Can't Let You Do Thar Star Fox!: Wolf Thread

Figure I might do my favorite new character a thread. Anyways he’s what he has different from Fox and Falco that makes him NOT A CLONE.

-His Blaster is slow as fuck and should only be used from a distance but not TOO far away as the burst vanishes after a distance. If you do this standing next to a foe the bayonet on it will hit them as well!

-F+B is a VERY fast attack that launches Wolf up a steep angle. Can also be used for recovery.

-U+B is a slower/stronger Fire Fox/Bird whatever but he’s actually KICKING in the direction he travels making this have use as an attack.

-D+B seems to cover more ground…not sure I’m just eyeballing it.

Normal Moves:(Stuff you should spam)

(A,A,A Chain)
Three FAST claw swipes. Good damage and knockback

(Tilt+A)
A double hit(Sometimes) claw attack that has huge range and launches them far if thier damage is high.

(Forward Smash)
Another two hit(Sometimes) attack that makes Wolf lunge quite a distance to attack.

His Landmaster has more power than Fox/Falco’s but the time you spend in it is shorter =/
If you wanna add your own stuff than go ahead.

I love using Wolf, not only because he is a Wolf and has that awesome as fuck Wolf Howl Taunt, but he is more vicious than Fox and Falco.

The only thing I don’t like about him is that his running A strike isn’t as good as Falco and Fox, but he makes up with his standing combo.

I actually like his slow lazer better than Fox and Falco, it almost guarantees a hit!

wolf is my new main (I was undecided on lucario or snake). his speed is crazy! he is like playing a meatier fox. less nimble but packs more of a punch.

which throws are most useful? Ive been able to chain grab with his down throw.

also, his D+B. is it useful at all?

His F+B has a clean hit where he appears. I think it might spike if they are in the air, and knock them to the side if on the ground? I can’t remember, it’s too late and I just started using Wolf.

I am SO happy that his laser stops Sonic’s rushdown BS.

I did D+B~AAA a couple of times against Sonichuman and he said he couldn’t block it so I started doing it more. Also it beat out Sonic run~throw consistently when I tried. I have started to use this move whenever the opponent blocks or is hit by an attack that leaves me in throwing range.

I’ve seen it spike before and make a different sound but I don’t know anything more than that.

is his recovery bad?

I have a tough time trying to recover with wolf often. you have to be pretty spot on with his F+B if you want to grab the ledge and his D+B is ok but its still hard to recover with it (I usually end up hitting the bottom of the stage or not reaching high enough)

DO NOT TRY TO SPIKE WITH DAIR AGAINST ENEMIES THAT ARE LOWER THAN THE STAGE.

It’s so fucking laggy that you’ll die before you even recover from it.

Wolf’s horizontal recovery is horrible. His up recovery is good though.

Wolf move analysis:

Neutral A: Good- Moves him forward, crosses up on block, racks up damage

Dashing A: Good- Combo starter

Ftilt: Bad- Looks like it has a lot of knockback but doesn’t KO till around 170

Utilt: Good- Combo starter

Dtilt: Bad- Nothing special

Fsmash: Average- Moves him forward, crosses up on block, but doesn’t KO well

Usmash: Good- Combo starter

Dsmash: Good- Comes out fast, best KO move

Nair: Average- Nice short hop entry that crosses up

Fair: Good- Combo starter, can KO off the top

Bair: Good- Comes out fast, good KO move

Dair: Good- Combo starter, spike

Wolf’s foward smash only does full damage from far away.

Wolf’s f-smash can’t be shield thrown at point blank, but there’s really no point in doing it so close as it’s damage at that range is ass. (A fully charged up close f-smash from wolf does a whopping 7%!)

god I suck at this game. I have this disability, once I get at least decent at a fighter I STAY decent, I can never step up my game and become “good”, Im doomed, doomed to be decent forever

Practice will help.

Thanks for the info.I’m trying to look for a reliable Knock Back move, is DSmash it?

Ko moves?

D-smash, up smash, f-smash, and dair all ko pretty well.

Dair, is overated as hell, because it’s extremly laggy. But it can combo from his u-tilt, which is pretty hilarious.

I can’t remember if bair can KO like Fox’s did in melee.

Spikes in Brawl are a bit weird. Doing them while you have downward momentum is simply suicide, but if you do it while you have upward momentum, like during the initial part of your jump then it’s pretty safe. So the way to consistently use spikes is to knock the opponent above you then jump up and spike.

Exactly. Which is why I said you should never try and spike and enemy that’s below the stage with wolf.

Here’s a combo I made up to consistently land a spike. Utilt, Utilt, Fair, jump, Dair.

Good shit. the more damage the better. For a while, I’ve just been using up-tilt, jump, dair when near the edge.

U+B directed sideways has uses as an attack/clearing space since he’ll just land on his feet afterwards unlike the aireal version.

Do you land then jump, or is that double jump?

Sideways U+B consistently beats out the hammer(the new brown hammer, not sure about the black one). So if you’re up against someone with a hammer, you can spam sideways u+b to knock them down and get free damage.

I often use laser to wear down thier guard to a small amount then I use side u+b.