Cannon Spike! The Cammy Thread

Random comment on vs. Bison. The only thing you have to worry about is Pyscho Crusher. Block or jump over it and hope you can land close enough to knock (or even throw) him out of his attempt to spam it again. Either way, just focus on not getting hit by it and eventually they’ll stop spamming it. His c.HK can be interrupted with cannon spike, or you can block it then combo c.MK cannon drill. Maybe even s.HP cannon spike. Head stomp can be air thrown or avoided with a quick HP hooligan throw cancel.

lets talk holigan set ups. Anyone got anything useful?

I usually use it when my opponents get fireball happy or get predictable.

thats not a setup lol

thanks for posting the videos, they helped a bit even though i didn’t get much time to watch everything i will when i get a chance

oh and what is a reliable combo out of cr.MP, cr.MK? go for HK drill or what?? Also I noticed cr.MP standing HP works but its like… everything seems based on range if it connects or not, which is strange. I would prefer to use MP to MK chains i think because there is zero risk in having one of your special moves blocked, not to mention cr.MP cr.MK, (on hit) to hooligan isn’t bad at all, especially considering how easy the notation is.

well honestly, there’s not a set up for a hooligan throw that i’ve seen yet. Any move that can get you in throw range is a knockdown move.

and if we’re talking slide, then there’s definitely no setups.

honestly, if you’re just going to go hooligan throw, and are looking for a setup, then why not just LP–>normal throw?

can anyone provide tips against balrog?
i just try to keep him out with s.mk/c.mk but his rushdown is just too safe, or we trade (usually in his favor)

Learning more stuff as I go. Really never played cammy before this.

Cammy’s rolling knuckle can knock Ken/Ryu/Akuma out of hurricane kick.

If he starts spamming high charge punches, throw out drills. key is getting the knockdown then going on a rush down yourself, trying to keep him on the ground with c.mk->cannon drill.

Okay, I’ll say this once, and say it again. DO NOT abuse Hooligan Rolls. For the GREATER GOOD OF ALL CAMMY PLAYERS, don’t abuse Hooligan Rolls.

Hooligan Rolls are really good, but they are easily countered when expected. If you abuse them on your opponents, they will become trained to responding to them. Even though Hooligan Rolls are really good and easier to do in this game, I refrain from using them a lot, because you NEED them in key situations to win. Trust me, when you play against a really good player, they will destroy your Hooligan Rolls if you rely on them as offense.

Honestly, the correct way to use Hooligan Rolls is NOT as offense. Hooligan Rolls are always the OTHER option. Never the first option. If you use it as the first option, it won’t work as well.

What do I mean by this? Easy. Use the Spin Knuckles, Cannon Drills, and Low Forwards as your first option. And once you get good enough with Cammy to lockdown and rushdown opponents so they became less prone to try and counter poke you, that’s when you start to use the Hooligan Roll.

For example: Max range Short Cannon Drill is REALLY effectively followed up by another Short Cannon Drill. Both are safe and the second one tends to hit Low Forwards and other such counters. So once the opponent gets the idea and blocks the second Cannon Drill, substitute Hooligan Roll instead.

Another example: Peg the enemy with Max range Low Forward. DO NOT BUFFER. Follow up with a Short Cannon Drill. This gives people enough rope to hang themselves. It’s weird, but it works. Low Forward, don’t buffer, Short Cannon Drill. People get hit by that all day. Once they get the idea, mix it up with tip Low Forward, DO NOT BUFFER, Hooligan Roll. It sounds like it should be slower and more easily punished, but for some reason, the weird awkward pause throws people off. I saw the best Cammy player in Japan do this in Vanilla ST. Low Forward, don’t buffer, either Short Cannon Drill or Hooligan Roll. And fools were getting torn up.

So always think of the Hooligan Roll as a companion piece, not the main offense. Basically, here’s the rule with Cammy: if you are fighting your opponent, and you cannot drain at LEAST 75% of their life without Hooligan Rolls, you need to learn Cammy better. Because if you rely on Hooligan Rolls to drain over 25% of their life, eventually you will reach a point where your Hooligans are more easily stopped. People I’ve played a lot got really wise to my Hooligans once I started to abuse them. When I strengthened the rest of my game up, the Hooligans became even more potent and deadly, and most importantly, they almost become a trump card, getting you free damage in very key moments. One Hooligan to get you in close and get them on the ground can mean the difference of the match. But if you go for more Hooligans after one, you’ll often find yourself countered with YOU on the ground, and it all goes to pot. Cammy needs to keep the opponent on the ground, and wins matches sometimes just by getting one knockdown. If you save your Hooligans to get you that once knock-down for free, it can mean all the difference.

