Cammy's 'What went wrong' and 'Critique' video

I saw you missed a lot of bnb combo opportunities.

I noticed a few times you hit him with a few cr lp. You can do 3 cr lp and then do the light tatsu combo…

I don’t really play Akuma, so I can’t give you a whole lot of pointers, just what I saw…

Okay god knows I’m no expert but here goes… Here’s a few things I incorporate in my game:

  • Utilize focus attacks to either:

    1. set up a free ultra
    2. if I’m without meter set up a free bnb combo
    3. or smack 'em with some good 'ol CS>FADC>CS
  • Focus and attack (pun intended:lame:) I didn’t see this problem in your game but it’s something I’m just now learning to correct. I used to tend to be speedy gonzales with my cammy and this resulted in me becoming predictable because I didn’t switch up the flow of my attack, just did the same thing over and over but fast. Don’t know if that makes sense or not but bottom line?.. pay attention, concentrate, and catch your opponent’s ass slippin.

  • Hang on to a little bit of meter. Doesn’t hurt to have some spare meter to psychic EX sa under a fireball in order to deliver some serious ownage.

  • Learn CS>FADC>CS!! In my opinion this definitely is bnb. Also if you can’t break the wake up cs habit learn to FADC into a throw. A lot of the time it will catch the other guy off guard and it will net you some damage to your opponent… but don’t do it against oberfuhrer56 on PSN… you’d just be asking for an open invitation to argue with an idiot about “CHEAP THROWS” (in all caps)… what a douche by the way.

I’ve cut way back on the spikes though sometimes I backslide.

I’ve been working on cs fadc cs with mixed results as I tend to make two mistakes.

  1. I tend to panic the dash meaning I’ll often dash twice as I spam ->->
  2. I tend to hold down the the buttons for the focus attack too long so when I let them go I end up with an early medium cs that misses or sometimes even a medium spinning backfist as the dash crosses over and causes it to somehow register the dash to srk motion as a half circle.
    I’d say I actually successfully land both cs’s maybe only 1/5th of the time.

I do understand the mixing up of speeds and I’ve been working on that as well as well as the use of focus attacks. My new favorite mixup on opponent wakeup is to set up a focus attack and then dash back and punish their reversal. After a few repetitions they often eat the focus that I don’t dash back on. Alternately on wakeup I’ll also do a deep crossover c strike that is often safe from srk’s/flash kick/headbutt. If they do reversal with a srk the motion will miss. This doesn’t work against another cammy as spike is too vertical and you have to be careful against ryu as his srk is also pretty vertical.

My main weakness right now is comboing. I have trouble initiating a combo without a jump in heavy kick which feels very unsafe to me unless I’m punishing the recovery of a fireball. Consequently I’ve developed a habit of always c striking in, which doesn’t always leave enough frames to combo.

Also I telegraph my ex hooligans with a jump back to the corner that I’m working on.

I don’t know if you’re using a stick or not but I’ve found that using one makes cammy in general flow a lot smoother. The cs>fadc>cs is kind of tricky at first but you just have to slow down a bit because the second cs won’t connect if you do it too soon after your dash. Your first cs also has to be kinda close to your opponent for the second one to hit too. I forced myself to learn it by playing online to shake the fear of screwing it up and I can now do it on reaction. Practice practice practice.

As for combos… hmm. Jumping in is good but you can’t be predictable at all when doing it. Maybe if you spend most of the time on the ground you could land a jumping hk into a combo. I can usually get one in on an opponent with an unexpected spinning back fist. The lp version tends to fake out fireball spammers into a DP so I just dash in and let the good times roll on his ass! FA on turtles works a little too. Have you seen [media=youtube]5A7kqPms1yE&feature=related"[/media] series of videos? They are pretty helpful.

sorry if this sounds harsh, in advance :wonder:

i have noticed that u basically play with 1 button… HK!.. HK CS, HK SA, HK C.Strike… or c.HK… or s.HK… j.HK…!!!

u need to get familiar with her combos… CS and SA are easily punishable on block… you’d rather do them at the end of a combo… or when u know its a guaranteed hit (or when the situation is in your favor)

and Cstrike followed by C.Spike is not a good idea… it may work for the first or second time… but more often than not… it will be blocked and followed by hefty punishment…

another thing is Ex Hooligan… predictable!!.. and honestly i think its a waste of meter… i’d rather save 2 bars to setup for FADC, Ultra… if i have more than 2 bars maybe then i go for EX Hooligan…

Don’t be nervous. Don’t think about final match. It’s just another match. Also don’t let yourself be intimidated by “G2-A”, icons, titles and shit like that. That could mean he plays this game longer (or cheated the icon), not that he plays better. Just play the game and everything will be fine.

My G2 Final match: [media=youtube]x4A_ICf94HI[/media]
If you could divide your suggestions into steps (like what should be improved first), I’d be glad.

Ya, I don’t get nervous anymore. I’m about 50 points away from G2-C though SF hasn’t offered to let me save a replay since that match and I hate recording while playing so I have no update video yet. Don’t see why the pc version can’t save any match it likes.
:lame:
I think I’ve finally gotten tkcs down and my TE stick comes tomorrow so things can only go up from there.

As for your blanka match I didn’t see any glaring errors other than a couple of mis-executions (an SA or two coming out as an out of range sweep in response to a blocked blanka ball) but the strategy seemed solid. Fighting blanka always feels odd to me because it’s much more effective to wait and punish than rushing down as we do with most other characters.

