I have the best footsies. Period. wakes up Where am I? Oh, nice thread.
Campbell Tran, you are my hero.
Dope thread.
I think I posted this somewhere earlier in the thread. After running a few tests, I found that an RCs invul cannot be longer than 17~19 frames (which is including the 1~3 extra startup required to cancel a roll). Realistically, I’m thinking they’re somewhere in the 15~17 range. Anyway, let’s say Blanka hops up to you and does RC elec, which happens to becomes active the very first frame you get up. Now, we all know that the start up time of the elec is slowed down a bit by the act of RCing it, so that’s 1~3 frames invul gone already. Blanka’s elec comes out in 8, so by the time the other character gets up Blanka has already used up 9~11 frames of his 15~17 frames of RC invul. There’s only about 6 frames of invul left, so most any uppercut (they average around 8 frames invul each) should be able to beat it clean. Every time i see it happen, the DEEP part of the uppercut hits, which suggests that RCs have even less invul that that.
1/13/04:
This is kind of a quickie…
Anyway, most people know of Kyo’s mix ups after a knockdown. Knockdown, low jump over, do whatever. Otaku has his own little spin on this, which imo is basically the same but has additional short-term value.
Knockdown, then instead of low jumping over, do Kyo’s qcf+kk launcher kick thingie. It should catch tech rolls in most situations, and still crosses over the opponent. After the hop kicks, Kyo appears to be vulnerable, but he still recovers a few frames before the opponent gets up. This causes the opponent to get up with a move, which Kyo easily beats with low shorts or whatever. I’d use this a few times, then start mixing the low jump cross up/non cross up in there. The empty low jump is a lot more ambiguous as to which side Kyo’s going to end up on.
Depends on the timing. Kyo doesn’t cross over when you do it slightly later than usual; it’s pretty hard for an opponent to know exactly which side he ends up on. You can also just do one kick and not cross over, but this isn’t as effective. I prefer to use DP+lk, or just empty small jump over.
I think a big part of that mixup was that it will hit tech rolls and secondly have a crossup chance (hense, why it was labeled a variation). DP+lk does a hit, and empty small jump obviously does nothing, qcf+fwd,k is a free combo + follow up (if kyo is in C, where i usually play him), which makes the opponent think twice about teching, which gives you a chance to setup the normal versions of the mixup.
and buk are you saying that you should just be able to DP RC elec clean? i would be suprised cause it never seems to work that way, we talking just fierce maybe? I thought lvl3’s had around 7 frames too? interesting stuff.
Re: I Finally Got The Ticket!!! I’ll give out the number for the ticket company.
[quote]
*Originally posted by Lil_Koopsta *
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Thought you were trying to get your car and license man?? :bluu: I guess you got ends like that, enough so that your able to catch the bus to the next gathering. Dont mind me, go have fun, but just know getting a ride is gonna be a bitch now. I [personally] would’ve rather you spend your loot to get something thats gonna benefit you later…but thats just koop.
If thats your opinion thats you, but from my point of view its worth it I can always get a car, and for the ride part I wont have time to attend any of these gatherings anyway 2Jobs, school, girl, etc. Its funny how people say things like this, but I hope you have fun at your gatherings, but for right now dont have time, but when I come back from Japan if I have time I’ll be happy to share and convey what I have learned in Japan with you
Yeah I apologize also Buk I didnt mean to jack-up your flow man, keep it up.
P.S: Man Koop, GunJack(Johan) why dont you worry about whats going on with you, not me. Im doing just fine couldnt be better, but thanks for nothing I guess.:o I also need to talk to you Johan man to man.
Buk, how do you fight against turtle power and how to break his shell???
non low jumping kyo doesnt have mix ups…you wouldnt be able to hit me with one mix up with kyo if you played him in c groove…imo dont play kyo unless you have low jump its pointless…
im outi
Roberth
Yes! I’ll know turtle and use c groov vs. U. Hopefully I don’t get schooled again.
I look at sbo results and see no N groove. Why don’t japanese play N, I’m guessing that most played N in the beginning but they just got bored of it.
Also, how do I get in with kyo. And should I go for the link bnb 100% of the time or should I mix it up with the non link bnb?
Is it more convinient for u to spam u here or on aim?
Thanks.
What about the free low short into rekkas/throw mix ups off of the HK throw, the free tick into meaty strong set ups off of sweeps and rekkas, or the standard meaty strong into throw/counter hit set ups? ALL that’s done with no low jump at all…
Ive replied in the gathering thread…
W…T…F…, this is typical new school bullshit (although i thought you were better than that), perhaps you forgot that there were SF games before CvS2 that didn’t have low jump, OMG how did anyone hit each other!!. What hurts is that both his throws reset the stun meter moreso than not having low jump (at least last time i checked they both reset ).
I use C-Kyo, he has plenty of mix-ups, just not low-jump ones. Sure he is better with low jump and run, but he is just good period. That’s like saying A-Guile or S-Vega isn’t good because no level 3’s or prefered grooves, they are still good characters that can win.
*I use the qcf+k,k after rekkakens hit.
off topic
Is it possible to rc through an alpha counter? I am beginning to think its impossible, despite the fact that you can roll through an alpha counter. (I was using ryu ask the test dummy btw)
off topic
That would be EXTREMELY hard to do on reaction wouldnt it?
Comboing into an RC’d special is an elite tactic in A-Groove. Take Sakura for example… she starts doing DPs that get blocked, and the opponent almost has one level of super… most likely they will AC when they get that level, so when they do, cancel the DP into an RC’d Hurricane Kick… most ACs will leave them grounded, so the Hurricane hits them on the ground and you can continue with more DPs.
Hey buk,
I have problem against akuma’s short huricane then DP or throw mix up
the short huricane recovery is fast…
also some sagat’s DPk then DPp or throw
damn i suck against these setups
any tips?
they might not AC at the 1st DP after reaching level1 of super, but you throw out RC’d hurricane kick, they’ll just AC that 2nd hit or 3rd…
see who out predicts who
my head hurts…:wasted:
off topic
It’s really do-able in A-Groove combos, but for everything else it’s unlikely. Theoretically it’s possible, but since the timing of when your move gets blocked, with the reaction and startup of their Counter Attack (not Alpha Counter, wrong game, silly), by the time they hit you out of their block stun, the invincibility will be over, and you’ll either get hit or trade.
Remember, they can only counter while they’re in block stun, and they only way they can get in block stun is if you attack them. Once you’re attacking them, invincible or not, you can’t roll, and you can’t RC again.