself straight up, or shorty after the tank lands, you can KO again. Position yourself under your opponents platform while they’re waiting to come back in. As soon as they time out and fall down, hold jump. If you’re fast enough, you can fly them off the top of the screen for a second KO.

Wolf’s shine is also great to use as a defense while youre in the air. As for offensively using it, I usually SH to shine then dsmash. Works most of the time for me. :stuck_out_tongue: Of course, you’d have to be facing your opponent for this to connect. And Im not really sure if its a guaranteed hit.

heh… that post I made about Wolf earlier, that was from my experiences with light characters. I didn’t know weight mattered so goddamn much vs him. btw if that reflector into dsmash works, I might pick Wolf back up again just for that.

^ Although kinda risky I’ve sometimes used a short hopped Shine into a follow up with some success. It tends to follow up better because the duration is shorter.

oh holy fucking shit. I take back everything I’ve ever said about Wolf. I’m maining him again.

Most people play Wolf by sitting back and firing blaster. If you get too close, they have 1 of 4 options: 1) side dodge and then d-smash, 2) completely space yourself from opponent (rolling, running away, etc), 3) attack (usually f-smash), and 4) use blaster. This style has always saddened me (I’ll explain why in a minute). That style is perfect IMO if you’re fighting someone highly impatient. but if you’re fighting someone who’s patient, although all 4 options are effective in their own way, only the first 2 matter. The first one, cause that’s Wolf’s best KO move; the second one, because that means he’s not allowing you to hit him. The problem with this though is that these Wolf players never stop shooting blaster and start kicking ass (this is the EXACT same shit I see from Pit, but that’s another thread). The 1st reason it saddens me is because I think it’s bad to have an enemy walking around at nearly 300% on his first stock while you’re on your 2nd/3rd stock. The 2nd reason is because Wolf’s such a damn good fighter, probably the best in the game… and no one takes advantage of that. That’s kinda it, but there’s 1 side reason: I’ve yet to see the reflector (outside of a reflected close range Lucario aura sphere) and the bayonet part of the blaster used effectively.

Last night I tried a new playstyle. instead of blaster spamming, I’d EVERYTHING spam. When I spammed blaster I made sure the bayonet hit them too. I used reflector up close, his B-up, his B-across in situations that allowed for it, I’d say I used his entire moveset except D-air and U-tilt (never got a chance to use either). Playing Wolf like this turns him into a shield terrorist. People will lose one of the best defensive options in the game: shield grabbing. This sends lots of people into a complete panic. Lots of people will take to the air, resort to rolling, or even try to attack you to stall to gain their shield back, but Wolf can handle all 3 pretty well. Another great thing about this is… I’m not sure if people think their shield may grow big enough to block or if they do this on reflex, but lots of times if you pressure them enough, they’ll start blocking again. Since the shield is so small, blocking = free hit. I haven’t done this yet, but I think it may be possible that this free hit can be a D-smash.

Glad to hear that you found your style with wolf. And i find the shine to dsmash pretty reliable btw. Also, i think nair can follow up into something since iirc, it doesnt have any landing lag. I hope i can do some testing soon on that, when i get more free time. Maybe something like nair to utilt, etc

Wolf is too cheap, but a good character to play with. The only downfall is that the MAJORITY of people who play with him c-stick all day and make him 2 predictable, i’ve only seen 2 other wolfs that did other moves except for smash attacks and is actually good with him

I main as a Wolf and in all honesty I don’t believe his recovery moves aren’t that bad. After you play him for a while it just becomes second nature. I’m going to post up some vids of my Wolf soon, I would like you guys to critique me. :o

‘The first rule of fur faggotry…YOU DON’T RECOVER’