Been a long time since I played Cammy and thought I’d ask what you guys thought about my game and what I may improve; like what’s new? I saw the c.Fierce -> Ultra but is that only on Counter Hit or can it be meaty? Any new stuff that you don’t happen to see in the videos, please let me know =)

[media=youtube]f7AvJlEPTFw#t=8m37s[/media]
[media=youtube]qTfXAJN3Kq4#t=4m38s[/media]
(two videos of me winning, but I still lose to Gief and Rog -_-:wink:

I plan on using Sakura for top tier except Blanka, Cammy for mid tier including Blanka, and whoever I feel like for the rest =P

Glad to see you’re still using Cammy. I feel like my Sakura game is all about the Focus attack :-/. I’m still learning her though.

Anyways so your Cammy is still very strong. You did a lot of great moves and a lot of cool mixups. I liked that Sakura mixup you did against that Chun, real sexy.

Maybe it’s just me being a Cammy player, but some of your mixups were very predictable. I think it’s just me dedicating my time on learning Cammy mixups…

Good stuff eiSH.

Alexanima vs a friend of mine offline. Very good Ryu, but still not good enough.

[media=youtube]s1bcRZawNVc[/media]

Give me your opinion.

There were a few unsafe Spiral Arrows that lead to big punish. Overall though you had this guy. I really like that EX Arrow under the cr. mk -> Hadouken.

I guess you really didn’t have to go all out on him.

these videos should go in the main Video thread not the “what went wrong thread” cause i think u did AWESOME!!..

keep it up… i really enjoyed the videos… :sweat:

and u inherited some Sakura tactics in there… (with 1 jab, dash underneath then combo… very Sakura like… hehehe :coffee: )

sorry if this sounds harsh:

  • too many jump ins! if you were playing another Ryu u’d be DPed EVERY TIME!.. it reached a point where u guys kept jumping back to back (u chasing him and he’s jumping back… HE’S A DAMN RYU!! WHY IS HE JUMPING BACK… funny how scared that Ryu was :slight_smile: )

  • unsafe/blocked/punishable Spiral Arrow and Cannon Spikes… but u already know that… i guess :sweat: (i have the same problem… im trying to cut down on my SAs these days)

  • whats up with the 3x c.lp… and 3x c.lk… emmmm… i’d rather go for a combo that ends with SA… at least it will score u a knockdown…

Thanks, was feeling the same way =\ I’ve been told I don’t throw nearly enough =( And I’m hoping to change that soon. Will check out your videos to see what mixups I can pick up =) Whacha got?

Thanks for the compliment dude :china: But I wanted critique and this seemed like the right thread =\ That night I just started to do the Sanford mixup (FADC TKCS) :lol: @ the start of the Viper video I messed up so many TKCS -_-;

Im not allowed to jump??? who do you think you are talking to? You have no idea how much Ryus fear me, no matter if we play online or offline. Same goes to Ryu, if he jumps ins he will get CS. I do a lot of jump ins to every single Ryu i face (but they are to afraid to DP me). And as far as “unsafe” CS, its a mind game, IM NOT ONE OF THE TOP 5 CAMMYS ON PSN FOR NOTHING. Didn’t you see that when he tried to DP me i punished him with a CS fadc CS? that ryu was so scared that he literally had no clue of what to do in order to defeat me. Ive faced excellent Ryus (the very best over the PSN), but they still have no clue as to how to stop my attacking or how to defeat me. But i appreciate your honest opinion though.:wonder:

eiSh - solid play.

I have to go to bed soon so I can’t break it down, but here’s some things I noticed:

I don’t think it was the lack of mixups. It was the predictable use of them.

It’s not only the use, but in terms of defensive options I could defend many of them the same way.

For example on the first time doing FADC dash I don’t have to worry about what’s going to follow because all I have to do is block low. You would finish it with FADC dash a) TKCS or b) Cannon Strike (btw I noticed a few unsafe ones following an FADC).

You would give me no reason to think otherwise because you didn’t throw on the first dash.

If blocked this is usually begin your true mixup.

a) TKCS you would follow with another TKCS then throw but at least this is viable because it does somewhat mix up.
b) CS I would block and if you didnt have meter you would be screwed and if you did, this time it’s a high probability you would FADC dash throw.

Just what I observed.

I think the dash under is sexy though. I think I’ll be incorporating that. The only one I do right now is after a focus crumple tkcs. Didn’t think about it in other situations.

I really think just adding in a throw or two would make you scary.

Ahh I see what you’re saying =) The way I think of Cammy’s game is pretty flowchart =\

Have meter -> Go up and Cannon Spike:
…If Cannon Spike Connects then:
…FADC Cannon Spike
…If Cannon Spike Doesn’t Connect then:
…FADC TKCS or throw
…If Cannon Spike Doesn’t Connect and you feel like a dickhead then:
…FADC Cannon Spike =P

But I see what you’re saying. Before that night though my only mixup after a CSpike FADC was throwing =\ So I thought maybe they would remember~ But yeah, I will start throwing more often even with meter =)

here’s my video for Critique (i already noted my mistakes by annotation):

[media=youtube]JUiiGTq66S8[/media]

Cammy Vs Ryu…

Alexanima, your turn to nit and pick!.. :confused: (did you see how i punished his DP with CS FADC CS FADC Ultra… :rolleyes: )

You need to check the last match of my video. He did a DP and i punished it with a CS FADC + CS. That’s thje skill im talking about, predicting your opponent’s move.

yeah sure… i’ve seen the video!! :coffee: