Those fake fireballs are sick… getting EXTREMELY fucking pissed off at them.
You can still use spinning knuckle, just practice the distances. If your playing a clever Ryu like that, you want to be using the shorter knuckles, not to hit him but to take you just outside his range so you can get lk cannon drills in
edit I’ve done the same vs guile too because his recovery from his booms is so quick
oh, that’s a good idea. thanks.
Go into hitbox mode and look at the sick range on hit 2 of spng knuckle. it also knocks down. use this knowledge to alter your spacing. for examples, see my youtube. i have dozens of matches of cammy vs top player shotos and guiles.
Cammy still weak.
I’m not sure that I’d say that match is worse. Guile gets the RH FK (no more baiting him with jab Hooligans or backfists), but Cammy gets the safer drill and the strong and fierce backfists. Guile still wins it 6-4, of course (maybe 7-3), but it doesn’t seem any harder – I still get spanked by excellent turtle Guiles, but then anyone who plays a good turtle game will beat Cammy soundly, since that was and still is her big weakness. (Presumably, having an unblockable ranged attack and deadly combos puts her in the same keep-away-at-all-costs class and Zangief and T.Hawk.)
Dee Jay and Honda remain her toughest matches, she still loses them 1-9 or 0-10. Again, any character that can set up a wall of turtle (Dee Jay excels at it, Honda can do it vs. non-fireball chars.) is just going to own Cammy, it’s that simple. The risk vs. reward is not at all good for her, even with the safer drill (block damage, big deal) and the strong and fierce backfists (in fact, the fierce backfist can leave her open to a normal attack after she passes through a projectile, if the opponent decides to walk forward after throwing it).
I agree with Chen re. Cammy vs. Honda. If you get ahead, it’s j.strong/s.jab time. Go for the occasional j.short cross-up if you get a knockdown, just don’t miss your combo, or else stored oicho throw and it’s good night.
Dee Jay is her toughest match, IMO… at least with non-projectile chars., you can bait them into attacking you with their bodies (e.g. sometimes I can trick a Honda into headbutting by performing a cancelled Hooligan).
(Incidentally, it seems to me that Cammy remains the worst character in the game, though I’m reserving final judgment until I see more Blanka and T.Hawk matches. Fortunately, she’s still strong against Zangief, whom everyone seems to be bitching about.)
I agree that Dee Jay is pretty unfair. If only her j.mp could still hit slides.:rolleyes:
I’ve heard from different sides that Cammy vs Claw is now in Cammy’s favor. others argue that because of claw’s dive, Cammy can do nothing against it. can someone help confirm either for me ( or none at all?)
THRUST KEEK!
Will that be all, Mr. Stark?
That will be all, Miss Potts.
Keits is right, look at the hit box of the Spinning Knuckle. See how HUGE that red hit box is when she swings her arm out? You should only aim to hit people with the TIP of that red box. You should almost never try to hit people with any other part of the Spin Knuckle.
Which means you should pretty much only ever use Jab. Yeah, the others go through now, but they aren’t as useful. From a screen away, you’ll only ever want to do the Jab one so Ryu can’t hit you as easily. So since you are only doing that one, don’t worry about predicting Fireballs. Just when you actually see one, do the Jab Spin Knuckle to go through it.
The only time you wanna hit with both hits of the Spin Knuckle when going through Fireballs is if you are close up and are predicting it. You pretty much should have already started the move before they throw the Fireball. Otherwise, don’t ever try to hit people with the full brunt of the move. Use it at distances that make the tip of the Spin Knuckle a danger point.
The other two really good ways around Ryu’s Fireball are just to Jump straight up or do the Jab Hooligan and hit kick in the air (to make her land instead of slide). If Ryu predicts that, he can follow his Fireball and sweep you, but if you fake it, then Ryu has walked a tad bit forward, bringing him closer to you, which is what you want anyhow.
- James
i agree, lets say you do the fierce version of spin knuckle to jump thru ryu fireball he can actually recover in time to hit you with another one
Your AV wins. Im gonna be messing with Cammy once I get my stick
She can cannon spike, but if she guesses wrong and he fake shes in trouble. Jump back mp seems to work well stuffing dives, but on wakeup its a typical mindfuck that Vega does to every character. At least she has a reversal that can beat it.
chensor, you’re the man.
So I was messing around with her earlier, s.mk, link c.mp xx super is pretty damn easy.
i’m having a hard time cancelling normals into supers in this game…
any tips?
i do too but i haven’t spent more than 5 seconds in training mode, its all about tha vs
Yup, these two are her toughest match ups… IMO honda is the worst match up for her
Honda owns my soul so hard. >_<
Its pretty easy, same concept for everyone.
D, DF, F, D+MP, DF, F+P. Super comes out.
Also s.lp, c.lp super is easy also. I don’t remember it being this easy to combo into her super, it hurts after a cross up.
Well, except that it’s a Kick super, pretty much accurate.