  • James

Weird tip: the actual BEST poke to throw out against Balrog is standing Strong. It has, by far, the best chance of stopping the Low Rush, and has less delay than Low Forward. So you can throw them out at a faster clip. Standing Fierce is the second best poke against Balrog. Combine those two with Low Forwards to control space when you are scared of Balrog’s Low Rushes. Plus, Low Forward keeps him a bit more honest, so he can’t freely Stand Fierce or Straight Rush you. Standing Forward is good once in a while, but it has very slow recovery time. So if he sees you whiff it, it’s really easy to squeeze in a Low Rush on reaction to get you before you can do anything else.

And now, in STHD, the Spin Knuckles come into play a LOT more now. Mostly because they go OVER the Low Rushes. So if you are far from Balrog, you might even throw them out if you predict a Low Rush. He WILL be able to block them and could even punish you if he was expecting them, but it’s a good thing to have from time to time to throw him off. And if he blocks the Spin Knuckle, you have Frame Advantage now, so you are technically automatically on the offense once the Knuckle is blocked. So that’s VERY important. Balrog now has to react to YOUR next move, so you are in control.

Otherwise, this match is still actually VERY hard. But it’s definitely better than it was before thanks to her improvements (Cannon Drills are really good in this fight, because they are harder to punish) and Balrog’s nerfs (no longer Free Jab Headbutt is a godsend).

  • James

Word. thanks alot james

jchensor speaks truth. Use hooligan rolls sparingly, and use them out of setups where you’ve conditioned people to expect you to cannon drill or just poke. They are always best when they’re the mixup that they’re never sure when you’ll use it, they might know you’ll use it but they’re never sure when and you’ve trained them to sit there and block rather than get killed by something else. Train your opponent to block with the first line of attack, and the second line of attack. Then hooligan when you have them conditioned to wait out the storm. You will get far more effect out of your hooligans this way.

(StiltMan Prime is on the ranked board, 1-0. Cammy v Vega.)

Well put James. I honestly don’t really use Hooligan as an offensive move as much as I do a counter, or anti FB, but of course mix that up with the knuckles. It’s just like spamming with any other character, as soon as they see what you’re doing, the smart players will counteract them. By mixing moves up, you always leave them on the guessing game.

Cammy’s got a lot of tricks that you can punish with. I agree 100% with the statement of learning to deplete 75% of their bar without rolls. It is not as tough as you think.

sometimes when i did cr.fk, lk drill i will get the hooligan roll instead of the drill… i think it must be the 360-joypad! -_-

thanks for the words jchensor! i will keep them in mind.

i really dislike cammy’s stage and music in HD. Her stage was one of my favs in ST and i also liked the up tempo music in ST. the background in HD is so boring… and the music is just sleepy…

her portait… its scary… she was so cute in ST but now she looks like a scary witch.

ha, nice tips on hooligan

ya i don’t throw it out that much honestly she doesn’t really need it but if you use it in the right situation it can get you out of a pinch

subscribes
I’ll be reading this thread really closely for more J. Chen goodness.

i need help vs. shotos and rog…

shotos aren’t NEARLY the same match they were in ST… I could beat frijole’s ryu and other decent / better than average ryus… but no, not in this one…

rog just tears me the fuck up.

Im no expert, but I’ve done ok so far against shoto’s, its just getting inside thats the hard bit. I’ve been using spinning knuckles to get in, then once I’m in apply big style pressure using a mix of c.mk and lk cannon drills, mixing it up with c.mk- hooligan throw when they start to sit back and block the pressure. All the time using crouching block while poking incase they try and fire a move out, staying just in range for the cannon drill.

As I said, im no expert :-p

My friend uses Ryu and does fake hados, so I spin into sweeps… ken, i think is going to throw a hado, and I get hurricane’d. What are my options other than spinning knuckle?

Shotos are one of the main reasons I started playing cammy in STHD. There are a lot of scrubby shotos right now so a lot of opportunity to practice shoto tactics.

Backfist tears shotos up. It is too easy to backfist on reaction to a fireball and blocked or hit, you now have the advantage. Wakeup lk cannon spike is godly. Cannon spikes will also stop almost any jump in. Cannon drill pressure when you have the advantage.

What tactics from shotos are you having trouble with, because I’ve had more trouble with Sagat than any of the other shotos.

EDIT: Didn’t see your new posts. One thing that is definitely worth doing with Ryu is Hooligan instead of backfist because of his new fake fireball. I played one match yesterday where all I did was practice the spacing of different hooligans over fireballs…I lost of course but the skill is worth learning. He can’t sweep you out of Hooligan throw. If you are a bit farther away you’d have to test whether the low kick hooligan ending beats a sweep. You need to watch out for jab SRK though if you are going for a close Hooligan throw vs a fake fireball.